Fixes vine/infestation events not working with new lighting

Also adds a helper for finding whether there are any simulated atoms on a turf
This commit is contained in:
GinjaNinja32
2015-06-02 16:56:10 +01:00
parent daff60f8e3
commit 24adb8eb42
3 changed files with 8 additions and 6 deletions
@@ -7,7 +7,7 @@
for(var/areapath in typesof(/area/hallway))
var/area/A = locate(areapath)
for(var/turf/simulated/floor/F in A.contents)
if(!F.contents.len)
if(turf_clear(F))
turfs += F
if(turfs.len) //Pick a turf to spawn at if we can