Merge remote-tracking branch 'upstream/dev' into emergency-shuttle

Conflicts:
	code/setup.dm
This commit is contained in:
mwerezak
2014-06-24 00:09:17 -04:00
157 changed files with 3337 additions and 1664 deletions

View File

@@ -114,7 +114,7 @@
//play the recieving admin the adminhelp sound (if they have them enabled)
//non-admins shouldn't be able to disable this
if(C.prefs.toggles & SOUND_ADMINHELP)
if(C.prefs && C.prefs.toggles & SOUND_ADMINHELP)
C << 'sound/effects/adminhelp.ogg'
log_admin("PM: [key_name(src)]->[key_name(C)]: [msg]")

View File

@@ -220,7 +220,7 @@ BLIND // can't see anything
permeability_coefficient = 0.02
flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE | THICKMATERIAL
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/device/suit_cooling_unit)
slowdown = 3
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50)
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL

View File

@@ -13,7 +13,7 @@
desc = "A unique, vaccum-proof suit of nano-enhanced armor designed specifically for Spider Clan assassins."
icon_state = "s-ninja"
item_state = "s-ninja_suit"
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank,/obj/item/weapon/cell)
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/cell)
slowdown = 0
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
siemens_coefficient = 0.2

View File

@@ -55,7 +55,7 @@
item_state = "eng_hardsuit"
slowdown = 1
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
@@ -359,7 +359,7 @@
slowdown = 1
w_class = 3
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs)
siemens_coefficient = 0.6
species_restricted = list("exclude","Unathi","Tajaran","Skrell","Vox")
@@ -402,7 +402,7 @@
name = "medical hardsuit"
desc = "A special suit that protects against hazardous, low pressure environments. Has minor radiation shielding."
item_state = "medical_hardsuit"
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
armor = list(melee = 30, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 50)
//Security
@@ -421,7 +421,7 @@
desc = "A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor."
item_state = "sec_hardsuit"
armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/melee/baton)
allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/melee/baton)
siemens_coefficient = 0.7

View File

@@ -4,12 +4,15 @@
//for multiple items just add mutliple entries, unless i change it to be a listlistlist
//yes, it has to be an item, you can't pick up nonitems
/proc/EquipCustomItems(mob/living/carbon/human/M)
// load lines
var/file = file2text("config/custom_items.txt")
var/lines = text2list(file, "\n")
/var/list/custom_items = list()
for(var/line in lines)
/hook/startup/proc/loadCustomItems()
var/custom_items_file = file2text("config/custom_items.txt")
custom_items = text2list(custom_items_file, "\n")
return 1
/proc/EquipCustomItems(mob/living/carbon/human/M)
for(var/line in custom_items)
// split & clean up
var/list/Entry = text2list(line, ":")
for(var/i = 1 to Entry.len)
@@ -24,6 +27,8 @@
var/ok = 0 // 1 if the item was placed successfully
P = trim(P)
var/path = text2path(P)
if(!path) continue
var/obj/item/Item = new path()
if(istype(Item,/obj/item/weapon/card/id))
//id card needs to replace the original ID

View File

@@ -21,9 +21,25 @@ datum/event/organ_failure/start()
while(severity > 0 && candidates.len)
var/mob/living/carbon/human/C = candidates[1]
// Bruise one of their organs
var/O = pick(C.internal_organs)
var/datum/organ/internal/I = C.internal_organs[O]
I.damage = I.min_bruised_damage
candidates.Remove(C)
severity--
var/acute = prob(15)
if (prob(75))
//internal organ infection
var/O = pick(C.internal_organs)
var/datum/organ/internal/I = C.internal_organs[O]
if (acute)
I.germ_level = max(INFECTION_LEVEL_TWO, I.germ_level)
else
I.germ_level = max(rand(INFECTION_LEVEL_ONE,INFECTION_LEVEL_ONE*2), I.germ_level)
else
//external organ infection
var/datum/organ/external/O = pick(C.organs)
if (acute)
O.germ_level = max(INFECTION_LEVEL_TWO, O.germ_level)
else
O.germ_level = max(rand(INFECTION_LEVEL_ONE,INFECTION_LEVEL_ONE*2), O.germ_level)
C.bad_external_organs |= O
severity--

View File

@@ -1,9 +1,6 @@
/**********************Mineral deposits**************************/
datum/controller/game_controller/var/list/artifact_spawning_turfs = list()
var/list/artifact_spawn = list() // Runtime fix for geometry loading before controller is instantiated.
/turf/simulated/mineral //wall piece
name = "Rock"
icon = 'icons/turf/walls.dmi'
@@ -39,19 +36,19 @@ var/list/artifact_spawn = list() // Runtime fix for geometry loading before cont
if((istype(get_step(src, NORTH), /turf/simulated/floor)) || (istype(get_step(src, NORTH), /turf/space)) || (istype(get_step(src, NORTH), /turf/simulated/shuttle/floor)))
T = get_step(src, NORTH)
if (T)
T.overlays += image('icons/turf/walls.dmi', "rock_side_s")
T.overlays += image('icons/turf/walls.dmi', "rock_side_s", layer=2)
if((istype(get_step(src, SOUTH), /turf/simulated/floor)) || (istype(get_step(src, SOUTH), /turf/space)) || (istype(get_step(src, SOUTH), /turf/simulated/shuttle/floor)))
T = get_step(src, SOUTH)
if (T)
T.overlays += image('icons/turf/walls.dmi', "rock_side_n", layer=6)
T.overlays += image('icons/turf/walls.dmi', "rock_side_n", layer=2)
if((istype(get_step(src, EAST), /turf/simulated/floor)) || (istype(get_step(src, EAST), /turf/space)) || (istype(get_step(src, EAST), /turf/simulated/shuttle/floor)))
T = get_step(src, EAST)
if (T)
T.overlays += image('icons/turf/walls.dmi', "rock_side_w", layer=6)
T.overlays += image('icons/turf/walls.dmi', "rock_side_w", layer=2)
if((istype(get_step(src, WEST), /turf/simulated/floor)) || (istype(get_step(src, WEST), /turf/space)) || (istype(get_step(src, WEST), /turf/simulated/shuttle/floor)))
T = get_step(src, WEST)
if (T)
T.overlays += image('icons/turf/walls.dmi', "rock_side_e", layer=6)
T.overlays += image('icons/turf/walls.dmi', "rock_side_e", layer=2)
ex_act(severity)
@@ -480,6 +477,12 @@ var/list/artifact_spawn = list() // Runtime fix for geometry loading before cont
for(var/obj/item/weapon/ore/O in contents)
O.attackby(W,user)
return
else if(istype(W,/obj/item/weapon/storage/bag/fossils))
var/obj/item/weapon/storage/bag/fossils/S = W
if(S.collection_mode)
for(var/obj/item/weapon/fossil/F in contents)
F.attackby(W,user)
return
else
..(W,user)

View File

@@ -72,7 +72,7 @@ var/const/MAX_ACTIVE_TIME = 400
Die()
return
/obj/item/clothing/mask/facehugger/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
/obj/item/clothing/mask/facehugger/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > 300)
Die()
return

View File

@@ -1,3 +1,10 @@
/mob/living/carbon/Life()
..()
// Increase germ_level regularly
if(germ_level < GERM_LEVEL_AMBIENT && prob(80)) //if you're just standing there, you shouldn't get more germs beyond an ambient level
germ_level++
/mob/living/carbon/Move(NewLoc, direct)
. = ..()
if(.)
@@ -7,6 +14,10 @@
src.nutrition -= HUNGER_FACTOR/10
if((FAT in src.mutations) && src.m_intent == "run" && src.bodytemperature <= 360)
src.bodytemperature += 2
// Moving around increases germ_level faster
if(germ_level < GERM_LEVEL_MOVE_CAP && prob(8))
germ_level++
/mob/living/carbon/relaymove(var/mob/user, direction)
if(user in src.stomach_contents)
@@ -252,11 +263,13 @@
/mob/living/carbon/proc/throw_mode_off()
src.in_throw_mode = 0
src.throw_icon.icon_state = "act_throw_off"
if(src.throw_icon) //in case we don't have the HUD and we use the hotkey
src.throw_icon.icon_state = "act_throw_off"
/mob/living/carbon/proc/throw_mode_on()
src.in_throw_mode = 1
src.throw_icon.icon_state = "act_throw_on"
if(src.throw_icon)
src.throw_icon.icon_state = "act_throw_on"
/mob/proc/throw_item(atom/target)
return

View File

@@ -243,7 +243,7 @@
msg += "[t_He] [t_has] a stupid expression on [t_his] face.\n"
if(!key && brain_op_stage != 4 && stat != DEAD)
msg += "<span class='deadsay'>[t_He] [t_is] totally catatonic. The stresses of life in deep-space must have been too much for [t_him]. Any recovery is unlikely</span>\n"
msg += "<span class='deadsay'>[t_He] [t_is] fast asleep. It doesn't look like they are waking up anytime soon.</span>\n"
else if(!client && brain_op_stage != 4 && stat != DEAD)
msg += "[t_He] [t_has] suddenly fallen asleep.\n"
@@ -262,7 +262,7 @@
wound_flavor_text["[temp.display_name]"] = "<span class='warning'>[t_He] has a robot [temp.display_name]!</span>\n"
continue
else
wound_flavor_text["[temp.display_name]"] = "<span class='warning'>[t_He] has a robot [temp.display_name], it has"
wound_flavor_text["[temp.display_name]"] = "<span class='warning'>[t_He] has a robot [temp.display_name]. It has"
if(temp.brute_dam) switch(temp.brute_dam)
if(0 to 20)
wound_flavor_text["[temp.display_name]"] += " some dents"
@@ -284,8 +284,8 @@
var/this_wound_desc = W.desc
if(W.bleeding()) this_wound_desc = "bleeding [this_wound_desc]"
else if(W.bandaged) this_wound_desc = "bandaged [this_wound_desc]"
if(W.germ_level > 1000) this_wound_desc = "badly infected [this_wound_desc]"
else if(W.germ_level > 100) this_wound_desc = "lightly infected [this_wound_desc]"
if(W.germ_level > 600) this_wound_desc = "badly infected [this_wound_desc]"
else if(W.germ_level > 330) this_wound_desc = "lightly infected [this_wound_desc]"
if(this_wound_desc in wound_descriptors)
wound_descriptors[this_wound_desc] += W.amount
continue
@@ -389,7 +389,7 @@
msg += "<span class='warning'><b>[src] has blood running from under [t_his] gloves!</b></span>\n"
for(var/implant in get_visible_implants(1))
msg += "<span class='warning'><b>[src] has \a [implant] sticking out of their flesh!</span>\n"
msg += "<span class='warning'><b>[src] has \a [implant] sticking out of [t_his] flesh!</span>\n"
if(digitalcamo)
msg += "[t_He] [t_is] repulsively uncanny!\n"

View File

@@ -1220,7 +1220,7 @@
return
usr << "Don't move until counting is finished."
var/time = world.timeofday
var/time = world.time
sleep(60)
if(usr.l_move_time >= time) //checks if our mob has moved during the sleep()
usr << "You moved while counting. Try again."

View File

@@ -65,13 +65,13 @@
if (organ_name in organs_by_name)
var/datum/organ/external/O = get_organ(organ_name)
if(amount > 0)
O.take_damage(amount, 0, sharp=is_sharp(damage_source), edge=has_edge(damage_source), used_weapon=damage_source)
else
//if you don't want to heal robot organs, they you will have to check that yourself before using this proc.
O.heal_damage(-amount, 0, internal=0, robo_repair=(O.status & ORGAN_ROBOT))
hud_updateflag |= 1 << HEALTH_HUD
/mob/living/carbon/human/proc/adjustFireLossByPart(var/amount, var/organ_name, var/obj/damage_source = null)
@@ -80,13 +80,13 @@
if (organ_name in organs_by_name)
var/datum/organ/external/O = get_organ(organ_name)
if(amount > 0)
O.take_damage(0, amount, sharp=is_sharp(damage_source), edge=has_edge(damage_source), used_weapon=damage_source)
else
//if you don't want to heal robot organs, they you will have to check that yourself before using this proc.
O.heal_damage(0, -amount, internal=0, robo_repair=(O.status & ORGAN_ROBOT))
hud_updateflag |= 1 << HEALTH_HUD
/mob/living/carbon/human/Stun(amount)
@@ -302,14 +302,6 @@ This function restores all organs.
if(istype(used_weapon,/obj/item/weapon))
var/obj/item/weapon/W = used_weapon //Sharp objects will always embed if they do enough damage.
if( (damage > (10*W.w_class)) && ( (sharp && !ismob(W.loc)) || prob(damage/W.w_class) ) )
organ.implants += W
visible_message("<span class='danger'>\The [W] sticks in the wound!</span>")
embedded_flag = 1
src.verbs += /mob/proc/yank_out_object
W.add_blood(src)
if(ismob(W.loc))
var/mob/living/H = W.loc
H.drop_item()
W.loc = src
organ.embed(W)
return 1

View File

@@ -98,11 +98,7 @@ emp_act
(SP.name) = "[P.name] shrapnel"
(SP.desc) = "[SP.desc] It looks like it was fired from [P.shot_from]."
(SP.loc) = organ
organ.implants += SP
visible_message("<span class='danger'>The projectile sticks in the wound!</span>")
embedded_flag = 1
src.verbs += /mob/proc/yank_out_object
SP.add_blood(src)
organ.embed(SP)
return (..(P , def_zone))
@@ -236,7 +232,7 @@ emp_act
if ((weapon_sharp || weapon_edge) && prob(getarmor(def_zone, "melee")))
weapon_sharp = 0
weapon_edge = 0
if(armor >= 2) return 0
if(!I.force) return 0
@@ -314,4 +310,4 @@ emp_act
var/obj/item/clothing/suit/space/SS = wear_suit
var/penetrated_dam = max(0,(damage - max(0,(SS.breach_threshold - SS.damage))))
if(penetrated_dam) SS.create_breaches(damtype, penetrated_dam)
if(penetrated_dam) SS.create_breaches(damtype, penetrated_dam)

View File

@@ -129,12 +129,10 @@
G.process()
/mob/living/carbon/human/calculate_affecting_pressure(var/pressure)
..()
var/pressure_difference = abs( pressure - ONE_ATMOSPHERE )
//Much like get_heat_protection(), this returns a 0 - 1 value, which corresponds to the percentage of protection based on what you're wearing and what you're exposed to.
/mob/living/carbon/human/proc/get_pressure_protection()
var/pressure_adjustment_coefficient = 1 //Determins how much the clothing you are wearing protects you in percent.
if(head && (head.flags & STOPSPRESSUREDMAGE))
pressure_adjustment_coefficient -= PRESSURE_HEAD_REDUCTION_COEFFICIENT
@@ -147,10 +145,16 @@
if(S.can_breach && S.damage)
var/pressure_loss = S.damage * 0.1
pressure_adjustment_coefficient += pressure_loss
pressure_adjustment_coefficient = min(1,max(pressure_adjustment_coefficient,0)) //So it isn't less than 0 or larger than 1.
return 1 - pressure_adjustment_coefficient //want 0 to be bad protection, 1 to be good protection
pressure_difference = pressure_difference * pressure_adjustment_coefficient
/mob/living/carbon/human/calculate_affecting_pressure(var/pressure)
..()
var/pressure_difference = abs( pressure - ONE_ATMOSPHERE )
pressure_difference = pressure_difference * (1 - get_pressure_protection())
if(pressure > ONE_ATMOSPHERE)
return ONE_ATMOSPHERE + pressure_difference
@@ -316,16 +320,13 @@
if(istype(loc, /obj/machinery/atmospherics/unary/cryo_cell)) return
if(species && (species.flags & NO_BREATHE || species.flags & IS_SYNTHETIC)) return
var/datum/organ/internal/lungs/L = internal_organs["lungs"]
L.process()
var/datum/gas_mixture/environment = loc.return_air()
var/datum/gas_mixture/breath
// HACK NEED CHANGING LATER
if(health < config.health_threshold_crit && !reagents.has_reagent("inaprovaline"))
losebreath++
if(losebreath>0) //Suffocating so do not take a breath
losebreath--
if (prob(10)) //Gasp per 10 ticks? Sounds about right.
@@ -619,14 +620,14 @@
adjustOxyLoss(-5)
// Hot air hurts :(
if( (abs(310.15 - breath.temperature) > 50) && !(COLD_RESISTANCE in mutations))
if( (breath.temperature < species.cold_level_1 || breath.temperature > species.heat_level_1) && !(COLD_RESISTANCE in mutations))
if(status_flags & GODMODE)
return 1
if(breath.temperature < species.cold_level_1)
if(prob(20))
src << "\red You feel your face freezing and an icicle forming in your lungs!"
src << "\red You feel your face freezing and icicles forming in your lungs!"
else if(breath.temperature > species.heat_level_1)
if(prob(20))
src << "\red You feel your face burning and a searing heat in your lungs!"
@@ -650,9 +651,21 @@
if(species.heat_level_3 to INFINITY)
apply_damage(HEAT_GAS_DAMAGE_LEVEL_3, BURN, "head", used_weapon = "Excessive Heat")
fire_alert = max(fire_alert, 2)
//Temporary fixes to the alerts.
//breathing in hot/cold air also heats/cools you a bit
var/temp_adj = breath.temperature - bodytemperature
if (temp_adj < 0)
temp_adj /= (BODYTEMP_COLD_DIVISOR * 5) //don't raise temperature as much as if we were directly exposed
else
temp_adj /= (BODYTEMP_HEAT_DIVISOR * 5) //don't raise temperature as much as if we were directly exposed
var/relative_density = breath.total_moles() / (MOLES_CELLSTANDARD * BREATH_PERCENTAGE)
temp_adj *= relative_density
if (temp_adj > BODYTEMP_HEATING_MAX) temp_adj = BODYTEMP_HEATING_MAX
if (temp_adj < BODYTEMP_COOLING_MAX) temp_adj = BODYTEMP_COOLING_MAX
//world << "Breath: [breath.temperature], [src]: [bodytemperature], Adjusting: [temp_adj]"
bodytemperature += temp_adj
return 1
proc/handle_environment(datum/gas_mixture/environment)
@@ -668,60 +681,63 @@
if(istype(loc, /obj/mecha))
var/obj/mecha/M = loc
loc_temp = M.return_temperature()
else if(istype(get_turf(src), /turf/space))
else if(istype(loc, /obj/machinery/atmospherics/unary/cryo_cell))
loc_temp = loc:air_contents.temperature
else
loc_temp = environment.temperature
if(adjusted_pressure < species.warning_low_pressure && adjusted_pressure > species.warning_low_pressure && abs(loc_temp - 293.15) < 20 && abs(bodytemperature - 310.14) < 0.5 && environment.phoron < MOLES_PHORON_VISIBLE)
if(adjusted_pressure < species.warning_high_pressure && adjusted_pressure > species.warning_low_pressure && abs(loc_temp - bodytemperature) < 20 && bodytemperature < species.heat_level_1 && bodytemperature > species.cold_level_1 && environment.phoron < MOLES_PHORON_VISIBLE)
return // Temperatures are within normal ranges, fuck all this processing. ~Ccomp
//Body temperature is adjusted in two steps. Firstly your body tries to stabilize itself a bit.
if(stat != 2)
stabilize_temperature_from_calories()
//After then, it reacts to the surrounding atmosphere based on your thermal protection
if(loc_temp < BODYTEMP_COLD_DAMAGE_LIMIT) //Place is colder than we are
//Body temperature adjusts depending on surrounding atmosphere based on your thermal protection
var/temp_adj = 0
if(loc_temp < bodytemperature) //Place is colder than we are
var/thermal_protection = get_cold_protection(loc_temp) //This returns a 0 - 1 value, which corresponds to the percentage of protection based on what you're wearing and what you're exposed to.
if(thermal_protection < 1)
var/amt = min((1-thermal_protection) * ((loc_temp - bodytemperature) / BODYTEMP_COLD_DIVISOR), BODYTEMP_COOLING_MAX)
bodytemperature += amt
else if (loc_temp > BODYTEMP_HEAT_DAMAGE_LIMIT) //Place is hotter than we are
temp_adj = (1-thermal_protection) * ((loc_temp - bodytemperature) / BODYTEMP_COLD_DIVISOR) //this will be negative
else if (loc_temp > bodytemperature) //Place is hotter than we are
var/thermal_protection = get_heat_protection(loc_temp) //This returns a 0 - 1 value, which corresponds to the percentage of protection based on what you're wearing and what you're exposed to.
if(thermal_protection < 1)
var/amt = min((1-thermal_protection) * ((loc_temp - bodytemperature) / BODYTEMP_HEAT_DIVISOR), BODYTEMP_HEATING_MAX)
bodytemperature += amt
temp_adj = (1-thermal_protection) * ((loc_temp - bodytemperature) / BODYTEMP_HEAT_DIVISOR)
//Use heat transfer as proportional to the gas density. However, we only care about the relative density vs standard 101 kPa/20 C air. Therefore we can use mole ratios
var/relative_density = environment.total_moles() / MOLES_CELLSTANDARD
temp_adj *= relative_density
if (temp_adj > BODYTEMP_HEATING_MAX) temp_adj = BODYTEMP_HEATING_MAX
if (temp_adj < BODYTEMP_COOLING_MAX) temp_adj = BODYTEMP_COOLING_MAX
//world << "Environment: [loc_temp], [src]: [bodytemperature], Adjusting: [temp_adj]"
bodytemperature += temp_adj
// +/- 50 degrees from 310.15K is the 'safe' zone, where no damage is dealt.
if(bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT)
if(bodytemperature > species.heat_level_1)
//Body temperature is too hot.
fire_alert = max(fire_alert, 1)
if(status_flags & GODMODE) return 1 //godmode
switch(bodytemperature)
if(360 to 400)
apply_damage(HEAT_DAMAGE_LEVEL_1, BURN, used_weapon = "High Body Temperature")
if(species.heat_level_1 to species.heat_level_2)
take_overall_damage(burn=HEAT_DAMAGE_LEVEL_1, used_weapon = "High Body Temperature")
fire_alert = max(fire_alert, 2)
if(400 to 1000)
apply_damage(HEAT_DAMAGE_LEVEL_2, BURN, used_weapon = "High Body Temperature")
if(species.heat_level_2 to species.heat_level_3)
take_overall_damage(burn=HEAT_DAMAGE_LEVEL_2, used_weapon = "High Body Temperature")
fire_alert = max(fire_alert, 2)
if(1000 to INFINITY)
apply_damage(HEAT_DAMAGE_LEVEL_3, BURN, used_weapon = "High Body Temperature")
if(species.heat_level_3 to INFINITY)
take_overall_damage(burn=HEAT_DAMAGE_LEVEL_3, used_weapon = "High Body Temperature")
fire_alert = max(fire_alert, 2)
else if(bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT)
else if(bodytemperature < species.cold_level_1)
fire_alert = max(fire_alert, 1)
if(status_flags & GODMODE) return 1 //godmode
if(!istype(loc, /obj/machinery/atmospherics/unary/cryo_cell))
switch(bodytemperature)
if(200 to 260)
apply_damage(COLD_DAMAGE_LEVEL_1, BURN, used_weapon = "Low Body Temperature")
if(species.cold_level_2 to species.cold_level_1)
take_overall_damage(burn=COLD_DAMAGE_LEVEL_1, used_weapon = "High Body Temperature")
fire_alert = max(fire_alert, 1)
if(120 to 200)
apply_damage(COLD_DAMAGE_LEVEL_2, BURN, used_weapon = "Low Body Temperature")
if(species.cold_level_3 to species.cold_level_2)
take_overall_damage(burn=COLD_DAMAGE_LEVEL_2, used_weapon = "High Body Temperature")
fire_alert = max(fire_alert, 1)
if(-INFINITY to 120)
apply_damage(COLD_DAMAGE_LEVEL_3, BURN, used_weapon = "Low Body Temperature")
if(-INFINITY to species.cold_level_3)
take_overall_damage(burn=COLD_DAMAGE_LEVEL_3, used_weapon = "High Body Temperature")
fire_alert = max(fire_alert, 1)
// Account for massive pressure differences. Done by Polymorph
@@ -729,7 +745,8 @@
if(status_flags & GODMODE) return 1 //godmode
if(adjusted_pressure >= species.hazard_high_pressure)
adjustBruteLoss( min( ( (adjusted_pressure / species.hazard_high_pressure) -1 )*PRESSURE_DAMAGE_COEFFICIENT , MAX_HIGH_PRESSURE_DAMAGE) )
var/pressure_damage = min( ( (adjusted_pressure / species.hazard_high_pressure) -1 )*PRESSURE_DAMAGE_COEFFICIENT , MAX_HIGH_PRESSURE_DAMAGE)
take_overall_damage(brute=pressure_damage, used_weapon = "High Pressure")
pressure_alert = 2
else if(adjusted_pressure >= species.warning_high_pressure)
pressure_alert = 1
@@ -737,17 +754,9 @@
pressure_alert = 0
else if(adjusted_pressure >= species.hazard_low_pressure)
pressure_alert = -1
if(species && species.flags & IS_SYNTHETIC)
bodytemperature += 0.5 * TEMPERATURE_DAMAGE_COEFFICIENT //Synthetics suffer overheating in a vaccuum. ~Z
else
if(species && species.flags & IS_SYNTHETIC)
bodytemperature += 1 * TEMPERATURE_DAMAGE_COEFFICIENT
if( !(COLD_RESISTANCE in mutations))
adjustBruteLoss( LOW_PRESSURE_DAMAGE )
take_overall_damage(brute=LOW_PRESSURE_DAMAGE, used_weapon = "Low Pressure")
pressure_alert = -2
else
pressure_alert = -1
@@ -774,27 +783,35 @@
temp_change = (temperature - current)
return temp_change
*/
proc/stabilize_temperature_from_calories()
var/body_temperature_difference = 310.15 - bodytemperature
proc/stabilize_body_temperature()
if (species.flags & IS_SYNTHETIC)
bodytemperature += species.synth_temp_gain //just keep putting out heat.
return
var/body_temperature_difference = species.body_temperature - bodytemperature
if (abs(body_temperature_difference) < 0.5)
return //fuck this precision
switch(bodytemperature)
if(-INFINITY to 260.15) //260.15 is 310.15 - 50, the temperature where you start to feel effects.
if(nutrition >= 2) //If we are very, very cold we'll use up quite a bit of nutriment to heat us up.
nutrition -= 2
var/recovery_amt = max((body_temperature_difference / BODYTEMP_AUTORECOVERY_DIVISOR), BODYTEMP_AUTORECOVERY_MINIMUM)
if(bodytemperature < species.cold_level_1) //260.15 is 310.15 - 50, the temperature where you start to feel effects.
if(nutrition >= 2) //If we are very, very cold we'll use up quite a bit of nutriment to heat us up.
nutrition -= 2
var/recovery_amt = max((body_temperature_difference / BODYTEMP_AUTORECOVERY_DIVISOR), BODYTEMP_AUTORECOVERY_MINIMUM)
//world << "Cold. Difference = [body_temperature_difference]. Recovering [recovery_amt]"
// log_debug("Cold. Difference = [body_temperature_difference]. Recovering [recovery_amt]")
bodytemperature += recovery_amt
if(260.15 to 360.15)
var/recovery_amt = body_temperature_difference / BODYTEMP_AUTORECOVERY_DIVISOR
bodytemperature += recovery_amt
else if(species.cold_level_1 <= bodytemperature && bodytemperature <= species.heat_level_1)
var/recovery_amt = body_temperature_difference / BODYTEMP_AUTORECOVERY_DIVISOR
//world << "Norm. Difference = [body_temperature_difference]. Recovering [recovery_amt]"
// log_debug("Norm. Difference = [body_temperature_difference]. Recovering [recovery_amt]")
bodytemperature += recovery_amt
if(360.15 to INFINITY) //360.15 is 310.15 + 50, the temperature where you start to feel effects.
//We totally need a sweat system cause it totally makes sense...~
var/recovery_amt = min((body_temperature_difference / BODYTEMP_AUTORECOVERY_DIVISOR), -BODYTEMP_AUTORECOVERY_MINIMUM) //We're dealing with negative numbers
bodytemperature += recovery_amt
else if(bodytemperature > species.heat_level_1) //360.15 is 310.15 + 50, the temperature where you start to feel effects.
//We totally need a sweat system cause it totally makes sense...~
var/recovery_amt = min((body_temperature_difference / BODYTEMP_AUTORECOVERY_DIVISOR), -BODYTEMP_AUTORECOVERY_MINIMUM) //We're dealing with negative numbers
//world << "Hot. Difference = [body_temperature_difference]. Recovering [recovery_amt]"
// log_debug("Hot. Difference = [body_temperature_difference]. Recovering [recovery_amt]")
bodytemperature += recovery_amt
bodytemperature += recovery_amt
//This proc returns a number made up of the flags for body parts which you are protected on. (such as HEAD, UPPER_TORSO, LOWER_TORSO, etc. See setup.dm for the full list)
proc/get_heat_protection_flags(temperature) //Temperature is the temperature you're being exposed to.
@@ -1074,12 +1091,6 @@
if(!(species.flags & IS_SYNTHETIC)) handle_trace_chems()
var/datum/organ/internal/liver/liver = internal_organs["liver"]
liver.process()
var/datum/organ/internal/eyes/eyes = internal_organs["eyes"]
eyes.process()
updatehealth()
return //TODO: DEFERRED
@@ -1091,6 +1102,7 @@
else //ALIVE. LIGHTS ARE ON
updatehealth() //TODO
if(!in_stasis)
stabilize_body_temperature() //Body temperature adjusts itself
handle_organs() //Optimized.
handle_blood()
@@ -1215,14 +1227,11 @@
if(druggy)
druggy = max(druggy-1, 0)
/*
// Increase germ_level regularly
if(prob(40))
germ_level += 1
// If you're dirty, your gloves will become dirty, too.
if(gloves && germ_level > gloves.germ_level && prob(10))
gloves.germ_level += 1
*/
return 1
proc/handle_regular_hud_updates()
@@ -1449,17 +1458,46 @@
else fire.icon_state = "fire0"
if(bodytemp)
switch(bodytemperature) //310.055 optimal body temp
if(370 to INFINITY) bodytemp.icon_state = "temp4"
if(350 to 370) bodytemp.icon_state = "temp3"
if(335 to 350) bodytemp.icon_state = "temp2"
if(320 to 335) bodytemp.icon_state = "temp1"
if(300 to 320) bodytemp.icon_state = "temp0"
if(295 to 300) bodytemp.icon_state = "temp-1"
if(280 to 295) bodytemp.icon_state = "temp-2"
if(260 to 280) bodytemp.icon_state = "temp-3"
else bodytemp.icon_state = "temp-4"
if (!species)
switch(bodytemperature) //310.055 optimal body temp
if(370 to INFINITY) bodytemp.icon_state = "temp4"
if(350 to 370) bodytemp.icon_state = "temp3"
if(335 to 350) bodytemp.icon_state = "temp2"
if(320 to 335) bodytemp.icon_state = "temp1"
if(300 to 320) bodytemp.icon_state = "temp0"
if(295 to 300) bodytemp.icon_state = "temp-1"
if(280 to 295) bodytemp.icon_state = "temp-2"
if(260 to 280) bodytemp.icon_state = "temp-3"
else bodytemp.icon_state = "temp-4"
else
var/temp_step
if (bodytemperature >= species.body_temperature)
temp_step = (species.heat_level_1 - species.body_temperature)/4
if (bodytemperature >= species.heat_level_1)
bodytemp.icon_state = "temp4"
else if (bodytemperature >= species.body_temperature + temp_step*3)
bodytemp.icon_state = "temp3"
else if (bodytemperature >= species.body_temperature + temp_step*2)
bodytemp.icon_state = "temp2"
else if (bodytemperature >= species.body_temperature + temp_step*1)
bodytemp.icon_state = "temp1"
else
bodytemp.icon_state = "temp0"
else if (bodytemperature < species.body_temperature)
temp_step = (species.body_temperature - species.cold_level_1)/4
if (bodytemperature <= species.cold_level_1)
bodytemp.icon_state = "temp-4"
else if (bodytemperature <= species.body_temperature - temp_step*3)
bodytemp.icon_state = "temp-3"
else if (bodytemperature <= species.body_temperature - temp_step*2)
bodytemp.icon_state = "temp-2"
else if (bodytemperature <= species.body_temperature - temp_step*1)
bodytemp.icon_state = "temp-1"
else
bodytemp.icon_state = "temp0"
if(blind)
if(blinded) blind.layer = 18
else blind.layer = 0
@@ -1520,21 +1558,21 @@
for (var/ID in virus2)
var/datum/disease2/disease/V = virus2[ID]
V.cure(src)
if(life_tick % 3) //don't spam checks over all objects in view every tick.
for(var/obj/effect/decal/cleanable/O in view(1,src))
if(istype(O,/obj/effect/decal/cleanable/blood))
var/obj/effect/decal/cleanable/blood/B = O
if(B.virus2.len)
for (var/ID in B.virus2)
var/datum/disease2/disease/V = B.virus2[ID]
infect_virus2(src,V.getcopy())
for(var/obj/effect/decal/cleanable/O in view(1,src))
if(istype(O,/obj/effect/decal/cleanable/blood))
var/obj/effect/decal/cleanable/blood/B = O
if(B.virus2.len)
for (var/ID in B.virus2)
var/datum/disease2/disease/V = B.virus2[ID]
infect_virus2(src,V)
else if(istype(O,/obj/effect/decal/cleanable/mucus))
var/obj/effect/decal/cleanable/mucus/M = O
if(M.virus2.len)
for (var/ID in M.virus2)
var/datum/disease2/disease/V = M.virus2[ID]
infect_virus2(src,V)
else if(istype(O,/obj/effect/decal/cleanable/mucus))
var/obj/effect/decal/cleanable/mucus/M = O
if(M.virus2.len)
for (var/ID in M.virus2)
var/datum/disease2/disease/V = M.virus2[ID]
infect_virus2(src,V.getcopy())
if(virus2.len)

View File

@@ -10,6 +10,8 @@
icon_state = "nymph1"
var/list/donors = list()
var/ready_evolve = 0
universal_understand = 0 // Dionaea do not need to speak to people
universal_speak = 0 // before becoming an adult. Use *chirp.
/mob/living/carbon/monkey/diona/attack_hand(mob/living/carbon/human/M as mob)
@@ -207,7 +209,7 @@
src.visible_message("\red [src] flicks out a feeler and neatly steals a sample of [M]'s blood.","\red You flick out a feeler and neatly steal a sample of [M]'s blood.")
donors += M.real_name
for(var/datum/language/L in M.languages)
languages += L
languages |= L
spawn(25)
update_progression()
@@ -245,14 +247,11 @@
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
if(stat == 2)
return say_dead(message)
var/datum/language/speaking = null
if(length(message) >= 2)
var/channel_prefix = copytext(message, 1 ,3)
if(languages.len)
@@ -270,6 +269,4 @@
if(!message || stat)
return
..(message, speaking, verb, null, null, message_range, null)

View File

@@ -28,6 +28,9 @@
var/heat_level_1 = 360 // Heat damage level 1 above this point.
var/heat_level_2 = 400 // Heat damage level 2 above this point.
var/heat_level_3 = 1000 // Heat damage level 2 above this point.
var/body_temperature = 310.15 //non-IS_SYNTHETIC species will try to stabilize at this temperature. (also affects temperature processing)
var/synth_temp_gain = 0 //IS_SYNTHETIC species will gain this much temperature every second
var/darksight = 2
var/hazard_high_pressure = HAZARD_HIGH_PRESSURE // Dangerously high pressure.
@@ -279,6 +282,8 @@
heat_level_2 = 3000
heat_level_3 = 4000
body_temperature = T0C + 15 //make the plant people have a bit lower body temperature, why not
flags = IS_WHITELISTED | NO_BREATHE | REQUIRE_LIGHT | NO_SCAN | IS_PLANT | RAD_ABSORB | NO_BLOOD | IS_SLOW | NO_PAIN
blood_color = "#004400"
@@ -317,15 +322,17 @@
burn_mod = 1
warning_low_pressure = 50
hazard_low_pressure = 10
hazard_low_pressure = 0
cold_level_1 = 50
cold_level_2 = -1
cold_level_3 = -1
heat_level_1 = 2000
heat_level_2 = 3000
heat_level_3 = 4000
heat_level_1 = 500 //gives them about 25 seconds in space before taking damage
heat_level_2 = 1000
heat_level_3 = 2000
synth_temp_gain = 10 //this should cause IPCs to stabilize at ~80 C in a 20 C environment.
flags = IS_WHITELISTED | NO_BREATHE | NO_SCAN | NO_BLOOD | NO_PAIN | IS_SYNTHETIC

View File

@@ -431,7 +431,8 @@
else
stop_pulling()
. = ..()
if ((s_active && !( s_active in contents ) ))
if (s_active && !( s_active in contents ) && get_turf(s_active) != get_turf(src)) //check !( s_active in contents ) first so we hopefully don't have to call get_turf() so much.
s_active.close(src)
if(update_slimes)

View File

@@ -103,7 +103,7 @@ var/list/department_radio_keys = list(
var/obj/O = I
hearturfs += O.locs[1]
objects |= O
for(var/mob/M in player_list)
if(M.stat == DEAD && M.client && (M.client.prefs.toggles & CHAT_GHOSTEARS))
listening |= M
@@ -113,7 +113,8 @@ var/list/department_radio_keys = list(
for(var/obj/O in objects)
spawn(0)
O.hear_talk(src, message, verb, speaking)
if(O) //It's possible that it could be deleted in the meantime.
O.hear_talk(src, message, verb, speaking)
var/speech_bubble_test = say_test(message)
var/image/speech_bubble = image('icons/mob/talk.dmi',src,"h[speech_bubble_test]")

View File

@@ -250,13 +250,13 @@ var/list/ai_list = list()
for (var/area_name in alarmlist)
var/datum/alarm/alarm = alarmlist[area_name]
dat += "<NOBR>"
var/cameratext = ""
if (alarm.cameras)
for (var/obj/machinery/camera/I in alarm.cameras)
cameratext += text("[]<A HREF=?src=\ref[];switchcamera=\ref[]>[]</A>", (cameratext=="") ? "" : " | ", src, I, I.c_tag)
dat += text("-- [] ([])", alarm.area.name, (cameratext)? cameratext : "No Camera")
if (alarm.sources.len > 1)
dat += text(" - [] sources", alarm.sources.len)
dat += "</NOBR><BR>\n"
@@ -407,23 +407,11 @@ var/list/ai_list = list()
if (href_list["track"])
var/mob/target = locate(href_list["track"]) in mob_list
/*
var/mob/living/silicon/ai/A = locate(href_list["track2"]) in mob_list
if(A && target)
A.ai_actual_track(target)
*/
//Strip off any "(as Derplord)".
//If there's a way to do this via a var that doesn't give the AI extra info, please let me know.
var/seeking = target.name
var/index = findtext(seeking, "(as ")
if(index)
seeking = copytext(seeking, 1, index-1)
if(target && html_decode(href_list["trackname"]) == seeking)
if(target && (!istype(target, /mob/living/carbon/human) || html_decode(href_list["trackname"]) == target:get_face_name()))
ai_actual_track(target)
else
src << "\red System error. Cannot locate [html_decode(href_list["trackname"])]."
src << "\red System error. Cannot locate [html_decode(href_list["trackname"])]."
return
else if (href_list["faketrack"])
@@ -539,24 +527,24 @@ var/list/ai_list = list()
/mob/living/silicon/ai/triggerAlarm(var/class, area/A, list/cameralist, var/source)
if (stat == 2)
return 1
..()
var/cameratext = ""
for (var/obj/machinery/camera/C in cameralist)
cameratext += "[(cameratext == "")? "" : "|"]<A HREF=?src=\ref[src];switchcamera=\ref[C]>[C.c_tag]</A>"
queueAlarm("--- [class] alarm detected in [A.name]! ([(cameratext)? cameratext : "No Camera"])", class)
if (viewalerts) ai_alerts()
/mob/living/silicon/ai/cancelAlarm(var/class, area/A as area, var/source)
var/has_alarm = ..()
if (!has_alarm)
queueAlarm(text("--- [] alarm in [] has been cleared.", class, A.name), class, 0)
if (viewalerts) ai_alerts()
return has_alarm
/mob/living/silicon/ai/cancel_camera()

View File

@@ -188,7 +188,7 @@
if(!(istype(user, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
user << "\red You don't have the dexterity to do this!"
return
if(!istype(M, /mob/living/silicon/robot))
if(!istype(M, /mob/living/silicon/robot) && !(ishuman(M) && (M:species.flags & IS_SYNTHETIC)))
user << "\red You can't analyze non-robotic things!"
return
@@ -200,22 +200,39 @@
user.show_message("\t Damage Specifics: <font color='#FFA500'>[BU]</font> - <font color='red'>[BR]</font>")
if(M.tod && M.stat == DEAD)
user.show_message("\blue Time of Disable: [M.tod]")
var/mob/living/silicon/robot/H = M
var/list/damaged = H.get_damaged_components(1,1,1)
user.show_message("\blue Localized Damage:",1)
if(length(damaged)>0)
for(var/datum/robot_component/org in damaged)
user.show_message(text("\blue \t []: [][] - [] - [] - []", \
capitalize(org.name), \
(org.installed == -1) ? "<font color='red'><b>DESTROYED</b></font> " :"",\
(org.electronics_damage > 0) ? "<font color='#FFA500'>[org.electronics_damage]</font>" :0, \
(org.brute_damage > 0) ? "<font color='red'>[org.brute_damage]</font>" :0, \
(org.toggled) ? "Toggled ON" : "<font color='red'>Toggled OFF</font>",\
(org.powered) ? "Power ON" : "<font color='red'>Power OFF</font>"),1)
else
user.show_message("\blue \t Components are OK.",1)
if(H.emagged && prob(5))
user.show_message("\red \t ERROR: INTERNAL SYSTEMS COMPROMISED",1)
if (istype(M, /mob/living/silicon/robot))
var/mob/living/silicon/robot/H = M
var/list/damaged = H.get_damaged_components(1,1,1)
user.show_message("\blue Localized Damage:",1)
if(length(damaged)>0)
for(var/datum/robot_component/org in damaged)
user.show_message(text("\blue \t []: [][] - [] - [] - []", \
capitalize(org.name), \
(org.installed == -1) ? "<font color='red'><b>DESTROYED</b></font> " :"",\
(org.electronics_damage > 0) ? "<font color='#FFA500'>[org.electronics_damage]</font>" :0, \
(org.brute_damage > 0) ? "<font color='red'>[org.brute_damage]</font>" :0, \
(org.toggled) ? "Toggled ON" : "<font color='red'>Toggled OFF</font>",\
(org.powered) ? "Power ON" : "<font color='red'>Power OFF</font>"),1)
else
user.show_message("\blue \t Components are OK.",1)
if(H.emagged && prob(5))
user.show_message("\red \t ERROR: INTERNAL SYSTEMS COMPROMISED",1)
if (ishuman(M) && (M:species.flags & IS_SYNTHETIC))
var/mob/living/carbon/human/H = M
var/list/damaged = H.get_damaged_organs(1,1)
user.show_message("\blue Localized Damage, Brute/Electronics:",1)
if(length(damaged)>0)
for(var/datum/organ/external/org in damaged)
user.show_message(text("\blue \t []: [] - []", \
capitalize(org.display_name), \
(org.brute_dam > 0) ? "\red [org.brute_dam]" :0, \
(org.burn_dam > 0) ? "<font color='#FFA500'>[org.burn_dam]</font>" :0),1)
else
user.show_message("\blue \t Components are OK.",1)
user.show_message("\blue Operating Temperature: [M.bodytemperature-T0C]&deg;C ([M.bodytemperature*1.8-459.67]&deg;F)", 1)
src.add_fingerprint(user)
return

View File

@@ -760,6 +760,12 @@ note dizziness decrements automatically in the mob's Life() proc.
canmove = 0
if( istype(buckled,/obj/structure/stool/bed/chair) )
lying = 0
else if(istype(buckled, /obj/vehicle))
var/obj/vehicle/V = buckled
if(V.standing_mob)
lying = 0
else
lying = 1
else
lying = 1
else if( stat || weakened || paralysis || resting || sleeping || (status_flags & FAKEDEATH))

View File

@@ -199,7 +199,7 @@
if(!mob.canmove)
if (mob.buckled && (istype(mob.buckled, /obj/structure/stool/bed/chair/wheelchair))) // Exception for wheelchairs
if (mob.buckled && (istype(mob.buckled, /obj/structure/stool/bed/chair/wheelchair) || istype(mob.buckled, /obj/vehicle))) // Exception for wheelchairs
else return
//if(istype(mob.loc, /turf/space) || (mob.flags & NOGRAV))
@@ -246,7 +246,9 @@
move_delay -= 1.3
var/tickcomp = ((1/(world.tick_lag))*1.3)
move_delay = move_delay + tickcomp
if(istype(mob.buckled, /obj/vehicle))
return mob.buckled.relaymove(mob,direct)
if(mob.pulledby || mob.buckled) // Wheelchair driving!
if(istype(mob.loc, /turf/space))

View File

@@ -198,12 +198,7 @@ datum/preferences
preview_icon.Blend(new /icon(icobase, "groin_[g]"), ICON_OVERLAY)
preview_icon.Blend(new /icon(icobase, "head_[g]"), ICON_OVERLAY)
for(var/name in list("l_arm","r_arm","l_leg","r_leg","l_foot","r_foot","l_hand","r_hand"))
// make sure the organ is added to the list so it's drawn
if(organ_data[name] == null)
organ_data[name] = null
for(var/name in organ_data)
for(var/name in list("r_arm","r_hand","r_leg","r_foot","l_leg","l_foot","l_arm","l_hand"))
if(organ_data[name] == "amputated") continue
var/icon/temp = new /icon(icobase, "[name]")
@@ -212,6 +207,11 @@ datum/preferences
preview_icon.Blend(temp, ICON_OVERLAY)
//Tail
if(current_species && (current_species.flags & HAS_TAIL))
var/icon/temp = new/icon("icon" = 'icons/effects/species.dmi', "icon_state" = "[current_species.tail]_s")
preview_icon.Blend(temp, ICON_OVERLAY)
// Skin color
if(current_species && (current_species.flags & HAS_SKIN_COLOR))
preview_icon.Blend(rgb(r_skin, g_skin, b_skin), ICON_ADD)

View File

@@ -159,6 +159,9 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
this.icon_state = pick(iconL)
this.blood_DNA = list()
this.blood_DNA[dna.unique_enzymes] = dna.b_type
for (var/ID in virus2)
var/datum/disease2/disease/V = virus2[ID]
this.virus2[ID] = V.getcopy()
if (species) this.basecolor = species.blood_color
this.update_icon()

View File

@@ -5,6 +5,9 @@
var/list/datum/autopsy_data/autopsy_data = list()
var/list/trace_chemicals = list() // traces of chemicals in the organ,
// links chemical IDs to number of ticks for which they'll stay in the blood
var/germ_level = 0 // INTERNAL germs inside the organ, this is BAD if it's greater than INFECTION_LEVEL_ONE
proc/process()
return 0
@@ -46,13 +49,18 @@
if(damage_this_tick > last_dam)
force_process = 1
last_dam = damage_this_tick
if(!force_process && !bad_external_organs.len)
return
if(force_process)
bad_external_organs.Cut()
for(var/datum/organ/external/Ex in organs)
bad_external_organs += Ex
//processing internal organs is pretty cheap, do that first.
for(var/datum/organ/internal/I in internal_organs)
I.process()
if(!force_process && !bad_external_organs.len)
return
for(var/datum/organ/external/E in bad_external_organs)
if(!E)
continue
@@ -62,53 +70,24 @@
else
E.process()
number_wounds += E.number_wounds
//Robotic limb malfunctions
var/malfunction = 0
if (E.status & ORGAN_ROBOT && prob(E.brute_dam + E.burn_dam))
malfunction = 1
//Broken limbs hurt too
var/broken = 0
if(E.status & ORGAN_BROKEN && !(E.status & ORGAN_SPLINTED) )
broken = 1
if (!lying && world.time - l_move_time < 15)
//Moving around with fractured ribs won't do you any good
if (broken && E.internal_organs && prob(15))
if (!lying && world.timeofday - l_move_time < 15)
if (E.is_broken() && E.internal_organs && prob(15))
var/datum/organ/internal/I = pick(E.internal_organs)
custom_pain("You feel broken bones moving in your [E.display_name]!", 1)
I.take_damage(rand(3,5))
//Moving makes open wounds get infected much faster
if (E.wounds.len)
for(var/datum/wound/W in E.wounds)
if (W.infection_check())
W.germ_level += 1
//Special effects for limbs.
if(E.name in list("l_hand","l_arm","r_hand","r_arm"))
var/obj/item/c_hand //Getting what's in this hand
var/hand
if(E.name == "l_hand" || E.name == "l_arm")
c_hand = l_hand
hand = "left hand"
if(E.name == "r_hand" || E.name == "r_arm")
c_hand = r_hand
hand = "right hand"
if (c_hand)
if(broken)
u_equip(c_hand)
var/emote_scream = pick("screams in pain and", "let's out a sharp hiss and", "cries out and")
emote("me", 1, "[(species && species.flags & NO_PAIN) ? "" : emote_scream ] drops what they were holding in their [hand]!")
if(malfunction)
u_equip(c_hand)
emote("me", 1, "drops what they were holding, their [hand] malfunctioning!")
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, src)
spark_system.attach(src)
spark_system.start()
spawn(10)
del(spark_system)
else if(E.name in list("l_leg","l_foot","r_leg","r_foot") && !lying)
if (!E.is_usable() || malfunction || (broken && !(E.status & ORGAN_SPLINTED)))
if(E.name in list("l_leg","l_foot","r_leg","r_foot") && !lying)
if (!E.is_usable() || E.is_malfunctioning() || (E.is_broken() && !(E.status & ORGAN_SPLINTED)))
leg_tally-- // let it fail even if just foot&leg
// standing is poor
if(leg_tally <= 0 && !paralysis && !(lying || resting) && prob(5))
if(species && species.flags & NO_PAIN)

View File

@@ -40,8 +40,6 @@
var/obj/item/hidden = null
var/list/implants = list()
// INTERNAL germs inside the organ, this is BAD if it's greater 0
var/germ_level = 0
// how often wounds should be updated, a higher number means less often
var/wound_update_accuracy = 1
@@ -239,28 +237,31 @@ This function completely restores a damaged organ to perfect condition.
for (var/datum/wound/W in wounds)
if (W.can_worsen(type, damage))
compatible_wounds += W
var/datum/wound/W = pick(compatible_wounds)
W.open_wound(damage)
if(prob(25))
//maybe have a separate message for BRUISE type damage?
owner.visible_message("\red The wound on [owner.name]'s [display_name] widens with a nasty ripping voice.",\
"\red The wound on your [display_name] widens with a nasty ripping voice.",\
"You hear a nasty ripping noise, as if flesh is being torn apart.")
return
if(compatible_wounds.len)
var/datum/wound/W = pick(compatible_wounds)
W.open_wound(damage)
if(prob(25))
//maybe have a separate message for BRUISE type damage?
owner.visible_message("\red The wound on [owner.name]'s [display_name] widens with a nasty ripping voice.",\
"\red The wound on your [display_name] widens with a nasty ripping voice.",\
"You hear a nasty ripping noise, as if flesh is being torn apart.")
return
//Creating wound
var/wound_type = get_wound_type(type, damage)
var/datum/wound/W = new wound_type(damage)
//Check whether we can add the wound to an existing wound
for(var/datum/wound/other in wounds)
if(other.can_merge(W))
other.merge_wound(W)
W = null // to signify that the wound was added
break
if(W)
wounds += W
if(wound_type)
var/datum/wound/W = new wound_type(damage)
//Check whether we can add the wound to an existing wound
for(var/datum/wound/other in wounds)
if(other.can_merge(W))
other.merge_wound(W)
W = null // to signify that the wound was added
break
if(W)
wounds += W
/datum/organ/external/proc/get_wound_type(var/type = CUT, var/damage)
//if you look a the names in the wound's stages list for each wound type you will see the logic behind these values
@@ -279,7 +280,7 @@ This function completely restores a damaged organ to perfect condition.
if (damage <= 15) return /datum/wound/burn/large
if (damage <= 30) return /datum/wound/burn/severe
if (damage <= 40) return /datum/wound/burn/deep
if (damage <= 50) return /datum/wound/burn/carbonised
return /datum/wound/burn/carbonised
/****************************************************
PROCESSING & UPDATING
@@ -295,7 +296,10 @@ This function completely restores a damaged organ to perfect condition.
if(last_dam != brute_dam + burn_dam) // Process when we are fully healed up.
last_dam = brute_dam + burn_dam
return 1
last_dam = brute_dam + burn_dam
else
last_dam = brute_dam + burn_dam
if(germ_level)
return 1
return 0
/datum/organ/external/process()
@@ -327,50 +331,89 @@ This function completely restores a damaged organ to perfect condition.
if(!(status & ORGAN_BROKEN))
perma_injury = 0
//Infections
update_germs()
return
//Updating germ levels. Handles organ germ levels and necrosis.
#define GANGREN_LEVEL_ONE 100
#define GANGREN_LEVEL_TWO 1000
#define GANGREN_LEVEL_TERMINAL 2500
#define GERM_TRANSFER_AMOUNT germ_level/500
/*
The INFECTION_LEVEL values defined in setup.dm control the time it takes to reach the different
infection levels. Since infection growth is exponential, you can adjust the time it takes to get
from one germ_level to another using the rough formula:
desired_germ_level = initial_germ_level*e^(desired_time_in_seconds/1000)
So if I wanted it to take an average of 15 minutes to get from level one (100) to level two
I would set INFECTION_LEVEL_TWO to 100*e^(15*60/1000) = 245. Note that this is the average time,
the actual time is dependent on RNG.
INFECTION_LEVEL_ONE below this germ level nothing happens, and the infection doesn't grow
INFECTION_LEVEL_TWO above this germ level the infection will start to spread to internal and adjacent organs
INFECTION_LEVEL_THREE above this germ level the player will take additional toxin damage per second, and will die in minutes without
antitox. also, above this germ level you will need to overdose on spaceacillin to reduce the germ_level.
Note that amputating the affected organ does in fact remove the infection from the
player's body, though, antitox and spaceacillin are easy enough to get I doubt it will ever be needed.
*/
/datum/organ/external/proc/update_germs()
if(status & ORGAN_ROBOT|ORGAN_DESTROYED) //Robotic limbs shouldn't be infected, nor should nonexistant limbs.
if(status & (ORGAN_ROBOT|ORGAN_DESTROYED)) //Robotic limbs shouldn't be infected, nor should nonexistant limbs.
germ_level = 0
return
if(germ_level > 0 && owner.bodytemperature >= 170) //cryo stops germs from moving and doing their bad stuffs
if(owner.bodytemperature >= 170) //cryo stops germs from moving and doing their bad stuffs
//Syncing germ levels with external wounds
for(var/datum/wound/W in wounds)
if(!W.bandaged && !W.salved)
W.germ_level = max(W.germ_level, germ_level) //Wounds get all the germs
if (W.germ_level > germ_level) //Badly infected wounds raise internal germ levels
germ_level++
//Open wounds can become infected
if (owner.germ_level > W.germ_level && W.infection_check())
W.germ_level++
//Infected wounds raise the organ's germ level
W.germ_level = max(W.germ_level, germ_level) //Wounds get all the germs
if (W.germ_level > germ_level) //Badly infected wounds raise internal germ levels
germ_level++
if(germ_level > GANGREN_LEVEL_ONE && prob(round(germ_level/100)))
germ_level++
owner.adjustToxLoss(1)
if(germ_level > GANGREN_LEVEL_TWO)
germ_level++
owner.adjustToxLoss(1)
/*
if(germ_level > GANGREN_LEVEL_TERMINAL)
var/antibiotics = owner.reagents.get_reagent_amount("spaceacillin")
if (germ_level > 0 && antibiotics > 5)
if (prob(4*antibiotics)) germ_level-- //the higher the germ level the more antibiotics you'll need.
if(germ_level >= INFECTION_LEVEL_ONE)
//having an infection raises your body temperature
var/fever_temperature = (owner.species.heat_level_1 - owner.species.body_temperature - 1)* min(germ_level/INFECTION_LEVEL_THREE, 1) + owner.species.body_temperature
if (owner.bodytemperature < fever_temperature)
//world << "fever: [owner.bodytemperature] < [fever_temperature], raising temperature."
owner.bodytemperature++
if(prob(round(germ_level/10)))
germ_level++
if (prob(5)) //adjust this to tweak how fast people take toxin damage from infections
owner.adjustToxLoss(1)
if(germ_level >= INFECTION_LEVEL_TWO)
//spread the infection
for (var/datum/organ/internal/I in internal_organs)
if (I.germ_level < germ_level)
I.germ_level++
if (children) //To child organs
for (var/datum/organ/external/child in children)
if (child.germ_level < germ_level && !(child.status & ORGAN_ROBOT))
if (child.germ_level < INFECTION_LEVEL_ONE*2 || prob(30))
child.germ_level++
if (parent)
if (parent.germ_level < germ_level && !(parent.status & ORGAN_ROBOT))
if (parent.germ_level < INFECTION_LEVEL_ONE*2 || prob(30))
parent.germ_level++
if(germ_level >= INFECTION_LEVEL_THREE && antibiotics < 30) //overdosing is necessary to stop severe infections
if (!(status & ORGAN_DEAD))
status |= ORGAN_DEAD
owner << "<span class='notice'>You can't feel your [display_name] anymore...</span>"
owner.update_body(1)
if (prob(10)) //Spreading the fun
if (children) //To child organs
for (var/datum/organ/external/child in children)
if (!(child.status & (ORGAN_DEAD|ORGAN_DESTROYED|ORGAN_ROBOT)))
child.germ_level += round(GERM_TRANSFER_AMOUNT)
if (parent)
if (!(parent.status & (ORGAN_DEAD|ORGAN_DESTROYED|ORGAN_ROBOT)))
parent.germ_level += round(GERM_TRANSFER_AMOUNT)
*/
germ_level++
owner.adjustToxLoss(1)
//Updating wounds. Handles wound natural I had some free spachealing, internal bleedings and infections
/datum/organ/external/proc/update_wounds()
@@ -681,9 +724,9 @@ This function completely restores a damaged organ to perfect condition.
/datum/organ/external/proc/get_damage() //returns total damage
return max(brute_dam + burn_dam - perma_injury, perma_injury) //could use health?
/datum/organ/external/proc/is_infected()
/datum/organ/external/proc/has_infected_wound()
for(var/datum/wound/W in wounds)
if(W.germ_level > 100)
if(W.germ_level > 150)
return 1
return 0
@@ -700,7 +743,42 @@ This function completely restores a damaged organ to perfect condition.
/datum/organ/external/proc/is_usable()
return !(status & (ORGAN_DESTROYED|ORGAN_MUTATED|ORGAN_DEAD))
/****************************************************
/datum/organ/external/proc/is_broken()
return ((status & ORGAN_BROKEN) && !(status & ORGAN_SPLINTED))
/datum/organ/external/proc/is_malfunctioning()
return ((status & ORGAN_ROBOT) && prob(brute_dam + burn_dam))
//for arms and hands
/datum/organ/external/proc/process_grasp(var/obj/item/c_hand, var/hand_name)
if (!c_hand)
return
if(is_broken())
owner.u_equip(c_hand)
var/emote_scream = pick("screams in pain and", "lets out a sharp cry and", "cries out and")
owner.emote("me", 1, "[(owner.species && owner.species.flags & NO_PAIN) ? "" : emote_scream ] drops what they were holding in their [hand_name]!")
if(is_malfunctioning())
owner.u_equip(c_hand)
owner.emote("me", 1, "drops what they were holding, their [hand_name] malfunctioning!")
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, src)
spark_system.attach(src)
spark_system.start()
spawn(10)
del(spark_system)
/datum/organ/external/proc/embed(var/obj/item/weapon/W, var/silent = 0)
if(!silent)
owner.visible_message("<span class='danger'>\The [W] sticks in the wound!</span>")
implants += W
owner.embedded_flag = 1
owner.verbs += /mob/proc/yank_out_object
W.add_blood(owner)
if(ismob(W.loc))
var/mob/living/H = W.loc
H.drop_item()
W.loc = owner/****************************************************
ORGAN DEFINES
****************************************************/
@@ -728,6 +806,10 @@ This function completely restores a damaged organ to perfect condition.
max_damage = 50
min_broken_damage = 20
body_part = ARM_LEFT
process()
..()
process_grasp(owner.l_hand, "left hand")
/datum/organ/external/l_leg
name = "l_leg"
@@ -745,6 +827,10 @@ This function completely restores a damaged organ to perfect condition.
max_damage = 50
min_broken_damage = 20
body_part = ARM_RIGHT
process()
..()
process_grasp(owner.r_hand, "right hand")
/datum/organ/external/r_leg
name = "r_leg"
@@ -780,6 +866,10 @@ This function completely restores a damaged organ to perfect condition.
max_damage = 30
min_broken_damage = 15
body_part = HAND_RIGHT
process()
..()
process_grasp(owner.r_hand, "right hand")
/datum/organ/external/l_hand
name = "l_hand"
@@ -788,6 +878,10 @@ This function completely restores a damaged organ to perfect condition.
max_damage = 30
min_broken_damage = 15
body_part = HAND_LEFT
process()
..()
process_grasp(owner.l_hand, "left hand")
/datum/organ/external/head
name = "head"

View File

@@ -21,6 +21,7 @@
return damage >= min_broken_damage
/datum/organ/internal/New(mob/living/carbon/human/H)
..()
var/datum/organ/external/E = H.organs_by_name[src.parent_organ]
@@ -30,6 +31,37 @@
H.internal_organs[src.name] = src
src.owner = H
/datum/organ/internal/process()
//Process infections
if (!germ_level)
return
if (robotic >= 2) //TODO make robotic internal and external organs separate types of organ instead of a flag
germ_level = 0
return
var/antibiotics = owner.reagents.get_reagent_amount("spaceacillin")
if (germ_level > 0 && antibiotics > 5)
if (prob(4*antibiotics)) germ_level--
if (antibiotics > 30) germ_level--
if (germ_level >= INFECTION_LEVEL_ONE/2)
if(prob(round(germ_level/6))) //aiming for germ level to go from ambient to INFECTION_LEVEL_TWO in an average of 15 minutes
germ_level++
if(prob(1))
take_damage(1,silent=0)
if (germ_level >= INFECTION_LEVEL_TWO)
var/datum/organ/external/parent = owner.get_organ(parent_organ)
if (parent.germ_level < germ_level && ( parent.germ_level < INFECTION_LEVEL_ONE*2 || prob(30) ))
parent.germ_level++
if (prob(5)) //about once every 20 seconds
take_damage(1,silent=prob(30))
/datum/organ/internal/proc/take_damage(amount, var/silent=0)
if(src.robotic == 2)
src.damage += (amount * 0.8)
@@ -40,7 +72,6 @@
if (!silent)
owner.custom_pain("Something inside your [parent.display_name] hurts a lot.", 1)
/datum/organ/internal/proc/emp_act(severity)
switch(robotic)
if(0)
@@ -96,7 +127,7 @@
owner.drip(10)
if(prob(4))
spawn owner.emote("me", 1, "gasps for air!")
owner.losebreath += 5
owner.losebreath += 15
/datum/organ/internal/liver
name = "liver"

View File

@@ -119,7 +119,7 @@
// checks if wound is considered open for external infections
// untreated cuts (and bleeding bruises) and burns are possibly infectable, chance higher if wound is bigger
proc/can_infect()
proc/infection_check()
if (is_treated() && damage < 10)
return 0
if (disinfected)

View File

@@ -228,6 +228,8 @@
src.amount = length
if (param_color)
color = param_color
else
color = item_color
pixel_x = rand(-2,2)
pixel_y = rand(-2,2)
updateicon()
@@ -236,6 +238,7 @@
/obj/item/weapon/cable_coil/proc/updateicon()
if (!color)
color = pick(COLOR_RED, COLOR_BLUE, COLOR_GREEN, COLOR_ORANGE, COLOR_WHITE, COLOR_PINK, COLOR_YELLOW, COLOR_CYAN)
item_color = color
if(amount == 1)
icon_state = "coil1"
name = "cable piece"

View File

@@ -356,6 +356,7 @@
switchcount = L.switchcount
rigged = L.rigged
brightness = L.brightness
l_color = L.color
on = has_power()
update()
@@ -514,6 +515,7 @@
L.status = status
L.rigged = rigged
L.brightness = src.brightness
L.color = l_color
// light item inherits the switchcount, then zero it
L.switchcount = switchcount
@@ -539,6 +541,7 @@
L.status = status
L.rigged = rigged
L.brightness = brightness
L.color = l_color
// light item inherits the switchcount, then zero it
L.switchcount = switchcount
@@ -618,7 +621,7 @@
// called when on fire
/obj/machinery/light/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
/obj/machinery/light/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(prob(max(0, exposed_temperature - 673))) //0% at <400C, 100% at >500C
broken()

View File

@@ -34,7 +34,7 @@
var/blue = mixOneColor(weight,bluecolor)
//assemble all the pieces
var/finalcolor = "#[red][green][blue]"
var/finalcolor = rgb(red, green, blue)
return finalcolor
/proc/mixOneColor(var/list/weight, var/list/color)
@@ -58,10 +58,9 @@
mixedcolor = round(mixedcolor)
//until someone writes a formal proof for this algorithm, let's keep this in
if(mixedcolor<0x00 || mixedcolor>0xFF)
return 0
// if(mixedcolor<0x00 || mixedcolor>0xFF)
// return 0
//that's not the kind of operation we are running here, nerd
mixedcolor=min(max(mixedcolor,0),255)
var/finalcolor = num2hex(mixedcolor)
while(length(finalcolor)<2)
finalcolor = text("0[]",finalcolor) //Takes care of leading zeroes
return finalcolor
return mixedcolor

View File

@@ -293,6 +293,7 @@
var/max_pill_count = 20
/obj/machinery/chem_master/New()
..()
var/datum/reagents/R = new/datum/reagents(100)
reagents = R
R.my_atom = src

View File

@@ -118,10 +118,15 @@ datum
else //injected
M.contract_disease(D, 1, 0)
if(self.data && self.data["virus2"] && istype(M, /mob/living/carbon))//infecting...
if(method == TOUCH)
infect_virus2(M,self.data["virus2"])
else
infect_virus2(M,self.data["virus2"],1) //injected, force infection!
var/list/vlist = self.data["virus2"]
if (vlist.len)
for (var/ID in vlist)
var/datum/disease2/disease/V = vlist[ID]
if(method == TOUCH)
infect_virus2(M,V.getcopy())
else
infect_virus2(M,V.getcopy(),1) //injected, force infection!
if(self.data && self.data["antibodies"] && istype(M, /mob/living/carbon))//... and curing
var/mob/living/carbon/C = M
C.antibodies |= self.data["antibodies"]
@@ -146,6 +151,9 @@ datum
blood_prop.viruses += newVirus
newVirus.holder = blood_prop
if(self.data["virus2"])
blood_prop.virus2 = virus_copylist(self.data["virus2"])
else if(istype(self.data["donor"], /mob/living/carbon/monkey))
var/obj/effect/decal/cleanable/blood/blood_prop = locate() in T
@@ -1573,14 +1581,14 @@ datum
var/turf/the_turf = get_turf(O)
var/datum/gas_mixture/napalm = new
var/datum/gas/volatile_fuel/fuel = new
fuel.moles = 5
fuel.moles = volume
napalm.trace_gases += fuel
the_turf.assume_air(napalm)
reaction_turf(var/turf/T, var/volume)
src = null
var/datum/gas_mixture/napalm = new
var/datum/gas/volatile_fuel/fuel = new
fuel.moles = 5
fuel.moles = volume
napalm.trace_gases += fuel
T.assume_air(napalm)
return

View File

@@ -127,8 +127,39 @@
..() // -> item/attackby()
if(istype(W,/obj/item/weapon/storage))
..() // -> item/attackby()
if(istype(W,/obj/item/weapon/kitchen/utensil))
var/obj/item/weapon/kitchen/utensil/U = W
if(!U.reagents)
U.create_reagents(5)
if (U.reagents.total_volume > 0)
user << "\red You already have something on your [U]."
return
user.visible_message( \
"[user] scoops up some [src] with \the [U]!", \
"\blue You scoop up some [src] with \the [U]!" \
)
src.bitecount++
U.overlays.Cut()
U.loaded = "[src]"
var/image/I = new(U.icon, "loadedfood")
I.color = src.filling_color
U.overlays += I
reagents.trans_to(U,min(reagents.total_volume,5))
if (reagents.total_volume <= 0)
del(src)
return
if((slices_num <= 0 || !slices_num) || !slice_path)
return 0
var/inaccurate = 0
if( \
istype(W, /obj/item/weapon/kitchenknife) || \
@@ -173,8 +204,8 @@
)
else
user.visible_message( \
"\blue [user] inaccurately slices \the [src] with [W]!", \
"\blue You inaccurately slice \the [src] with your [W]!" \
"\blue [user] crudely slices \the [src] with [W]!", \
"\blue You crudely slice \the [src] with your [W]!" \
)
slices_lost = rand(1,min(1,round(slices_num/2)))
var/reagents_per_slice = reagents.total_volume/slices_num
@@ -182,6 +213,7 @@
var/obj/slice = new slice_path (src.loc)
reagents.trans_to(slice,reagents_per_slice)
del(src)
return
/obj/item/weapon/reagent_containers/food/snacks/Del()
@@ -876,33 +908,6 @@
..()
reagents.add_reagent("nutriment", 8)
bitesize = 1
attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W,/obj/item/weapon/kitchen/utensil/fork))
if (W.icon_state == "forkloaded")
user << "\red You already have omelette on your fork."
return
//W.icon = 'icons/obj/kitchen.dmi'
W.icon_state = "forkloaded"
/*if (herp)
world << "[user] takes a piece of omelette with his fork!"*/
//Why this unecessary check? Oh I know, because I'm bad >:C
// Yes, you are. You griefing my badmin toys. --rastaf0
user.visible_message( \
"[user] takes a piece of omelette with their fork!", \
"\blue You take a piece of omelette with your fork!" \
)
reagents.remove_reagent("nutriment", 1)
if (reagents.total_volume <= 0)
del(src)
/*
* Unsused.
/obj/item/weapon/reagent_containers/food/snacks/omeletteforkload
name = "Omelette Du Fromage"
desc = "That's all you can say!"
New()
..()
reagents.add_reagent("nutriment", 1)
*/
/obj/item/weapon/reagent_containers/food/snacks/muffin
name = "Muffin"
@@ -1532,7 +1537,7 @@
filling_color = "#ADAC7F"
var/wrapped = 0
var/monkey_type = null
var/monkey_type = /mob/living/carbon/monkey
New()
..()
@@ -1550,19 +1555,46 @@
if(wrapped)
Unwrap(user)
On_Consume(var/mob/M)
M << "<span class = 'warning'>Something inside of you suddently expands!</span>"
if (istype(M, /mob/living/carbon/human))
//Do not try to understand.
var/obj/item/weapon/surprise = new/obj/item/weapon(M)
var/mob/living/carbon/monkey/ook = new monkey_type(null) //no other way to get access to the vars, alas
surprise.icon = ook.icon
surprise.icon_state = ook.icon_state
surprise.name = "malformed [ook.name]"
surprise.desc = "Looks like \a very deformed [ook.name], a little small for its kind. It shows no signs of life."
del(ook) //rip nullspace monkey
surprise.transform *= 0.6
surprise.add_blood(M)
var/mob/living/carbon/human/H = M
var/datum/organ/external/E = H.get_organ("chest")
E.fracture()
for (var/datum/organ/internal/I in E.internal_organs)
I.take_damage(rand(I.min_bruised_damage, I.min_broken_damage+1))
if (!E.hidden && prob(60)) //set it snuggly
E.hidden = surprise
E.cavity = 0
else //someone is having a bad day
E.createwound(CUT, 30)
E.embed(surprise)
else if (ismonkey(M))
M.visible_message("<span class='danger'>[M] suddenly tears in half!</span>")
var/mob/living/carbon/monkey/ook = new monkey_type(M.loc)
ook.name = "malformed [ook.name]"
ook.transform *= 0.6
ook.add_blood(M)
M.gib()
..()
proc/Expand()
for(var/mob/M in viewers(src,7))
M << "\red \The [src] expands!"
if(monkey_type)
switch(monkey_type)
if("tajara")
new /mob/living/carbon/monkey/tajara(get_turf(src))
if("unathi")
new /mob/living/carbon/monkey/unathi(get_turf(src))
if("skrell")
new /mob/living/carbon/monkey/skrell(get_turf(src))
else
new /mob/living/carbon/monkey(get_turf(src))
new monkey_type(src)
del(src)
proc/Unwrap(mob/user as mob)
@@ -1580,18 +1612,18 @@
/obj/item/weapon/reagent_containers/food/snacks/monkeycube/farwacube
name = "farwa cube"
monkey_type ="tajara"
monkey_type = /mob/living/carbon/monkey/tajara
/obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/farwacube
name = "farwa cube"
monkey_type ="tajara"
monkey_type =/mob/living/carbon/monkey/tajara
/obj/item/weapon/reagent_containers/food/snacks/monkeycube/stokcube
name = "stok cube"
monkey_type ="unathi"
monkey_type = /mob/living/carbon/monkey/unathi
/obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/stokcube
name = "stok cube"
monkey_type ="unathi"
monkey_type =/mob/living/carbon/monkey/unathi
/obj/item/weapon/reagent_containers/food/snacks/monkeycube/neaeracube
@@ -1599,7 +1631,7 @@
monkey_type ="skrell"
/obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/neaeracube
name = "neaera cube"
monkey_type ="skrell"
monkey_type =/mob/living/carbon/monkey/skrell
/obj/item/weapon/reagent_containers/food/snacks/spellburger

View File

@@ -166,7 +166,7 @@
if(src)
del(src)
/obj/structure/reagent_dispensers/fueltank/temperature_expose(datum/gas_mixture/air, temperature, volume)
/obj/structure/reagent_dispensers/fueltank/fire_act(datum/gas_mixture/air, temperature, volume)
if(temperature > T0C+500)
explode()
return ..()

View File

@@ -234,20 +234,8 @@
flush()
flushing = 1
flick("intake-closing", src)
var/deliveryCheck = 0
var/obj/structure/disposalholder/H = new() // virtual holder object which actually
// travels through the pipes.
for(var/obj/structure/bigDelivery/O in src)
deliveryCheck = 1
if(O.sortTag == 0)
O.sortTag = 1
for(var/obj/item/smallDelivery/O in src)
deliveryCheck = 1
if (O.sortTag == 0)
O.sortTag = 1
if(deliveryCheck == 0)
H.destinationTag = 1
air_contents = new() // new empty gas resv.
sleep(10)

View File

@@ -5,8 +5,9 @@
icon = 'icons/obj/cryogenics.dmi'
icon_state = "cellold0"
var/spawn_type
var/current_ticks_spawning = 0
var/ticks_required_to_spawn
var/time_spent_spawning = 0
var/time_per_spawn = 0
var/last_process= 0
density = 1
var/previous_power_state = 0
@@ -17,7 +18,7 @@
/obj/machinery/auto_cloner/New()
..()
ticks_required_to_spawn = rand(240,1440)
time_per_spawn = rand(1200,3600)
//33% chance to spawn nasties
if(prob(33))
@@ -53,13 +54,12 @@
src.visible_message("\blue \icon[src] [src] suddenly comes to life!")
//slowly grow a mob
current_ticks_spawning++
if(prob(5))
src.visible_message("\blue \icon[src] [src] [pick("gloops","glugs","whirrs","whooshes","hisses","purrs","hums","gushes")].")
//if we've finished growing...
if(current_ticks_spawning >= ticks_required_to_spawn)
current_ticks_spawning = 0
if(time_spent_spawning >= time_per_spawn)
time_spent_spawning = 0
use_power = 1
src.visible_message("\blue \icon[src] [src] pings!")
icon_state = "cellold1"
@@ -68,7 +68,7 @@
new spawn_type(src.loc)
//if we're getting close to finished, kick into overdrive power usage
if(current_ticks_spawning / ticks_required_to_spawn > 0.75)
if(time_spent_spawning / time_per_spawn > 0.75)
use_power = 2
icon_state = "cellold2"
desc = "It's full of a bubbling viscous liquid, and is lit by a mysterious glow. A dark shape appears to be forming inside..."
@@ -76,6 +76,8 @@
use_power = 1
icon_state = "cellold1"
desc = "It's full of a bubbling viscous liquid, and is lit by a mysterious glow."
time_spent_spawning = time_spent_spawning + world.time - last_process
else
if(previous_power_state)
previous_power_state = 0
@@ -83,5 +85,6 @@
src.visible_message("\blue \icon[src] [src] suddenly shuts down.")
//cloned mob slowly breaks down
if(current_ticks_spawning > 0)
current_ticks_spawning--
time_spent_spawning = max(time_spent_spawning + last_process - world.time, 0)
last_process = world.time

View File

@@ -10,10 +10,15 @@
active_power_usage = 1000
use_power = 1
var/spawn_progress = 0
var/max_spawn_ticks = 5
var/spawn_progress_time = 0
var/max_spawn_time = 50
var/last_process_time = 0
var/list/construction = list()
var/list/spawning_types = list()
var/list/stored_materials = list()
var/fail_message
/obj/machinery/replicator/New()
..()
@@ -66,32 +71,52 @@
var/quantity = rand(5,15)
for(var/i=0, i<quantity, i++)
var/button_desc = "[pick("a yellow","a purple","a green","a blue","a red","an orange","a white")], "
var/button_desc = "a [pick("yellow","purple","green","blue","red","orange","white")], "
button_desc += "[pick("round","square","diamond","heart","dog","human")] shaped "
button_desc += "[pick("toggle","switch","lever","button","pad","hole")]"
var/type = pick(viables)
viables.Remove(type)
construction[button_desc] = type
fail_message = "\blue \icon[src] a [pick("loud","soft","sinister","eery","triumphant","depressing","cheerful","angry")] \
[pick("horn","beep","bing","bleep","blat","honk","hrumph","ding")] sounds and a \
[pick("yellow","purple","green","blue","red","orange","white")] \
[pick("light","dial","meter","window","protrusion","knob","antenna","swirly thing")] \
[pick("swirls","flashes","whirrs","goes schwing","blinks","flickers","strobes","lights up")] on the \
[pick("front","side","top","bottom","rear","inside")] of [src]. A [pick("slot","funnel","chute","tube")] opens up in the \
[pick("front","side","top","bottom","rear","inside")]."
/obj/machinery/replicator/process()
if(spawning_types.len && powered())
spawn_progress++
if(spawn_progress > max_spawn_ticks)
spawn_progress_time += world.time - last_process_time
if(spawn_progress_time > max_spawn_time)
src.visible_message("\blue \icon[src] [src] pings!")
var/spawn_type = spawning_types[1]
new spawn_type(src.loc)
spawning_types.Remove(spawning_types[1])
spawn_progress = 0
max_spawn_ticks = rand(5,30)
var/obj/source_material = pop(stored_materials)
var/spawn_type = pop(spawning_types)
var/obj/spawned_obj = new spawn_type(src.loc)
if(source_material)
if(lentext(source_material.name) < MAX_MESSAGE_LEN)
spawned_obj.name = "[source_material] " + spawned_obj.name
if(lentext(source_material.desc) < MAX_MESSAGE_LEN * 2)
if(spawned_obj.desc)
spawned_obj.desc += " It is made of [source_material]."
else
spawned_obj.desc = "It is made of [source_material]."
source_material.loc = null
if(!spawning_types.len)
spawn_progress_time = 0
max_spawn_time = rand(30,100)
if(!spawning_types.len || !stored_materials.len)
use_power = 1
icon_state = "borgcharger0(old)"
else if(prob(5))
src.visible_message("\blue \icon[src] [src] [pick("clicks","whizzes","whirrs","whooshes","clanks","clongs","clonks","bangs")].")
last_process_time = world.time
/obj/machinery/replicator/attack_hand(mob/user as mob)
interact(user)
@@ -103,17 +128,26 @@
user << browse(dat, "window=alien_replicator")
/obj/machinery/replicator/attackby(obj/item/weapon/W as obj, mob/living/user as mob)
user.drop_item()
W.loc = src
stored_materials.Add(W)
src.visible_message("\blue [user] inserts [W] into [src].")
/obj/machinery/replicator/Topic(href, href_list)
if(href_list["activate"])
var/index = text2num(href_list["activate"])
if(index > 0 && index <= construction.len)
if(spawning_types.len)
src.visible_message("\blue \icon[src] a [pick("light","dial","display","meter","pad")] on [src]'s front [pick("blinks","flashes")] [pick("red","yellow","blue","orange","purple","green","white")].")
else
src.visible_message("\blue \icon[src] [src]'s front compartment slides shut.")
if(stored_materials.len > spawning_types.len)
if(spawning_types.len)
src.visible_message("\blue \icon[src] a [pick("light","dial","display","meter","pad")] on [src]'s front [pick("blinks","flashes")] [pick("red","yellow","blue","orange","purple","green","white")].")
else
src.visible_message("\blue \icon[src] [src]'s front compartment slides shut.")
spawning_types.Add(construction[construction[index]])
spawn_progress = 0
use_power = 2
icon_state = "borgcharger1(old)"
spawning_types.Add(construction[construction[index]])
spawn_progress_time = 0
use_power = 2
icon_state = "borgcharger1(old)"
else
src.visible_message(fail_message)

View File

@@ -12,6 +12,7 @@
/datum/artifact_effect/cold/DoEffectTouch(var/mob/user)
if(holder)
user << "\blue A chill passes up your spine!"
var/datum/gas_mixture/env = holder.loc.return_air()
if(env)
env.temperature = max(env.temperature - rand(5,50), 0)

View File

@@ -41,7 +41,8 @@
/datum/artifact_effect/badfeeling/DoEffectAura()
if(holder)
for (var/mob/living/carbon/human/H in range(src.effectrange,holder))
var/turf/T = get_turf(holder)
for (var/mob/living/carbon/human/H in range(src.effectrange,T))
if(prob(5))
if(prob(75))
H << "<font color='red'>[pick(messages)]</font>"
@@ -54,7 +55,8 @@
/datum/artifact_effect/badfeeling/DoEffectPulse()
if(holder)
for (var/mob/living/carbon/human/H in range(src.effectrange,holder))
var/turf/T = get_turf(holder)
for (var/mob/living/carbon/human/H in range(src.effectrange,T))
if(prob(50))
if(prob(95))
H << "<font color='red' size='[num2text(rand(1,5))]'><b>[pick(drastic_messages)]</b></font>"

View File

@@ -15,7 +15,8 @@
/datum/artifact_effect/cellcharge/DoEffectAura()
if(holder)
for (var/obj/machinery/power/apc/C in range(200, holder))
var/turf/T = get_turf(holder)
for (var/obj/machinery/power/apc/C in range(200, T))
for (var/obj/item/weapon/cell/B in C.contents)
B.charge += 25
for (var/obj/machinery/power/smes/S in range (src.effectrange,src))
@@ -28,7 +29,8 @@
/datum/artifact_effect/cellcharge/DoEffectPulse()
if(holder)
for (var/obj/machinery/power/apc/C in range(200, holder))
var/turf/T = get_turf(holder)
for (var/obj/machinery/power/apc/C in range(200, T))
for (var/obj/item/weapon/cell/B in C.contents)
B.charge += rand() * 100
for (var/obj/machinery/power/smes/S in range (src.effectrange,src))

View File

@@ -17,7 +17,8 @@
/datum/artifact_effect/celldrain/DoEffectAura()
if(holder)
for (var/obj/machinery/power/apc/C in range(200, holder))
var/turf/T = get_turf(holder)
for (var/obj/machinery/power/apc/C in range(200, T))
for (var/obj/item/weapon/cell/B in C.contents)
B.charge = max(B.charge - 50,0)
for (var/obj/machinery/power/smes/S in range (src.effectrange,src))
@@ -30,7 +31,8 @@
/datum/artifact_effect/celldrain/DoEffectPulse()
if(holder)
for (var/obj/machinery/power/apc/C in range(200, holder))
var/turf/T = get_turf(holder)
for (var/obj/machinery/power/apc/C in range(200, T))
for (var/obj/item/weapon/cell/B in C.contents)
B.charge = max(B.charge - rand() * 150,0)
for (var/obj/machinery/power/smes/S in range (src.effectrange,src))

View File

@@ -30,7 +30,8 @@
/datum/artifact_effect/dnaswitch/DoEffectAura()
if(holder)
for(var/mob/living/carbon/human/H in range(src.effectrange,holder))
var/turf/T = get_turf(holder)
for(var/mob/living/carbon/human/H in range(src.effectrange,T))
var/weakness = GetAnomalySusceptibility(H)
if(prob(weakness * 100))
if(prob(30))
@@ -48,7 +49,8 @@
/datum/artifact_effect/dnaswitch/DoEffectPulse()
if(holder)
for(var/mob/living/carbon/human/H in range(200, holder))
var/turf/T = get_turf(holder)
for(var/mob/living/carbon/human/H in range(200, T))
var/weakness = GetAnomalySusceptibility(H)
if(prob(weakness * 100))
if(prob(75))

View File

@@ -9,5 +9,6 @@
/datum/artifact_effect/emp/DoEffectPulse()
if(holder)
empulse(get_turf(holder), effectrange/2, effectrange)
var/turf/T = get_turf(holder)
empulse(T, effectrange/2, effectrange)
return 1

View File

@@ -39,7 +39,8 @@
/datum/artifact_effect/goodfeeling/DoEffectAura()
if(holder)
for (var/mob/living/carbon/human/H in range(src.effectrange,holder))
var/turf/T = get_turf(holder)
for (var/mob/living/carbon/human/H in range(src.effectrange,T))
if(prob(5))
if(prob(75))
H << "<font color='blue'>[pick(messages)]</font>"
@@ -52,7 +53,8 @@
/datum/artifact_effect/goodfeeling/DoEffectPulse()
if(holder)
for (var/mob/living/carbon/human/H in range(src.effectrange,holder))
var/turf/T = get_turf(holder)
for (var/mob/living/carbon/human/H in range(src.effectrange,T))
if(prob(50))
if(prob(95))
H << "<font color='blue' size='[num2text(rand(1,5))]'><b>[pick(drastic_messages)]</b></font>"

View File

@@ -36,7 +36,8 @@
/datum/artifact_effect/heal/DoEffectAura()
//todo: check over this properly
if(holder)
for (var/mob/living/carbon/C in range(src.effectrange,holder))
var/turf/T = get_turf(holder)
for (var/mob/living/carbon/C in range(src.effectrange,T))
var/weakness = GetAnomalySusceptibility(C)
if(prob(weakness * 100))
if(prob(10))
@@ -51,7 +52,8 @@
/datum/artifact_effect/heal/DoEffectPulse()
//todo: check over this properly
if(holder)
for (var/mob/living/carbon/C in range(src.effectrange,holder))
var/turf/T = get_turf(holder)
for (var/mob/living/carbon/C in range(src.effectrange,T))
var/weakness = GetAnomalySusceptibility(C)
if(prob(weakness * 100))
C << "\blue A wave of energy invigorates you."

View File

@@ -15,6 +15,7 @@
/datum/artifact_effect/heat/DoEffectTouch(var/mob/user)
if(holder)
user << "\red You feel a wave of heat travel up your spine!"
var/datum/gas_mixture/env = holder.loc.return_air()
if(env)
env.temperature += rand(5,50)

View File

@@ -21,7 +21,8 @@
/datum/artifact_effect/hurt/DoEffectAura()
if(holder)
for (var/mob/living/carbon/C in range(src.effectrange,holder))
var/turf/T = get_turf(holder)
for (var/mob/living/carbon/C in range(src.effectrange,T))
var/weakness = GetAnomalySusceptibility(C)
if(prob(weakness * 100))
if(prob(10))
@@ -35,7 +36,8 @@
/datum/artifact_effect/hurt/DoEffectPulse()
if(holder)
for (var/mob/living/carbon/C in range(effectrange, holder))
var/turf/T = get_turf(holder)
for (var/mob/living/carbon/C in range(effectrange, T))
var/weakness = GetAnomalySusceptibility(C)
if(prob(weakness * 100))
C << "\red A wave of painful energy strikes you!"

View File

@@ -16,14 +16,16 @@
/datum/artifact_effect/radiate/DoEffectAura()
if(holder)
for (var/mob/living/M in range(src.effectrange,holder))
var/turf/T = get_turf(holder)
for (var/mob/living/M in range(src.effectrange,T))
M.apply_effect(radiation_amount,IRRADIATE,0)
M.updatehealth()
return 1
/datum/artifact_effect/radiate/DoEffectPulse()
if(holder)
for (var/mob/living/M in range(src.effectrange,holder))
var/turf/T = get_turf(holder)
for (var/mob/living/M in range(src.effectrange,T))
M.apply_effect(radiation_amount * 25,IRRADIATE,0)
M.updatehealth()
return 1

View File

@@ -17,7 +17,8 @@
/datum/artifact_effect/roboheal/DoEffectAura()
if(holder)
for (var/mob/living/silicon/robot/M in range(src.effectrange,holder))
var/turf/T = get_turf(holder)
for (var/mob/living/silicon/robot/M in range(src.effectrange,T))
if(prob(10))
M << "\blue SYSTEM ALERT: Beneficial energy field detected!"
M.adjustBruteLoss(-1)
@@ -27,7 +28,8 @@
/datum/artifact_effect/roboheal/DoEffectPulse()
if(holder)
for (var/mob/living/silicon/robot/M in range(src.effectrange,holder))
var/turf/T = get_turf(holder)
for (var/mob/living/silicon/robot/M in range(src.effectrange,T))
M << "\blue SYSTEM ALERT: Structural damage has been repaired by energy pulse!"
M.adjustBruteLoss(-10)
M.adjustFireLoss(-10)

View File

@@ -17,7 +17,8 @@
/datum/artifact_effect/robohurt/DoEffectAura()
if(holder)
for (var/mob/living/silicon/robot/M in range(src.effectrange,holder))
var/turf/T = get_turf(holder)
for (var/mob/living/silicon/robot/M in range(src.effectrange,T))
if(prob(10)) M << "\red SYSTEM ALERT: Harmful energy field detected!"
M.adjustBruteLoss(1)
M.adjustFireLoss(1)
@@ -26,7 +27,8 @@
/datum/artifact_effect/robohurt/DoEffectPulse()
if(holder)
for (var/mob/living/silicon/robot/M in range(src.effectrange,holder))
var/turf/T = get_turf(holder)
for (var/mob/living/silicon/robot/M in range(src.effectrange,T))
M << "\red SYSTEM ALERT: Structural damage inflicted by energy pulse!"
M.adjustBruteLoss(10)
M.adjustFireLoss(10)

View File

@@ -22,7 +22,8 @@
/datum/artifact_effect/sleepy/DoEffectAura()
if(holder)
for (var/mob/living/carbon/human/H in range(src.effectrange,holder))
var/turf/T = get_turf(holder)
for (var/mob/living/carbon/human/H in range(src.effectrange,T))
var/weakness = GetAnomalySusceptibility(H)
if(prob(weakness * 100))
if(prob(10))
@@ -35,7 +36,8 @@
/datum/artifact_effect/sleepy/DoEffectPulse()
if(holder)
for(var/mob/living/carbon/human/H in range(src.effectrange, holder))
var/turf/T = get_turf(holder)
for(var/mob/living/carbon/human/H in range(src.effectrange, T))
var/weakness = GetAnomalySusceptibility(H)
if(prob(weakness * 100))
H << pick("\blue You feel like taking a nap.","\blue You feel a yawn coming on.","\blue You feel a little tired.")

View File

@@ -9,33 +9,35 @@
/datum/artifact_effect/stun/DoEffectTouch(var/mob/toucher)
if(toucher && iscarbon(toucher))
var/mob/living/carbon/C = toucher
var/weakness = GetAnomalySusceptibility(C)
if(prob(weakness * 100))
var/susceptibility = GetAnomalySusceptibility(C)
if(prob(susceptibility * 100))
C << "\red A powerful force overwhelms your consciousness."
C.weakened += 45 * weakness
C.stuttering += 45 * weakness
C.stunned += rand(1,10) * weakness
C.Weaken(rand(1,10) * susceptibility)
C.stuttering += 30 * susceptibility
C.Stun(rand(1,10) * susceptibility)
/datum/artifact_effect/stun/DoEffectAura()
if(holder)
for (var/mob/living/carbon/C in range(src.effectrange,holder))
var/weakness = GetAnomalySusceptibility(C)
if(prob(10 * weakness))
var/turf/T = get_turf(holder)
for (var/mob/living/carbon/C in range(src.effectrange,T))
var/susceptibility = GetAnomalySusceptibility(C)
if(prob(10 * susceptibility))
C << "\red Your body goes numb for a moment."
C.weakened += 2
C.Weaken(2)
C.stuttering += 2
if(prob(10))
C.stunned += 1
C.Stun(1)
else if(prob(10))
C << "\red You feel numb."
/datum/artifact_effect/stun/DoEffectPulse()
if(holder)
for (var/mob/living/carbon/C in range(src.effectrange,holder))
var/weakness = GetAnomalySusceptibility(C)
if(prob(100 * weakness))
var/turf/T = get_turf(holder)
for (var/mob/living/carbon/C in range(src.effectrange,T))
var/susceptibility = GetAnomalySusceptibility(C)
if(prob(100 * susceptibility))
C << "\red A wave of energy overwhelms your senses!"
C.weakened += 4 * weakness
C.stuttering += 4 * weakness
C.SetWeakened(4 * susceptibility)
C.stuttering = 4 * susceptibility
if(prob(10))
C.stunned += 1 * weakness
C.SetStunned(1 * susceptibility)

View File

@@ -6,60 +6,53 @@
/datum/artifact_effect/teleport/DoEffectTouch(var/mob/user)
var/weakness = GetAnomalySusceptibility(user)
if(prob(100 * weakness))
var/list/randomturfs = new/list()
for(var/turf/simulated/floor/T in orange(user, 50))
randomturfs.Add(T)
if(randomturfs.len > 0)
user << "\red You are suddenly zapped away elsewhere!"
if (user.buckled)
user.buckled.unbuckle()
user << "\red You are suddenly zapped away elsewhere!"
if (user.buckled)
user.buckled.unbuckle()
var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread()
sparks.set_up(3, 0, get_turf(user))
sparks.start()
user.loc = pick(randomturfs)
sparks = new /datum/effect/effect/system/spark_spread()
sparks.set_up(3, 0, get_turf(user))
sparks.start()
var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread()
sparks.set_up(3, 0, get_turf(user))
sparks.start()
//
user.loc = pick(orange(get_turf(holder), 50))
sparks = new /datum/effect/effect/system/spark_spread()
sparks.set_up(3, 0, get_turf(user))
sparks.start()
/datum/artifact_effect/teleport/DoEffectAura()
if(holder)
for (var/mob/living/M in range(src.effectrange,holder))
var/turf/T = get_turf(holder)
for (var/mob/living/M in range(src.effectrange,T))
var/weakness = GetAnomalySusceptibility(M)
if(prob(100 * weakness))
var/list/randomturfs = new/list()
for(var/turf/simulated/floor/T in orange(M, 30))
randomturfs.Add(T)
if(randomturfs.len > 0)
M << "\red You are displaced by a strange force!"
if(M.buckled)
M.buckled.unbuckle()
M << "\red You are displaced by a strange force!"
if(M.buckled)
M.buckled.unbuckle()
var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread()
sparks.set_up(3, 0, get_turf(M))
sparks.start()
M.loc = pick(randomturfs)
sparks = new /datum/effect/effect/system/spark_spread()
sparks.set_up(3, 0, get_turf(M))
sparks.start()
var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread()
sparks.set_up(3, 0, get_turf(M))
sparks.start()
//
M.loc = pick(orange(get_turf(T), 50))
sparks = new /datum/effect/effect/system/spark_spread()
sparks.set_up(3, 0, get_turf(M))
sparks.start()
/datum/artifact_effect/teleport/DoEffectPulse()
if(holder)
for (var/mob/living/M in range(src.effectrange, holder))
var/turf/T = get_turf(holder)
for (var/mob/living/M in range(src.effectrange, T))
var/weakness = GetAnomalySusceptibility(M)
if(prob(100 * weakness))
var/list/randomturfs = new/list()
for(var/turf/simulated/floor/T in orange(M, 15))
randomturfs.Add(T)
if(randomturfs.len > 0)
M << "\red You are displaced by a strange force!"
M << "\red You are displaced by a strange force!"
if(M.buckled)
M.buckled.unbuckle()
var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread()
sparks.set_up(3, 0, get_turf(M))
sparks.start()
if(M.buckled)
M.buckled.unbuckle()
M.loc = pick(randomturfs)
sparks = new /datum/effect/effect/system/spark_spread()
sparks.set_up(3, 0, get_turf(M))
sparks.start()
var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread()
sparks.set_up(3, 0, get_turf(M))
sparks.start()
//
M.loc = pick(orange(get_turf(T), 50))
sparks = new /datum/effect/effect/system/spark_spread()
sparks.set_up(3, 0, get_turf(M))
sparks.start()

View File

@@ -113,7 +113,10 @@
switch(find_type)
if(1)
item_type = "bowl"
new_item = new /obj/item/weapon/reagent_containers/glass(src.loc)
if(prob(33))
new_item = new /obj/item/weapon/reagent_containers/glass/replenishing(src.loc)
else
new_item = new /obj/item/weapon/reagent_containers/glass/beaker(src.loc)
new_item.icon = 'icons/obj/xenoarchaeology.dmi'
new_item.icon_state = "bowl"
apply_image_decorations = 1
@@ -121,7 +124,10 @@
additional_desc = "There appear to be [pick("dark","faintly glowing","pungent","bright")] [pick("red","purple","green","blue")] stains inside."
if(2)
item_type = "urn"
new_item = new /obj/item/weapon/reagent_containers/glass(src.loc)
if(prob(33))
new_item = new /obj/item/weapon/reagent_containers/glass/replenishing(src.loc)
else
new_item = new /obj/item/weapon/reagent_containers/glass/beaker(src.loc)
new_item.icon = 'icons/obj/xenoarchaeology.dmi'
new_item.icon_state = "urn"
apply_image_decorations = 1
@@ -139,11 +145,14 @@
"It's a mystery how anyone is supposed to eat with this",\
"You wonder what the creator's mouth was shaped like")]."
if(4)
name = "statuette"
item_type = "statuette"
icon_state = "statuette"
additional_desc = "It depicts a [pick("small","ferocious","wild","pleasing","hulking")] \
[pick("alien figure","rodent-like creature","reptilian alien","primate","unidentifiable object")] \
[pick("performing unspeakable acts","posing heroically","in a fetal position","cheering","sobbing","making a plaintive gesture","making a rude gesture")]."
if(prob(25))
new_item = new /obj/item/weapon/vampiric(src.loc)
if(5)
item_type = "instrument"
icon_state = "instrument"
@@ -194,6 +203,9 @@
new_item = new /obj/item/weapon/storage/box(src.loc)
new_item.icon = 'icons/obj/xenoarchaeology.dmi'
new_item.icon_state = "box"
var/obj/item/weapon/storage/box/new_box = new_item
new_box.max_w_class = pick(1,2,2,3,3,3,4,4)
new_box.max_combined_w_class = rand(new_box.max_w_class, new_box.max_w_class * 10)
if(prob(30))
apply_image_decorations = 1
if(12)
@@ -260,6 +272,10 @@
apply_material_decorations = 0
if(prob(10))
apply_image_decorations = 1
if(prob(25))
new_item = new /obj/item/device/soulstone(src.loc)
new_item.icon = 'icons/obj/xenoarchaeology.dmi'
new_item.icon_state = icon_state
if(17)
//cultblade
apply_prefix = 0
@@ -462,7 +478,12 @@
"It doesn't look human.")
apply_image_decorations = 0
apply_material_decorations = 0
if(35)
//gas mask
if(prob(25))
new_item = new /obj/item/clothing/mask/gas/poltergeist(src.loc)
else
new_item = new /obj/item/clothing/mask/gas(src.loc)
var/decorations = ""
if(apply_material_decorations)
source_material = pick("cordite","quadrinium","steel","titanium","aluminium","ferritic-alloy","plasteel","duranium")
@@ -520,18 +541,14 @@
new_item.name = name
new_item.desc = src.desc
if(talkative && istype(new_item,/obj/item/weapon))
new_item.listening_to_players = 1
if(prob(25))
new_item.speaking_to_players = 1
processing_objects.Add(src)
var/turf/T = get_turf(src)
if(istype(T, /turf/simulated/mineral))
T:last_find = new_item
if(talkative)
new_item.talking_atom = new()
talking_atom.holder_atom = new_item
talking_atom.init()
del(src)
else if(talkative)
listening_to_players = 1
if(prob(25))
speaking_to_players = 1
processing_objects.Add(src)
src.talking_atom = new()
talking_atom.holder_atom = src
talking_atom.init()

View File

@@ -33,7 +33,8 @@
#define ARCHAEO_REMAINS_HUMANOID 32
#define ARCHAEO_REMAINS_ROBOT 33
#define ARCHAEO_REMAINS_XENO 34
#define MAX_ARCHAEO 34
#define ARCHAEO_GASMASK 35
#define MAX_ARCHAEO 35
//eggs
//droppings
//footprints
@@ -119,6 +120,8 @@
return "carbon"
if(ARCHAEO_REMAINS_XENO)
return "carbon"
if(ARCHAEO_GASMASK)
return "carbon"
return "phoron"
//see /turf/simulated/mineral/New() in code/modules/mining/mine_turfs.dm
@@ -153,6 +156,7 @@
100;ARCHAEO_PEN,\
100;ARCHAEO_LIGHTER,\
100;ARCHAEO_BOX,\
75;ARCHAEO_GASMASK,\
75;ARCHAEO_COIN,\
75;ARCHAEO_UNKNOWN,\
50;ARCHAEO_SHARD,\
@@ -161,6 +165,7 @@
)
if(DIGSITE_TECHNICAL)
find_type = pick(\
125;ARCHAEO_GASMASK,\
100;ARCHAEO_METAL,\
100;ARCHAEO_GASTANK,\
100;ARCHAEO_TELEBEACON,\
@@ -175,6 +180,7 @@
if(DIGSITE_TEMPLE)
find_type = pick(\
200;ARCHAEO_CULTROBES,\
200;ARCHAEO_STATUETTE,\
100;ARCHAEO_URN,\
100;ARCHAEO_BOWL,\
100;ARCHAEO_KNIFE,\
@@ -188,7 +194,8 @@
10;ARCHAEO_CLAYMORE,\
10;ARCHAEO_SHARD,\
10;ARCHAEO_RODS,\
10;ARCHAEO_METAL\
10;ARCHAEO_METAL,\
10;ARCHAEO_GASMASK,\
)
if(DIGSITE_WAR)
find_type = pick(\
@@ -200,6 +207,7 @@
50;ARCHAEO_UNKNOWN,\
50;ARCHAEO_CULTROBES,\
50;ARCHAEO_CULTBLADE,\
50;ARCHAEO_GASMASK,\
25;ARCHAEO_HANDCUFFS,\
25;ARCHAEO_BEARTRAP,\
25;ARCHAEO_TOOL\
@@ -262,6 +270,8 @@ var/list/finds_as_strings = list( \
#undef ARCHAEO_REMAINS_HUMANOID
#undef ARCHAEO_REMAINS_ROBOT
#undef ARCHAEO_REMAINS_XENO
#undef ARCHAEO_GASMASK
#undef MAX_ARCHAEO
#undef DIGSITE_GARDEN
#undef DIGSITE_ANIMAL

View File

@@ -7,6 +7,7 @@
icon = 'icons/obj/xenoarchaeology.dmi'
icon_state = "bone"
desc = "It's a fossil."
var/animal = 1
/obj/item/weapon/fossil/base/New()
var/list/l = list("/obj/item/weapon/fossil/bone"=9,"/obj/item/weapon/fossil/skull"=3,
@@ -97,6 +98,7 @@
name = "Fossilised plant"
icon_state = "plant1"
desc = "It's fossilised plant remains."
animal = 0
/obj/item/weapon/fossil/plant/New()
icon_state = "plant[rand(1,4)]"

View File

@@ -0,0 +1,203 @@
//endless reagents!
/obj/item/weapon/reagent_containers/glass/replenishing
var/spawning_id
/obj/item/weapon/reagent_containers/glass/replenishing/New()
..()
processing_objects.Add(src)
spawning_id = pick("blood","holywater","lube","stoxin","ethanol","ice","glycerol","fuel","cleaner")
/obj/item/weapon/reagent_containers/glass/replenishing/process()
reagents.add_reagent(spawning_id, 0.3)
//a talking gas mask!
/obj/item/clothing/mask/gas/poltergeist
var/list/heard_talk = list()
var/last_twitch = 0
var/max_stored_messages = 100
/obj/item/clothing/mask/gas/poltergeist/New()
processing_objects.Add(src)
/obj/item/clothing/mask/gas/poltergeist/process()
if(heard_talk.len && istype(src.loc, /mob/living) && prob(10))
var/mob/living/M = src.loc
M.say(pick(heard_talk))
/obj/item/clothing/mask/gas/poltergeist/hear_talk(mob/M as mob, text)
..()
if(heard_talk.len > max_stored_messages)
heard_talk.Remove(pick(heard_talk))
heard_talk.Add(text)
if(istype(src.loc, /mob/living) && world.time - last_twitch > 50)
last_twitch = world.time
//a vampiric statuette
//todo: cult integration
/obj/item/weapon/vampiric
name = "statuette"
icon_state = "statuette"
icon = 'icons/obj/xenoarchaeology.dmi'
var/charges = 0
var/list/nearby_mobs = list()
var/last_bloodcall = 0
var/bloodcall_interval = 50
var/last_eat = 0
var/eat_interval = 100
var/wight_check_index = 1
var/list/shadow_wights = list()
/obj/item/weapon/vampiric/New()
..()
processing_objects.Add(src)
/obj/item/weapon/vampiric/process()
//see if we've identified anyone nearby
if(world.time - last_bloodcall > bloodcall_interval && nearby_mobs.len)
var/mob/living/carbon/human/M = pop(nearby_mobs)
if(M in view(7,src) && M.health > 20)
if(prob(50))
bloodcall(M)
nearby_mobs.Add(M)
//suck up some blood to gain power
if(world.time - last_eat > eat_interval)
var/obj/effect/decal/cleanable/blood/B = locate() in range(2,src)
if(B)
last_eat = world.time
B.loc = null
if(istype(B, /obj/effect/decal/cleanable/blood/drip))
charges += 0.25
else
charges += 1
playsound(src.loc, 'sound/effects/splat.ogg', 50, 1, -3)
//use up stored charges
if(charges >= 10)
charges -= 10
new /obj/effect/spider/eggcluster(pick(view(1,src)))
if(charges >= 3)
if(prob(5))
charges -= 1
var/spawn_type = pick(/mob/living/simple_animal/hostile/creature)
new spawn_type(pick(view(1,src)))
playsound(src.loc, pick('sound/hallucinations/growl1.ogg','sound/hallucinations/growl2.ogg','sound/hallucinations/growl3.ogg'), 50, 1, -3)
if(charges >= 1)
if(shadow_wights.len < 5 && prob(5))
shadow_wights.Add(new /obj/effect/shadow_wight(src.loc))
playsound(src.loc, 'sound/effects/ghost.ogg', 50, 1, -3)
charges -= 0.1
if(charges >= 0.1)
if(prob(5))
src.visible_message("\red \icon[src] [src]'s eyes glow ruby red for a moment!")
charges -= 0.1
//check on our shadow wights
if(shadow_wights.len)
wight_check_index++
if(wight_check_index > shadow_wights.len)
wight_check_index = 1
var/obj/effect/shadow_wight/W = shadow_wights[wight_check_index]
if(isnull(W))
shadow_wights.Remove(wight_check_index)
else if(isnull(W.loc))
shadow_wights.Remove(wight_check_index)
else if(get_dist(W, src) > 10)
shadow_wights.Remove(wight_check_index)
/obj/item/weapon/vampiric/hear_talk(mob/M as mob, text)
..()
if(world.time - last_bloodcall >= bloodcall_interval && M in view(7, src))
bloodcall(M)
/obj/item/weapon/vampiric/proc/bloodcall(var/mob/living/carbon/human/M)
last_bloodcall = world.time
if(istype(M))
playsound(src.loc, pick('sound/hallucinations/wail.ogg','sound/hallucinations/veryfar_noise.ogg','sound/hallucinations/far_noise.ogg'), 50, 1, -3)
nearby_mobs.Add(M)
var/target = pick("chest","groin","head","l_arm","r_arm","r_leg","l_leg","l_hand","r_hand","l_foot","r_foot")
M.apply_damage(rand(5, 10), BRUTE, target)
M << "\red The skin on your [parse_zone(target)] feels like it's ripping apart, and a stream of blood flies out."
var/obj/effect/decal/cleanable/blood/splatter/animated/B = new(M.loc)
B.target_turf = pick(range(1, src))
B.blood_DNA = list()
B.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
M.vessel.remove_reagent("blood",rand(25,50))
//animated blood 2 SPOOKY
/obj/effect/decal/cleanable/blood/splatter/animated
var/turf/target_turf
var/loc_last_process
/obj/effect/decal/cleanable/blood/splatter/animated/New()
..()
processing_objects.Add(src)
loc_last_process = src.loc
/obj/effect/decal/cleanable/blood/splatter/animated/process()
if(target_turf && src.loc != target_turf)
step_towards(src,target_turf)
if(src.loc == loc_last_process)
target_turf = null
loc_last_process = src.loc
//leave some drips behind
if(prob(50))
var/obj/effect/decal/cleanable/blood/drip/D = new(src.loc)
D.blood_DNA = src.blood_DNA.Copy()
if(prob(50))
D = new(src.loc)
D.blood_DNA = src.blood_DNA.Copy()
if(prob(50))
D = new(src.loc)
D.blood_DNA = src.blood_DNA.Copy()
else
..()
/obj/effect/shadow_wight
name = "shadow wight"
icon = 'icons/mob/mob.dmi'
icon_state = "shade"
density = 1
/obj/effect/shadow_wight/New()
processing_objects.Add(src)
/obj/effect/shadow_wight/process()
if(src.loc)
src.loc = get_turf(pick(orange(1,src)))
var/mob/living/carbon/M = locate() in src.loc
if(M)
playsound(src.loc, pick('sound/hallucinations/behind_you1.ogg',\
'sound/hallucinations/behind_you2.ogg',\
'sound/hallucinations/i_see_you1.ogg',\
'sound/hallucinations/i_see_you2.ogg',\
'sound/hallucinations/im_here1.ogg',\
'sound/hallucinations/im_here2.ogg',\
'sound/hallucinations/look_up1.ogg',\
'sound/hallucinations/look_up2.ogg',\
'sound/hallucinations/over_here1.ogg',\
'sound/hallucinations/over_here2.ogg',\
'sound/hallucinations/over_here3.ogg',\
'sound/hallucinations/turn_around1.ogg',\
'sound/hallucinations/turn_around2.ogg',\
), 50, 1, -3)
M.sleeping = max(M.sleeping,rand(5,10))
src.loc = null
else
processing_objects.Remove(src)
/obj/effect/shadow_wight/Bump(var/atom/obstacle)
obstacle << "\red You feel a chill run down your spine!"

View File

@@ -4,50 +4,64 @@
// This could be extended to atoms, but it's bad enough as is
// I genuinely tried to Add and Remove them from var and proc lists, but just couldn't get it working
/obj/item/weapon
var/list/heard_words = list()
var/lastsaid
var/listening_to_players = 0
var/speaking_to_players = 0
//for easy reference
/obj/var/datum/talking_atom/talking_atom
/obj/item/weapon/process()
if(!speaking_to_players)
/datum/talking_atom
var/list/heard_words = list()
var/last_talk_time = 0
var/atom/holder_atom
var/talk_interval = 50
var/talk_chance = 10
/datum/talking_atom/proc/init()
if(holder_atom)
processing_objects.Add(src)
/datum/talking_atom/proc/process()
if(!holder_atom)
processing_objects.Remove(src)
return
if(prob(10) && world.timeofday >= lastsaid && heard_words.len >= 1)
else if(heard_words.len >= 1 && world.time > last_talk_time + talk_interval && prob(talk_chance))
SaySomething()
/obj/item/weapon/proc/catchMessage(var/msg, var/mob/source)
if(speaking_to_players)
var/list/seperate = list()
if(findtext(msg,"(("))
return
else if(findtext(msg,"))"))
return
else if(findtext(msg," ")==0)
return
else
/*var/l = lentext(msg)
if(findtext(msg," ",l,l+1)==0)
msg+=" "*/
seperate = text2list(msg, " ")
/datum/talking_atom/proc/catchMessage(var/msg, var/mob/source)
if(!holder_atom)
return
for(var/Xa = 1,Xa<seperate.len,Xa++)
var/next = Xa + 1
if(heard_words.len > 20 + rand(10,20))
heard_words.Remove(heard_words[1])
if(!heard_words["[lowertext(seperate[Xa])]"])
heard_words["[lowertext(seperate[Xa])]"] = list()
var/list/w = heard_words["[lowertext(seperate[Xa])]"]
if(w)
w.Add("[lowertext(seperate[next])]")
//world << "Adding [lowertext(seperate[next])] to [lowertext(seperate[Xa])]"
var/list/seperate = list()
if(findtext(msg,"(("))
return
else if(findtext(msg,"))"))
return
else if(findtext(msg," ")==0)
return
else
/*var/l = lentext(msg)
if(findtext(msg," ",l,l+1)==0)
msg+=" "*/
seperate = text2list(msg, " ")
for(var/Xa = 1,Xa<seperate.len,Xa++)
var/next = Xa + 1
if(heard_words.len > 20 + rand(10,20))
heard_words.Remove(heard_words[1])
if(!heard_words["[lowertext(seperate[Xa])]"])
heard_words["[lowertext(seperate[Xa])]"] = list()
var/list/w = heard_words["[lowertext(seperate[Xa])]"]
if(w)
w.Add("[lowertext(seperate[next])]")
//world << "Adding [lowertext(seperate[next])] to [lowertext(seperate[Xa])]"
if(!rand(0, 5))
spawn(2) SaySomething(pick(seperate))
if(prob(30))
for(var/mob/O in viewers(src))
O.show_message("\blue [src] hums for bit then stops...", 1)
var/list/options = list("[holder_atom] seems to be listening intently to [source]...",\
"[holder_atom] seems to be focussing on [source]...",\
"[holder_atom] seems to turn it's attention to [source]...")
holder_atom.loc.visible_message("\blue \icon[holder_atom] [pick(options)]")
if(prob(20))
spawn(2)
SaySomething(pick(seperate))
/*/obj/item/weapon/talkingcrystal/proc/debug()
//set src in view()
@@ -57,7 +71,9 @@
for(var/X in d)
world << "[X]"*/
/obj/item/weapon/proc/SaySomething(var/word = null)
/datum/talking_atom/proc/SaySomething(var/word = null)
if(!holder_atom)
return
var/msg
var/limit = rand(max(5,heard_words.len/2))+3
@@ -95,7 +111,7 @@
else
msg+="!"
var/list/listening = viewers(src)
var/list/listening = viewers(holder_atom)
for(var/mob/M in mob_list)
if (!M.client)
continue //skip monkeys and leavers
@@ -105,5 +121,5 @@
listening|=M
for(var/mob/M in listening)
M << "<b>[src]</b> reverberates, \blue\"[msg]\""
lastsaid = world.timeofday + rand(300,800)
M << "\icon[holder_atom] <b>[holder_atom]</b> reverberates, \blue\"[msg]\""
last_talk_time = world.time

View File

@@ -0,0 +1,77 @@
/mob/living/simple_animal/hostile/samak
name = "samak"
desc = "A fast, armoured predator accustomed to hiding and ambushing in cold terrain."
faction = "samak"
icon_state = "samak"
icon_living = "samak"
icon_dead = "samak_dead"
icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
move_to_delay = 2
maxHealth = 125
health = 125
speed = 2
melee_damage_lower = 5
melee_damage_upper = 15
attacktext = "mauls"
cold_damage_per_tick = 0
speak_chance = 5
speak = list("Hruuugh!","Hrunnph")
emote_see = list("paws the ground","shakes its mane","stomps")
emote_hear = list("snuffles")
/mob/living/simple_animal/hostile/diyaab
name = "diyaab"
desc = "A small pack animal. Although omnivorous, it will hunt meat on occasion."
faction = "diyaab"
icon_state = "diyaab"
icon_living = "diyaab"
icon_dead = "diyaab_dead"
icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
move_to_delay = 1
maxHealth = 25
health = 25
speed = 1
melee_damage_lower = 1
melee_damage_upper = 8
attacktext = "gouges"
cold_damage_per_tick = 0
speak_chance = 5
speak = list("Awrr?","Aowrl!","Worrl")
emote_see = list("sniffs the air cautiously","looks around")
emote_hear = list("snuffles")
/mob/living/simple_animal/hostile/shantak
name = "shantak"
desc = "A piglike creature with a bright iridiscent mane that sparkles as though lit by an inner light. Don't be fooled by its beauty though."
faction = "shantak"
icon_state = "shantak"
icon_living = "shantak"
icon_dead = "shantak_dead"
icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
move_to_delay = 1
maxHealth = 75
health = 75
speed = 1
melee_damage_lower = 3
melee_damage_upper = 12
attacktext = "gouges"
cold_damage_per_tick = 0
speak_chance = 5
speak = list("Shuhn","Shrunnph?","Shunpf")
emote_see = list("scratches the ground","shakes out it's mane","tinkles gently")
/mob/living/simple_animal/yithian
name = "yithian"
desc = "A friendly creature vaguely resembling an oversized snail without a shell."
icon_state = "yithian"
icon_living = "yithian"
icon_dead = "yithian_dead"
icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'
/mob/living/simple_animal/tindalos
name = "tindalos"
desc = "It looks like a large, flightless grasshopper."
icon_state = "tindalos"
icon_living = "tindalos"
icon_dead = "tindalos_dead"
icon = 'code/WorkInProgress/Cael_Aislinn/Jungle/jungle.dmi'

View File

@@ -0,0 +1,202 @@
/obj/item/seeds/telriis
name = "pack of telriis seeds"
desc = "These seeds grow into telriis grass. Not recommended for consumption by sentient species."
icon_state = "seed-alien1"
mypath = "/obj/item/seeds/telriis"
species = "telriis"
plantname = "Telriis grass"
productname = "/obj/item/weapon/telriis_clump"
lifespan = 50 //number of ticks
endurance = 50 //
maturation = 5 //ticks to full growth stage
production = 5 //ticks till ready to harvest
yield = 4 //number produced when harvest
potency = 5
plant_type = 1 //1=weed, 2=shroom, 0=normal
growthstages = 4
/obj/item/weapon/reagent_containers/food/snacks/grown/telriis_clump
name = "telriis grass"
desc = "A clump of telriis grass, not recommended for consumption by sentients."
icon = 'icons/obj/xenoarchaeology.dmi'
icon_state = "telriisclump"
New(var/loc, var/potency)
..()
reagents.add_reagent("pwine", potency * 5)
reagents.add_reagent("nutriment", potency)
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/seeds/thaadra
name = "pack of thaa'dra seeds"
desc = "These seeds grow into Thaa'dra lichen. Likes the cold."
icon_state = "seed-alien3"
mypath = "/obj/item/seeds/thaadra"
species = "thaadra"
plantname = "Thaa'dra lichen"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/thaadra"
lifespan = 20
endurance = 10
maturation = 5
production = 9
yield = 2
potency = 5
plant_type = 2
growthstages = 4
/obj/item/weapon/reagent_containers/food/snacks/grown/thaadrabloom
name = "thaa'dra bloom"
desc = "Looks chewy, might be good to eat."
icon = 'icons/obj/xenoarchaeology.dmi'
icon_state = "thaadrabloom"
New(var/loc, var/potency)
..()
reagents.add_reagent("frostoil", potency * 1.5 + 5)
reagents.add_reagent("nutriment", potency)
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/seeds/jurlmah
name = "pack of jurl'mah seeds"
desc = "These seeds grow into jurl'mah reeds, which produce large syrupy pods."
icon_state = "seed-alien3"
mypath = "/obj/item/seeds/jurlmah"
species = "jurlmah"
plantname = "jurl'mah reeds"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/jurlmah"
lifespan = 20
endurance = 12
maturation = 8
production = 9
yield = 3
potency = 10
growthstages = 5
/obj/item/weapon/reagent_containers/food/snacks/grown/jurlmah
name = "jurl'mah pod"
desc = "Bulbous and veiny, it appears to pulse slightly as you look at it."
icon = 'icons/obj/xenoarchaeology.dmi'
icon_state = "jurlmahpod"
New(var/loc, var/potency)
..()
reagents.add_reagent("serotrotium", potency)
reagents.add_reagent("nutriment", potency)
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/seeds/amauri
name = "pack of amauri seeds"
desc = "Grows into a straight, dark plant with small round fruit."
icon_state = "seed-alien3"
mypath = "/obj/item/seeds/amauri"
species = "amauri"
plantname = "amauri plant"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/amauri"
lifespan = 30
endurance = 10
maturation = 8
production = 9
yield = 4
potency = 10
growthstages = 3
/obj/item/weapon/reagent_containers/food/snacks/grown/amauri
name = "amauri fruit"
desc = "It is small, round and hard. Its skin is a thick dark purple."
icon = 'icons/obj/xenoarchaeology.dmi'
icon_state = "amaurifruit"
New(var/loc, var/potency)
..()
reagents.add_reagent("zombiepowder", potency * 10)
reagents.add_reagent("condensedcapsaicin", potency * 5)
reagents.add_reagent("nutriment", potency)
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/seeds/gelthi
name = "pack of gelthi seeds"
desc = "Grows into a bright, wavy plant with many small fruits."
icon_state = "seed-alien2"
mypath = "/obj/item/seeds/gelthi"
species = "gelthi"
plantname = "gelthi plant"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/gelthi"
lifespan = 20
endurance = 15
maturation = 6
production = 6
yield = 2
potency = 1
growthstages = 3
/obj/item/weapon/reagent_containers/food/snacks/grown/gelthi
name = "gelthi berries"
desc = "They feel fluffy and slightly warm to the touch."
icon = 'icons/obj/xenoarchaeology.dmi'
icon_state = "gelthiberries"
New(var/loc, var/potency)
..()
//this may prove a little strong
reagents.add_reagent("stoxin", (potency * potency) / 5)
reagents.add_reagent("capsaicin", (potency * potency) / 5)
reagents.add_reagent("nutriment", potency)
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/seeds/vale
name = "pack of vale seeds"
desc = "The vale bush is often depicted in ancient heiroglyphs and is similar to cherry blossoms."
icon_state = "seed-alien2"
mypath = "/obj/item/seeds/vale"
species = "vale"
plantname = "vale bush"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/vale"
lifespan = 25
endurance = 15
maturation = 8
production = 10
yield = 3
potency = 3
growthstages = 4
/obj/item/weapon/reagent_containers/food/snacks/grown/vale
name = "vale leaves"
desc = "Small, curly leaves covered in a soft pale fur."
icon = 'icons/obj/xenoarchaeology.dmi'
icon_state = "valeleaves"
New(var/loc, var/potency)
..()
reagents.add_reagent("paracetamol", potency * 5)
reagents.add_reagent("dexalin", potency * 2)
reagents.add_reagent("nutriment", potency)
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/seeds/surik
name = "pack of surik seeds"
desc = "A spiky blue vine with large fruit resembling pig ears."
icon_state = "seed-alien3"
mypath = "/obj/item/seeds/surik"
species = "surik"
plantname = "surik vine"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/surik"
lifespan = 30
endurance = 18
maturation = 7
production = 7
yield = 3
potency = 3
growthstages = 4
/obj/item/weapon/reagent_containers/food/snacks/grown/surik
name = "surik fruit"
desc = "Multiple layers of blue skin peeling away to reveal a spongey core, vaguely resembling an ear."
icon = 'icons/obj/xenoarchaeology.dmi'
icon_state = "surikfruit"
New(var/loc, var/potency)
..()
reagents.add_reagent("impedrezene", potency * 3)
reagents.add_reagent("synaptizine", potency * 2)
reagents.add_reagent("nutriment", potency)
bitesize = 1+round(reagents.total_volume / 2, 1)

View File

@@ -0,0 +1,319 @@
//gene sequence datum
datum/genesequence
var/spawned_type
var/spawned_type_text
var/list/full_genome_sequence = list()
#define SCANFOSSIL_RETVAL_WRONGTYPE 1
#define SCANFOSSIL_RETVAL_NOMOREGENESEQ 2
#define SCANFOSSIL_RETVAL_SUCCESS 4
/obj/machinery/computer/reconstitutor
name = "Flora reconstitution console"
icon = 'icons/obj/computer.dmi'
icon_state = "dna"
circuit = "/obj/item/weapon/circuitboard/reconstitutor"
req_access = list(access_heads) //Only used for record deletion right now.
var/obj/machinery/clonepod/pod1 = 1 //Linked cloning pod.
var/temp = ""
var/menu = 1 //Which menu screen to display
var/list/records = list()
var/datum/dna2/record/active_record = null
var/obj/item/weapon/disk/data/diskette = null //Mostly so the geneticist can steal everything.
var/loading = 0 // Nice loading text
var/list/undiscovered_genesequences = null
var/list/discovered_genesequences = list()
var/list/completed_genesequences = list()
var/list/undiscovered_genomes = list()
var/list/manually_placed_genomes = list()
var/list/discovered_genomes = list("! Clear !")
var/list/accepted_fossil_types = list(/obj/item/weapon/fossil/plant)
/obj/machinery/computer/reconstitutor/New()
if(!undiscovered_genesequences)
undiscovered_genesequences = master_controller.all_plant_genesequences.Copy()
..()
/obj/machinery/computer/reconstitutor/animal
name = "Fauna reconstitution console"
accepted_fossil_types = list(/obj/item/weapon/fossil/bone,/obj/item/weapon/fossil/shell,/obj/item/weapon/fossil/skull)
pod1 = null
circuit = "/obj/item/weapon/circuitboard/reconstitutor/animal"
/obj/machinery/computer/reconstitutor/animal/New()
undiscovered_genesequences = master_controller.all_animal_genesequences.Copy()
..()
/obj/machinery/computer/reconstitutor/attackby(obj/item/W, mob/user)
if(istype(W,/obj/item/weapon/fossil))
user.drop_item()
W.loc = src.loc
switch(scan_fossil(W))
if(1)
src.visible_message("\red \icon[src] [src] scans the fossil and rejects it.")
if(2)
visible_message("\red \icon[src] [src] can not extract any more genetic data from new fossils.")
if(4)
src.visible_message("\blue \icon[src] [user] inserts [W] into [src], the fossil is consumed as [src] extracts genetic data from it.")
del(W)
updateDialog()
else if (istype(W, /obj/item/weapon/storage))
var/obj/item/weapon/storage/S = W
S.hide_from(usr)
var/numaccepted = 0
var/numrejected = 0
var/full = 0
for(var/obj/item/weapon/fossil/F in S.contents)
switch(scan_fossil(F))
if(SCANFOSSIL_RETVAL_WRONGTYPE)
numrejected += 1
if(SCANFOSSIL_RETVAL_NOMOREGENESEQ)
full = 1
if(SCANFOSSIL_RETVAL_SUCCESS)
numaccepted += 1
S.remove_from_storage(F, src) //This will move the item to this item's contents
del(F)
updateDialog()
var/outmsg = "\blue You empty all the fossils from [S] into [src]."
if(numaccepted)
outmsg += " \blue[numaccepted] fossils were accepted and consumed as [src] extracts genetic data from them."
if(numrejected)
outmsg += " \red[numrejected] fossils were rejected."
if(full)
outmsg += " \red[src] can not extract any more genetic data from new fossils."
visible_message(outmsg)
else
..()
/obj/machinery/computer/reconstitutor/attack_hand(var/mob/user as mob)
src.add_fingerprint(user)
interact(user)
/obj/machinery/computer/reconstitutor/interact(mob/user)
if(stat & (NOPOWER|BROKEN) || get_dist(src, user) > 1)
user.unset_machine(src)
return
var/dat = "<B>Garland Corp genetic reconstitutor</B><BR>"
dat += "<HR>"
if(!pod1)
pod1 = locate() in orange(1, src)
if(!pod1)
dat += "<b><font color=red>Unable to locate cloning pod.</font></b><br>"
else if(istype(pod1))
dat += "<b><font color=green>Cloning pod connected.</font></b><br>"
dat += "<table border=1>"
dat += "<tr>"
dat += "<td><b>GENE1</b></td>"
dat += "<td><b>GENE2</b></td>"
dat += "<td><b>GENE3</b></td>"
dat += "<td><b>GENE4</b></td>"
dat += "<td><b>GENE5</b></td>"
dat += "<td><b>GENE6</b></td>"
dat += "<td><b>GENE7</b></td>"
dat += "<td></td>"
dat += "<td></td>"
dat += "</tr>"
//WIP gene sequences
for(var/sequence_num = 1, sequence_num <= discovered_genesequences.len, sequence_num += 1)
var/datum/genesequence/cur_genesequence = discovered_genesequences[sequence_num]
dat += "<tr>"
var/num_correct = 0
for(var/curindex = 1, curindex <= 7, curindex++)
var/bgcolour = "#ffffff"//white ffffff, red ff0000
//background colour hints at correct positioning
if(manually_placed_genomes[sequence_num][curindex])
//green background if slot is correctly filled
if(manually_placed_genomes[sequence_num][curindex] == cur_genesequence.full_genome_sequence[curindex])
bgcolour = "#008000"
num_correct += 1
if(num_correct == 7)
discovered_genesequences -= cur_genesequence
completed_genesequences += cur_genesequence
manually_placed_genomes[sequence_num] = new/list(7)
interact(user)
return
//yellow background if adjacent to correct slot
if(curindex > 1 && manually_placed_genomes[sequence_num][curindex] == cur_genesequence.full_genome_sequence[curindex - 1])
bgcolour = "#ffff00"
else if(curindex < 7 && manually_placed_genomes[sequence_num][curindex] == cur_genesequence.full_genome_sequence[curindex + 1])
bgcolour = "#ffff00"
var/this_genome_slot = manually_placed_genomes[sequence_num][curindex]
if(!this_genome_slot)
this_genome_slot = "- - - - -"
dat += "<td><a href='?src=\ref[src];sequence_num=[sequence_num];insertpos=[curindex]' style='background-color:[bgcolour]'>[this_genome_slot]</a></td>"
dat += "<td><a href='?src=\ref[src];reset=1;sequence_num=[sequence_num]'>Reset</a></td>"
//dat += "<td><a href='?src=\ref[src];clone=1;sequence_num=[sequence_num]'>Clone</a></td>"
dat += "</tr>"
//completed gene sequences
for(var/sequence_num = 1, sequence_num <= completed_genesequences.len, sequence_num += 1)
var/datum/genesequence/cur_genesequence = completed_genesequences[sequence_num]
dat += "<tr>"
for(var/curindex = 1, curindex <= 7, curindex++)
var/this_genome_slot = cur_genesequence.full_genome_sequence[curindex]
dat += "<td style='background-color:#008000'>[this_genome_slot]</td>"
dat += "<td><a href='?src=\ref[src];wipe=1;sequence_num=[sequence_num]'>Wipe</a></td>"
dat += "<td><a href='?src=\ref[src];clone=1;sequence_num=[sequence_num]'>Clone</a></td>"
dat += "</tr>"
dat += "</table>"
dat += "<br>"
dat += "<hr>"
dat += "<a href='?src=\ref[src];close=1'>Close</a>"
user << browse(dat, "window=reconstitutor;size=600x500")
user.set_machine(src)
onclose(user, "reconstitutor")
/obj/machinery/computer/reconstitutor/animal/Topic(href, href_list)
if(href_list["clone"])
var/sequence_num = text2num(href_list["sequence_num"])
var/datum/genesequence/cloned_genesequence = completed_genesequences[sequence_num]
if(pod1)
if(pod1.occupant)
visible_message("\red \icon[src] The cloning pod is currently occupied.")
else if(pod1.biomass < CLONE_BIOMASS)
visible_message("\red \icon[src] Not enough biomass in the cloning pod.")
else if(pod1.mess)
visible_message("\red \icon[src] Error: clonepod malfunction.")
else
visible_message("\blue \icon[src] [src] clones something from a reconstituted gene sequence!")
playsound(src.loc, 'sound/effects/screech.ogg', 50, 1, -3)
pod1.occupant = new cloned_genesequence.spawned_type(pod1)
pod1.locked = 1
pod1.icon_state = "pod_1"
//pod1.occupant.name = "[pod1.occupant.name] ([rand(0,999)])"
pod1.biomass -= CLONE_BIOMASS
else
usr << "\red \icon[src] Unable to locate cloning pod!"
else
..()
/obj/machinery/computer/reconstitutor/Topic(href, href_list)
if(href_list["insertpos"])
//world << "inserting gene for genesequence [href_list["insertgenome"]] at pos [text2num(href_list["insertpos"])]"
var/sequence_num = text2num(href_list["sequence_num"])
var/insertpos = text2num(href_list["insertpos"])
var/old_genome = manually_placed_genomes[sequence_num][insertpos]
discovered_genomes = sortList(discovered_genomes)
var/new_genome = input(usr, "Which genome do you want to insert here?") as null|anything in discovered_genomes
if(new_genome == "! Clear !")
manually_placed_genomes[sequence_num][insertpos] = null
else if(new_genome)
manually_placed_genomes[sequence_num][insertpos] = new_genome
discovered_genomes.Remove(new_genome)
if(old_genome)
discovered_genomes.Add(old_genome)
updateDialog()
else if(href_list["reset"])
var/sequence_num = text2num(href_list["sequence_num"])
for(var/curindex = 1, curindex <= 7, curindex++)
var/old_genome = manually_placed_genomes[sequence_num][curindex]
manually_placed_genomes[sequence_num][curindex] = null
if(old_genome)
discovered_genomes.Add(old_genome)
updateDialog()
else if(href_list["wipe"])
var/sequence_num = text2num(href_list["sequence_num"])
var/datum/genesequence/wiped_genesequence = completed_genesequences[sequence_num]
completed_genesequences.Remove(wiped_genesequence)
discovered_genesequences.Add(wiped_genesequence)
discovered_genomes.Add(wiped_genesequence.full_genome_sequence)
discovered_genomes = sortList(discovered_genomes)
updateDialog()
else if(href_list["clone"])
var/sequence_num = text2num(href_list["sequence_num"])
var/datum/genesequence/cloned_genesequence = completed_genesequences[sequence_num]
visible_message("\blue \icon[src] [src] clones a packet of seeds from a reconstituted gene sequence!")
playsound(src.loc, 'sound/effects/screech.ogg', 50, 1, -3)
new cloned_genesequence.spawned_type(src.loc)
else if(href_list["close"])
usr.unset_machine(src)
usr << browse(null, "window=reconstitutor")
else
..()
/obj/machinery/computer/reconstitutor/proc/scan_fossil(var/obj/item/weapon/fossil/scan_fossil)
//see whether we accept these kind of fossils
if(accepted_fossil_types.len && !accepted_fossil_types.Find(scan_fossil.type))
return SCANFOSSIL_RETVAL_WRONGTYPE
//see whether we are going to discover a new sequence, new genome for existing sequence or nothing
var/new_genome_prob = discovered_genesequences.len * 50
if( (new_genome_prob >= 100 || prob(new_genome_prob)) && undiscovered_genomes.len)
//create a new genome for an existing gene sequence
var/newly_discovered_genome = pick(undiscovered_genomes)
undiscovered_genomes -= newly_discovered_genome
discovered_genomes.Add(newly_discovered_genome)
//chance to discover a second genome
if(prob(75))
newly_discovered_genome = pick(undiscovered_genomes)
undiscovered_genomes -= newly_discovered_genome
discovered_genomes.Add(newly_discovered_genome)
//chance to discover a third genome
if(prob(50))
newly_discovered_genome = pick(undiscovered_genomes)
undiscovered_genomes -= newly_discovered_genome
discovered_genomes.Add(newly_discovered_genome)
else if(undiscovered_genesequences.len)
//discover new gene sequence
var/datum/genesequence/newly_discovered_genesequence = pick(undiscovered_genesequences)
undiscovered_genesequences -= newly_discovered_genesequence
discovered_genesequences += newly_discovered_genesequence
//add genomes for new gene sequence to pool of discoverable genomes
undiscovered_genomes.Add(newly_discovered_genesequence.full_genome_sequence)
manually_placed_genomes.Add(null)
manually_placed_genomes[manually_placed_genomes.len] = new/list(7)
else
//there's no point scanning any more fossils, we've already discovered everything
return SCANFOSSIL_RETVAL_NOMOREGENESEQ
return SCANFOSSIL_RETVAL_SUCCESS
#undef SCANFOSSIL_RETVAL_WRONGTYPE
#undef SCANFOSSIL_RETVAL_NOMOREGENESEQ
#undef SCANFOSSIL_RETVAL_SUCCESS
/obj/item/weapon/circuitboard/reconstitutor
name = "Circuit board (Flora Reconstitution Console)"
build_path = "/obj/machinery/computer/reconstitutor"
origin_tech = "programming=2;biotech=4;materials=6"
frame_desc = "Requires 2 Advanced Scanning Module, 1 Nano Manipulator, 1 Matter Bin and 1 Advanced Capacitor."
req_components = list(
"/obj/item/weapon/stock_parts/scanning_module/adv" = 2,
"/obj/item/weapon/stock_parts/manipulator/nano" = 1,
"/obj/item/weapon/stock_parts/matter_bin" = 1,
"/obj/item/weapon/stock_parts/capacitor/adv" = 1)
/obj/item/weapon/circuitboard/reconstitutor/animal
name = "Circuit board (Fauna Reconstitution Console)"
build_path = "/obj/machinery/computer/reconstitutor/animal"
origin_tech = "programming=2;biotech=4;materials=6"
frame_desc = "Requires 2 Advanced Scanning Module, 1 Nano Manipulator, 1 Matter Bin and 1 Advanced Capacitor."
req_components = list(
"/obj/item/weapon/stock_parts/scanning_module/adv" = 2,
"/obj/item/weapon/stock_parts/manipulator/nano" = 1,
"/obj/item/weapon/stock_parts/matter_bin" = 1,
"/obj/item/weapon/stock_parts/capacitor/adv" = 1)

View File

@@ -12,6 +12,7 @@
var/obj/item/weapon/anobattery/inserted_battery
var/obj/machinery/artifact/cur_artifact
var/obj/machinery/artifact_scanpad/owned_scanner = null
var/last_process = 0
/obj/machinery/artifact_harvester/New()
..()
@@ -47,14 +48,14 @@
if(owned_scanner)
if(harvesting)
if(harvesting > 0)
dat += "Please wait. Harvesting in progress ([(inserted_battery.stored_charge/inserted_battery.capacity)*100]%).<br>"
dat += "Please wait. Harvesting in progress ([round((inserted_battery.stored_charge/inserted_battery.capacity)*100)]%).<br>"
else
dat += "Please wait. Energy dump in progress ([(inserted_battery.stored_charge/inserted_battery.capacity)*100]%).<br>"
dat += "Please wait. Energy dump in progress ([round((inserted_battery.stored_charge/inserted_battery.capacity)*100)]%).<br>"
dat += "<A href='?src=\ref[src];stopharvest=1'>Halt early</A><BR>"
else
if(inserted_battery)
dat += "<b>[inserted_battery.name]</b> inserted, charge level: [inserted_battery.stored_charge]/[inserted_battery.capacity] ([(inserted_battery.stored_charge/inserted_battery.capacity)*100]%)<BR>"
dat += "<b>Energy signature ID:</b>[inserted_battery.battery_effect.artifact_id == "" ? "???" : "[inserted_battery.battery_effect.artifact_id]"]<BR>"
dat += "<b>Energy signature ID:</b>[inserted_battery.battery_effect ? (inserted_battery.battery_effect.artifact_id == "" ? "???" : "[inserted_battery.battery_effect.artifact_id]") : "NA"]<BR>"
dat += "<A href='?src=\ref[src];ejectbattery=1'>Eject battery</a><BR>"
dat += "<A href='?src=\ref[src];drainbattery=1'>Drain battery of all charge</a><BR>"
dat += "<A href='?src=\ref[src];harvest=1'>Begin harvesting</a><BR>"
@@ -74,8 +75,9 @@
return
if(harvesting > 0)
//gain a bit of charge
inserted_battery.stored_charge += 0.5
//charge at 33% consumption rate
inserted_battery.stored_charge += (world.time - last_process) / 3
last_process = world.time
//check if we've finished
if(inserted_battery.stored_charge >= inserted_battery.capacity)
@@ -88,14 +90,14 @@
else if(harvesting < 0)
//dump some charge
inserted_battery.stored_charge -= 2
inserted_battery.stored_charge -= (world.time - last_process) / 3
//do the effect
if(inserted_battery.battery_effect)
inserted_battery.battery_effect.process()
//if the effect works by touch, activate it on anyone viewing the console
if(inserted_battery.battery_effect.effect == 0)
if(inserted_battery.battery_effect.effect == EFFECT_TOUCH)
var/list/nearby = viewers(1, src)
for(var/mob/M in nearby)
if(M.machine == src)
@@ -114,79 +116,115 @@
/obj/machinery/artifact_harvester/Topic(href, href_list)
if (href_list["harvest"])
//locate artifact on analysis pad
cur_artifact = null
var/articount = 0
var/obj/machinery/artifact/analysed
for(var/obj/machinery/artifact/A in get_turf(owned_scanner))
analysed = A
articount++
if(!inserted_battery)
src.visible_message("<b>[src]</b> states, \"Cannot harvest. No battery inserted.\"")
var/mundane = 0
for(var/obj/O in get_turf(owned_scanner))
if(O.invisibility)
continue
if(!istype(O, /obj/machinery/artifact) && !istype(O, /obj/machinery/artifact_scanpad))
mundane++
break
for(var/mob/O in get_turf(owned_scanner))
if(O.invisibility)
continue
mundane++
break
else if(inserted_battery.stored_charge >= inserted_battery.capacity)
src.visible_message("<b>[src]</b> states, \"Cannot harvest. battery is full.\"")
if(analysed.being_used)
var/message = "<b>[src]</b> states, \"Cannot harvest. Too much interference.\""
src.visible_message(message)
else if(articount == 1 && !mundane)
cur_artifact = analysed
//there should already be a battery inserted, but this is just in case
if(inserted_battery)
//see if we can clear out an old effect
//delete it when the ids match to account for duplicate ids having different effects
if(inserted_battery.battery_effect && inserted_battery.stored_charge <= 0)
del(inserted_battery.battery_effect)
else
//only charge up
var/matching_id = 0
if(inserted_battery.battery_effect)
matching_id = (inserted_battery.battery_effect.artifact_id == cur_artifact.my_effect.artifact_id)
var/matching_effecttype = 0
if(inserted_battery.battery_effect)
matching_effecttype = (inserted_battery.battery_effect.type == cur_artifact.my_effect.type)
if(!inserted_battery.battery_effect || (matching_id && matching_effecttype))
harvesting = 1
use_power = 2
cur_artifact.anchored = 1
cur_artifact.being_used = 1
icon_state = "incubator_on"
var/message = "<b>[src]</b> states, \"Beginning artifact energy harvesting.\""
src.visible_message(message)
//locate artifact on analysis pad
cur_artifact = null
var/articount = 0
var/obj/machinery/artifact/analysed
for(var/obj/machinery/artifact/A in get_turf(owned_scanner))
analysed = A
articount++
//duplicate the artifact's effect datum
if(!inserted_battery.battery_effect)
var/effecttype = cur_artifact.my_effect.type
var/datum/artifact_effect/E = new effecttype(inserted_battery)
//duplicate it's unique settings
for(var/varname in list("chargelevelmax","artifact_id","effect","effectrange","trigger"))
E.vars[varname] = cur_artifact.my_effect.vars[varname]
//copy the new datum into the battery
inserted_battery.battery_effect = E
inserted_battery.stored_charge = 0
else
var/message = "<b>[src]</b> states, \"Cannot harvest. Incompatible energy signatures detected.\""
src.visible_message(message)
else if(cur_artifact)
var/message = "<b>[src]</b> states, \"Cannot harvest. No battery inserted.\""
if(articount <= 0)
var/message = "<b>[src]</b> states, \"Cannot harvest. No noteworthy energy signature isolated.\""
src.visible_message(message)
else if(articount > 1 || mundane)
var/message = "<b>[src]</b> states, \"Cannot harvest. Error isolating energy signature.\""
src.visible_message(message)
else if(!articount)
var/message = "<b>[src]</b> states, \"Cannot harvest. No noteworthy energy signature isolated.\""
src.visible_message(message)
else if(analysed && analysed.being_used)
src.visible_message("<b>[src]</b> states, \"Cannot harvest. Source already being harvested.\"")
else
var/mundane = 0
for(var/obj/O in get_turf(owned_scanner))
if(O.invisibility)
continue
if(!istype(O, /obj/machinery/artifact) && !istype(O, /obj/machinery/artifact_scanpad))
mundane++
break
for(var/mob/O in get_turf(owned_scanner))
if(O.invisibility)
continue
mundane++
break
if(articount > 1 || mundane)
var/message = "<b>[src]</b> states, \"Cannot harvest. Too many artifacts on the pad.\""
src.visible_message(message)
else
cur_artifact = analysed
//if both effects are active, we can't harvest either
if(cur_artifact.my_effect.activated && cur_artifact.secondary_effect.activated)
src.visible_message("<b>[src]</b> states, \"Cannot harvest. Source is emitting conflicting energy signatures.\"")
else if(!cur_artifact.my_effect.activated && !cur_artifact.secondary_effect.activated)
src.visible_message("<b>[src]</b> states, \"Cannot harvest. No energy emitting from source.\"")
else
//see if we can clear out an old effect
//delete it when the ids match to account for duplicate ids having different effects
if(inserted_battery.battery_effect && inserted_battery.stored_charge <= 0)
del(inserted_battery.battery_effect)
//
var/datum/artifact_effect/source_effect
//if we already have charge in the battery, we can only recharge it from the source artifact
if(inserted_battery.stored_charge > 0)
var/battery_matches_primary_id = 0
if(inserted_battery.battery_effect && inserted_battery.battery_effect.artifact_id == cur_artifact.my_effect.artifact_id)
battery_matches_primary_id = 1
if(battery_matches_primary_id && cur_artifact.my_effect.activated)
//we're good to recharge the primary effect!
source_effect = cur_artifact.my_effect
var/battery_matches_secondary_id = 0
if(inserted_battery.battery_effect && inserted_battery.battery_effect.artifact_id == cur_artifact.secondary_effect.artifact_id)
battery_matches_secondary_id = 1
if(battery_matches_secondary_id && cur_artifact.secondary_effect.activated)
//we're good to recharge the secondary effect!
source_effect = cur_artifact.secondary_effect
if(!source_effect)
src.visible_message("<b>[src]</b> states, \"Cannot harvest. Battery is charged with a different energy signature.\"")
else
//we're good to charge either
if(cur_artifact.my_effect.activated)
//charge the primary effect
source_effect = cur_artifact.my_effect
else if(cur_artifact.secondary_effect.activated)
//charge the secondary effect
source_effect = cur_artifact.secondary_effect
if(source_effect)
harvesting = 1
use_power = 2
cur_artifact.anchored = 1
cur_artifact.being_used = 1
icon_state = "incubator_on"
var/message = "<b>[src]</b> states, \"Beginning energy harvesting.\""
src.visible_message(message)
last_process = world.time
//duplicate the artifact's effect datum
if(!inserted_battery.battery_effect)
var/effecttype = source_effect.type
var/datum/artifact_effect/E = new effecttype(inserted_battery)
//duplicate it's unique settings
for(var/varname in list("chargelevelmax","artifact_id","effect","effectrange","trigger"))
E.vars[varname] = source_effect.vars[varname]
//copy the new datum into the battery
inserted_battery.battery_effect = E
inserted_battery.stored_charge = 0
if (href_list["stopharvest"])
if(harvesting)
@@ -195,7 +233,7 @@
harvesting = 0
cur_artifact.anchored = 0
cur_artifact.being_used = 0
src.visible_message("<b>[name]</b> states, \"Activity interrupted.\"")
src.visible_message("<b>[name]</b> states, \"Energy harvesting interrupted.\"")
icon_state = "incubator"
if (href_list["ejectbattery"])
@@ -207,7 +245,8 @@
if(inserted_battery.battery_effect && inserted_battery.stored_charge > 0)
if(alert("This action will dump all charge, safety gear is recommended before proceeding","Warning","Continue","Cancel"))
if(!inserted_battery.battery_effect.activated)
inserted_battery.battery_effect.ToggleActivate(0)
inserted_battery.battery_effect.ToggleActivate(1)
last_process = world.time
harvesting = -1
use_power = 2
icon_state = "incubator_on"

View File

@@ -285,10 +285,8 @@
data = " - Mundane object (archaic xenos origins)<br>"
var/obj/item/weapon/archaeological_find/A = scanned_item
if(A.speaking_to_players)
data = " - Exhibits properties consistent with sonic reproduction.<br>"
if(A.listening_to_players)
data = " - Exhibits properties similar to audio capture technology.<br>"
if(A.talking_atom)
data = " - Exhibits properties consistent with sonic reproduction and audio capture technologies.<br>"
var/anom_found = 0
if(G)

View File

@@ -0,0 +1,145 @@
/datum/controller/game_controller
var/list/all_animal_genesequences = list()
var/list/all_plant_genesequences = list()
var/list/genome_prefixes = null
var/list/artifact_spawning_turfs = list()
var/list/digsite_spawning_turfs = list()
var/list/spawn_types_animal = list("/mob/living/carbon/slime",\
"/mob/living/simple_animal/hostile/alien",\
"/mob/living/simple_animal/hostile/alien/drone",\
"/mob/living/simple_animal/hostile/alien/sentinel",\
"/mob/living/simple_animal/hostile/giant_spider",\
"/mob/living/simple_animal/hostile/giant_spider/hunter",\
"/mob/living/simple_animal/hostile/giant_spider/nurse",\
"/mob/living/simple_animal/hostile/creature",\
"/mob/living/simple_animal/hostile/samak",\
"/mob/living/simple_animal/hostile/diyaab",\
"/mob/living/simple_animal/hostile/shantak",\
"/mob/living/simple_animal/tindalos",\
"/mob/living/simple_animal/yithian")
var/list/spawn_types_plant = list("/obj/item/seeds/walkingmushroommycelium",\
"/obj/item/seeds/killertomatoseed",\
"/obj/item/seeds/shandseed",
"/obj/item/seeds/mtearseed",
"/obj/item/seeds/thaadra",\
"/obj/item/seeds/telriis",\
"/obj/item/seeds/jurlmah",\
"/obj/item/seeds/amauri",\
"/obj/item/seeds/gelthi",\
"/obj/item/seeds/vale",\
"/obj/item/seeds/surik")
#define XENOARCH_SPAWN_CHANCE 0.5
#define DIGSITESIZE_LOWER 4
#define DIGSITESIZE_UPPER 12
#define ARTIFACTSPAWNNUM_LOWER 6
#define ARTIFACTSPAWNNUM_UPPER 12
datum/controller/game_controller/proc/SetupXenoarch()
//create digsites
for(var/turf/simulated/mineral/M in block(locate(1,1,1), locate(world.maxx, world.maxy, world.maxz)))
if(isnull(M.geologic_data))
M.geologic_data = new/datum/geosample(M)
if(!prob(XENOARCH_SPAWN_CHANCE))
continue
digsite_spawning_turfs.Add(M)
var/digsite = get_random_digsite_type()
var/target_digsite_size = rand(DIGSITESIZE_LOWER, DIGSITESIZE_UPPER)
var/list/processed_turfs = list()
var/list/turfs_to_process = list(M)
while(turfs_to_process.len)
var/turf/simulated/mineral/archeo_turf = pop(turfs_to_process)
if(target_digsite_size > 1)
var/list/viable_adjacent_turfs = orange(1, archeo_turf)
for(var/turf/simulated/mineral/T in orange(1, archeo_turf))
if(T.finds)
continue
if(T in processed_turfs)
continue
viable_adjacent_turfs.Add(T)
for(var/turf/simulated/mineral/T in viable_adjacent_turfs)
if(prob(target_digsite_size/viable_adjacent_turfs.len))
turfs_to_process.Add(T)
target_digsite_size -= 1
if(target_digsite_size <= 0)
break
processed_turfs.Add(archeo_turf)
if(isnull(archeo_turf.finds))
archeo_turf.finds = list()
if(prob(50))
archeo_turf.finds.Add(new /datum/find(digsite, rand(5,95)))
else if(prob(75))
archeo_turf.finds.Add(new /datum/find(digsite, rand(5,45)))
archeo_turf.finds.Add(new /datum/find(digsite, rand(55,95)))
else
archeo_turf.finds.Add(new /datum/find(digsite, rand(5,30)))
archeo_turf.finds.Add(new /datum/find(digsite, rand(35,75)))
archeo_turf.finds.Add(new /datum/find(digsite, rand(75,95)))
//sometimes a find will be close enough to the surface to show
var/datum/find/F = archeo_turf.finds[1]
if(F.excavation_required <= F.view_range)
archeo_turf.archaeo_overlay = "overlay_archaeo[rand(1,3)]"
archeo_turf.overlays += archeo_turf.archaeo_overlay
//have a chance for an artifact to spawn here, but not in animal or plant digsites
if(isnull(M.artifact_find) && digsite != 1 && digsite != 2)
artifact_spawning_turfs.Add(archeo_turf)
//create artifact machinery
var/num_artifacts_spawn = rand(ARTIFACTSPAWNNUM_LOWER, ARTIFACTSPAWNNUM_UPPER)
while(artifact_spawning_turfs.len > num_artifacts_spawn)
pick_n_take(artifact_spawning_turfs)
var/list/artifacts_spawnturf_temp = artifact_spawning_turfs.Copy()
while(artifacts_spawnturf_temp.len > 0)
var/turf/simulated/mineral/artifact_turf = pop(artifacts_spawnturf_temp)
artifact_turf.artifact_find = new()
//make sure we have some prefixes for the gene sequences
if(!genome_prefixes)
genome_prefixes = alphabet_uppercase.Copy()
if(!genome_prefixes.len)
del genome_prefixes
genome_prefixes = alphabet_uppercase.Copy()
//create animal gene sequences
while(spawn_types_animal.len && genome_prefixes.len)
var/datum/genesequence/new_sequence = new/datum/genesequence()
new_sequence.spawned_type_text = pick(spawn_types_animal)
new_sequence.spawned_type = text2path(new_sequence.spawned_type_text)
spawn_types_animal -= new_sequence.spawned_type_text
var/prefixletter = pick(genome_prefixes)
genome_prefixes -= prefixletter
while(new_sequence.full_genome_sequence.len < 7)
new_sequence.full_genome_sequence.Add("[prefixletter][pick(alphabet_uppercase)][pick(alphabet_uppercase)][pick(1,2,3,4,5,6,7,8,9,0)][pick(1,2,3,4,5,6,7,8,9,0)]")
all_animal_genesequences.Add(new_sequence)
//create plant gene sequences
while(spawn_types_plant.len && genome_prefixes.len)
var/datum/genesequence/new_sequence = new/datum/genesequence()
new_sequence.spawned_type = pick(spawn_types_plant)
spawn_types_plant -= new_sequence.spawned_type_text
var/prefixletter = pick(genome_prefixes)
genome_prefixes -= prefixletter
while(new_sequence.full_genome_sequence.len < 7)
new_sequence.full_genome_sequence.Add("[prefixletter][pick(1,2,3,4,5,6,7,8,9,0)][pick(1,2,3,4,5,6,7,8,9,0)][pick(alphabet_uppercase)][pick(alphabet_uppercase)]")
all_plant_genesequences.Add(new_sequence)
#undef XENOARCH_SPAWN_CHANCE
#undef DIGSITESIZE_LOWER
#undef DIGSITESIZE_UPPER
#undef ARTIFACTSPAWNNUM_LOWER
#undef ARTIFACTSPAWNNUM_UPPER

View File

@@ -1,52 +1,3 @@
#define XENOARCH_SPAWN_CHANCE 0.5
#define XENOARCH_SPREAD_CHANCE 15
#define ARTIFACT_SPAWN_CHANCE 20
proc/SetupXenoarch()
for(var/turf/simulated/mineral/M in block(locate(1,1,1), locate(world.maxx, world.maxy, world.maxz)))
if(!M.geologic_data)
M.geologic_data = new/datum/geosample(M)
if(!prob(XENOARCH_SPAWN_CHANCE))
continue
var/digsite = get_random_digsite_type()
var/list/processed_turfs = list()
var/list/turfs_to_process = list(M)
for(var/turf/simulated/mineral/archeo_turf in turfs_to_process)
for(var/turf/simulated/mineral/T in orange(1, archeo_turf))
if(T.finds)
continue
if(T in processed_turfs)
continue
if(prob(XENOARCH_SPREAD_CHANCE))
turfs_to_process.Add(T)
processed_turfs.Add(archeo_turf)
if(!archeo_turf.finds)
archeo_turf.finds = list()
if(prob(50))
archeo_turf.finds.Add(new /datum/find(digsite, rand(5,95)))
else if(prob(75))
archeo_turf.finds.Add(new /datum/find(digsite, rand(5,45)))
archeo_turf.finds.Add(new /datum/find(digsite, rand(55,95)))
else
archeo_turf.finds.Add(new /datum/find(digsite, rand(5,30)))
archeo_turf.finds.Add(new /datum/find(digsite, rand(35,75)))
archeo_turf.finds.Add(new /datum/find(digsite, rand(75,95)))
//sometimes a find will be close enough to the surface to show
var/datum/find/F = archeo_turf.finds[1]
if(F.excavation_required <= F.view_range)
archeo_turf.archaeo_overlay = "overlay_archaeo[rand(1,3)]"
archeo_turf.overlays += archeo_turf.archaeo_overlay
//dont create artifact machinery in animal or plant digsites, or if we already have one
if(!M.artifact_find && digsite != 1 && digsite != 2 && prob(ARTIFACT_SPAWN_CHANCE))
M.artifact_find = new()
artifact_spawn.Add(src)
//---- Noticeboard
@@ -152,6 +103,7 @@ proc/SetupXenoarch()
new /obj/item/weapon/pickaxe(src)
new /obj/item/device/measuring_tape(src)
new /obj/item/weapon/pickaxe/hand(src)
new /obj/item/weapon/storage/bag/fossils(src)
return
//---- Isolation room air alarms

View File

@@ -4,7 +4,7 @@
icon = 'icons/obj/xenoarchaeology.dmi'
icon_state = "anobattery0"
var/datum/artifact_effect/battery_effect
var/capacity = 200
var/capacity = 300
var/stored_charge = 0
var/effect_id = ""
@@ -20,13 +20,15 @@
name = "Anomaly power utilizer"
icon = 'icons/obj/xenoarchaeology.dmi'
icon_state = "anodev"
var/cooldown = 0
var/activated = 0
var/timing = 0
var/time = 50
var/archived_time = 50
var/duration = 0
var/interval = 0
var/time_end = 0
var/last_activation = 0
var/last_process = 0
var/obj/item/weapon/anobattery/inserted_battery
var/turf/archived_loc
var/energy_consumed_on_touch = 100
/obj/item/weapon/anodevice/New()
..()
@@ -47,54 +49,35 @@
return src.interact(user)
/obj/item/weapon/anodevice/interact(var/mob/user)
user.set_machine(src)
var/dat = "<b>Anomalous Materials Energy Utiliser</b><br>"
if(inserted_battery)
if(cooldown)
dat += "Cooldown in progress, please wait.<br>"
else if(activated)
if(timing)
dat += "Device active.<br>"
else
dat += "Device active in timed mode.<br>"
if(activated)
dat += "Device active.<br>"
dat += "[inserted_battery] inserted, anomaly ID: [inserted_battery.battery_effect.artifact_id ? inserted_battery.battery_effect.artifact_id : "NA"]<BR>"
dat += "<b>Total Power:</b> [inserted_battery.stored_charge]/[inserted_battery.capacity]<BR><BR>"
dat += "<b>Timed activation:</b> <A href='?src=\ref[src];neg_changetime_max=-100'>--</a> <A href='?src=\ref[src];neg_changetime=-10'>-</a> [time >= 1000 ? "[time/10]" : time >= 100 ? " [time/10]" : " [time/10]" ] <A href='?src=\ref[src];changetime=10'>+</a> <A href='?src=\ref[src];changetime_max=100'>++</a><BR>"
if(cooldown)
dat += "<font color=red>Cooldown in progress.</font><BR>"
dat += "<br>"
else if(!activated)
dat += "<A href='?src=\ref[src];startup=1'>Start</a><BR>"
dat += "<A href='?src=\ref[src];startup=1;starttimer=1'>Start in timed mode</a><BR>"
dat += "<b>Charge:</b> [inserted_battery.stored_charge] / [inserted_battery.capacity]<BR>"
dat += "<b>Time left activated:</b> [round(max((time_end - last_process) / 10, 0))]<BR>"
if(activated)
dat += "<a href='?src=\ref[src];shutdown=1'>Shutdown</a><br>"
else
dat += "<a href='?src=\ref[src];shutdown=1'>Shutdown emission</a><br>"
dat += "<br>"
dat += "<A href='?src=\ref[src];startup=1'>Start</a><BR>"
dat += "<BR>"
dat += "<b>Activate duration (sec):</b> <A href='?src=\ref[src];changetime=-100;duration=1'>--</a> <A href='?src=\ref[src];changetime=-10;duration=1'>-</a> [duration/10] <A href='?src=\ref[src];changetime=10;duration=1'>+</a> <A href='?src=\ref[src];changetime=100;duration=1'>++</a><BR>"
dat += "<b>Activate interval (sec):</b> <A href='?src=\ref[src];changetime=-100;interval=1'>--</a> <A href='?src=\ref[src];changetime=-10;interval=1'>-</a> [interval/10] <A href='?src=\ref[src];changetime=10;interval=1'>+</a> <A href='?src=\ref[src];changetime=100;interval=1'>++</a><BR>"
dat += "<br>"
dat += "<A href='?src=\ref[src];ejectbattery=1'>Eject battery</a><BR>"
else
dat += "Please insert battery<br>"
dat += "<br>"
dat += "<br>"
dat += "<br>"
dat += "<br>"
dat += "<br>"
dat += "<br>"
dat += "<hr>"
dat += "<a href='?src=\ref[src]'>Refresh</a> <a href='?src=\ref[src];close=1'>Close</a>"
dat += "<a href='?src=\ref[src];refresh=1'>Refresh</a> <a href='?src=\ref[src];close=1'>Close</a>"
user << browse(dat, "window=anodevice;size=400x500")
onclose(user, "anodevice")
/obj/item/weapon/anodevice/process()
if(cooldown > 0)
cooldown -= 1
if(cooldown <= 0)
cooldown = 0
src.visible_message("\blue \icon[src] [src] chimes.", "\blue \icon[src] You hear something chime.")
else if(activated)
if(activated)
if(inserted_battery && inserted_battery.battery_effect)
//make sure the effect is active
if(!inserted_battery.battery_effect.activated)
@@ -106,71 +89,83 @@
archived_loc = T
inserted_battery.battery_effect.UpdateMove()
//process the effect
inserted_battery.battery_effect.process()
//if someone is holding the device, do the effect on them
if(inserted_battery.battery_effect.effect == 0 && ismob(src.loc))
inserted_battery.battery_effect.DoEffectTouch(src.loc)
var/mob/holder
if(ismob(src.loc))
holder = src.loc
//handle charge
inserted_battery.stored_charge -= 1
if(inserted_battery.stored_charge <= 0)
shutdown_emission()
if(world.time - last_activation > interval)
if(inserted_battery.battery_effect.effect == EFFECT_TOUCH)
if(interval > 0)
//apply the touch effect to the holder
if(holder)
holder << "the \icon[src] [src] held by [holder] shudders in your grasp."
else
src.loc.visible_message("the \icon[src] [src] shudders.")
inserted_battery.battery_effect.DoEffectTouch(holder)
//handle timed mode
if(timing)
time -= 1
if(time <= 0)
shutdown_emission()
//consume power
inserted_battery.stored_charge -= energy_consumed_on_touch
else
//consume power equal to time passed
inserted_battery.stored_charge -= world.time - last_process
else if(inserted_battery.battery_effect.effect == EFFECT_PULSE)
inserted_battery.battery_effect.chargelevel = inserted_battery.battery_effect.chargelevelmax
//consume power relative to the time the artifact takes to charge and the effect range
inserted_battery.stored_charge -= inserted_battery.battery_effect.effectrange * inserted_battery.battery_effect.effectrange * inserted_battery.battery_effect.chargelevelmax
else
//consume power equal to time passed
inserted_battery.stored_charge -= world.time - last_process
last_activation = world.time
//process the effect
inserted_battery.battery_effect.process()
//work out if we need to shutdown
if(inserted_battery.stored_charge <= 0)
src.loc.visible_message("\blue \icon[src] [src] buzzes.", "\blue \icon[src] You hear something buzz.")
shutdown_emission()
else if(world.time > time_end)
src.loc.visible_message("\blue \icon[src] [src] chimes.", "\blue \icon[src] You hear something chime.")
shutdown_emission()
else
shutdown()
src.visible_message("\blue \icon[src] [src] buzzes.", "\blue \icon[src] You hear something buzz.")
shutdown_emission()
last_process = world.time
/obj/item/weapon/anodevice/proc/shutdown_emission()
if(activated)
activated = 0
timing = 0
src.visible_message("\blue \icon[src] [src] buzzes.", "\icon[src]\blue You hear something buzz.")
cooldown = archived_time / 2
if(inserted_battery.battery_effect.activated)
inserted_battery.battery_effect.ToggleActivate(1)
/obj/item/weapon/anodevice/Topic(href, href_list)
if(href_list["neg_changetime_max"])
time += -100
if(time > inserted_battery.capacity)
time = inserted_battery.capacity
else if (time < 0)
time = 0
if(href_list["neg_changetime"])
time += -10
if(time > inserted_battery.capacity)
time = inserted_battery.capacity
else if (time < 0)
time = 0
if(href_list["changetime"])
time += 10
if(time > inserted_battery.capacity)
time = inserted_battery.capacity
else if (time < 0)
time = 0
if(href_list["changetime_max"])
time += 100
if(time > inserted_battery.capacity)
time = inserted_battery.capacity
else if (time < 0)
time = 0
var/timedif = text2num(href_list["changetime"])
if(href_list["duration"])
duration += timedif
//max 30 sec duration
duration = min(max(duration, 0), 300)
if(activated)
time_end += timedif
else if(href_list["interval"])
interval += timedif
//max 10 sec interval
interval = min(max(interval, 0), 100)
if(href_list["startup"])
activated = 1
src.visible_message("\blue \icon[src] [src] whirrs.", "\icon[src]\blue You hear something whirr.")
if(!inserted_battery.battery_effect.activated)
inserted_battery.battery_effect.ToggleActivate(1)
time_end = world.time + duration
if(href_list["shutdown"])
activated = 0
if(href_list["starttimer"])
timing = 1
archived_time = time
if(href_list["ejectbattery"])
shutdown_emission()
inserted_battery.loc = get_turf(src)
@@ -178,10 +173,10 @@
UpdateSprite()
if(href_list["close"])
usr << browse(null, "window=anodevice")
usr.unset_machine(src)
else if(ismob(src.loc))
var/mob/M = src.loc
src.interact(M)
..()
updateDialog()
/obj/item/weapon/anodevice/proc/UpdateSprite()
if(!inserted_battery)
@@ -194,3 +189,23 @@
/obj/item/weapon/anodevice/Del()
processing_objects.Remove(src)
..()
/obj/item/weapon/anodevice/attack(mob/living/M as mob, mob/living/user as mob, def_zone)
if (!istype(M))
return
if(activated && inserted_battery.battery_effect.effect == EFFECT_TOUCH && !isnull(inserted_battery))
inserted_battery.battery_effect.DoEffectTouch(M)
inserted_battery.stored_charge -= energy_consumed_on_touch
user.visible_message("\blue [user] taps [M] with [src], and it shudders on contact.")
else
user.visible_message("\blue [user] taps [M] with [src], but nothing happens.")
//admin logging
user.lastattacked = M
M.lastattacker = user
if(inserted_battery.battery_effect)
user.attack_log += "\[[time_stamp()]\]<font color='red'> Tapped [M.name] ([M.ckey]) with [name] (EFFECT: [inserted_battery.battery_effect.effecttype])</font>"
M.attack_log += "\[[time_stamp()]\]<font color='orange'> Tapped by [user.name] ([user.ckey]) with [name] (EFFECT: [inserted_battery.battery_effect.effecttype])</font>"
msg_admin_attack("[key_name(user)] tapped [key_name(M)] with [name] (EFFECT: [inserted_battery.battery_effect.effecttype])" )

View File

@@ -20,7 +20,7 @@
icon_state = "cespace_suit"
item_state = "cespace_suit"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 100)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit)
/obj/item/clothing/head/helmet/space/anomaly
name = "Excavation hood"

View File

@@ -22,3 +22,15 @@
w_class = 2
//todo: dig site tape
/obj/item/weapon/storage/bag/fossils
name = "Fossil Satchel"
desc = "Transports delicate fossils in suspension so they don't break during transit."
icon = 'icons/obj/mining.dmi'
icon_state = "satchel"
slot_flags = SLOT_BELT | SLOT_POCKET
w_class = 3
storage_slots = 50
max_combined_w_class = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * ore.w_class
max_w_class = 3
can_hold = list("/obj/item/weapon/fossil")

View File

@@ -44,6 +44,10 @@
var/emergency_alert = "CRYSTAL DELAMINATION IMMINENT."
var/explosion_point = 1000
l_color = "#8A8A00"
var/warning_color = "#B8B800"
var/emergency_color = "#D9D900"
var/grav_pulling = 0
var/pull_radius = 14
@@ -99,6 +103,13 @@
del src
return
//Changes color and luminosity of the light to these values if they were not already set
/obj/machinery/power/supermatter/proc/shift_light(var/lum, var/clr)
if(l_color != clr)
l_color = clr
if(luminosity != lum)
SetLuminosity(lum)
/obj/machinery/power/supermatter/process()
var/turf/L = loc
@@ -109,12 +120,15 @@
if(!istype(L)) //We are in a crate or somewhere that isn't turf, if we return to turf resume processing but for now.
return //Yeah just stop.
if(damage > warning_point) // while the core is still damaged and it's still worth noting its status
shift_light(5, warning_color)
if((world.timeofday - lastwarning) / 10 >= WARNING_DELAY)
var/stability = num2text(round((damage / explosion_point) * 100))
if(damage > emergency_point)
shift_light(7, emergency_color)
radio.autosay(addtext(emergency_alert, " Instability: ",stability,"%"), "Supermatter Monitor")
lastwarning = world.timeofday
@@ -135,7 +149,8 @@
mob.apply_effect(rads, IRRADIATE)
explode()
else
shift_light(4,initial(l_color))
if(grav_pulling)
supermatter_pull()

View File

@@ -8,6 +8,8 @@
can_infect = 1
blood_level = 1
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return 0
if (target_zone != "groin")
return 0
var/datum/organ/external/groin = target.get_organ("groin")

View File

@@ -15,6 +15,8 @@
max_duration = 60
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return 0
var/datum/organ/external/affected = target.get_organ(target_zone)
return affected.open == 2 && affected.stage == 0
@@ -47,6 +49,8 @@
max_duration = 70
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return 0
var/datum/organ/external/affected = target.get_organ(target_zone)
return affected.name != "head" && affected.open == 2 && affected.stage == 1
@@ -84,6 +88,8 @@
max_duration = 70
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return 0
var/datum/organ/external/affected = target.get_organ(target_zone)
return affected.name == "head" && affected.open == 2 && affected.stage == 1
@@ -118,6 +124,8 @@
max_duration = 60
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return 0
var/datum/organ/external/affected = target.get_organ(target_zone)
return affected.open == 2 && affected.stage == 2

View File

@@ -35,8 +35,9 @@
max_duration = 110
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
return ..() && affected.open == 0 && target_zone != "mouth"
if(..())
var/datum/organ/external/affected = target.get_organ(target_zone)
return affected.open == 0 && target_zone != "mouth"
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
@@ -74,8 +75,9 @@
max_duration = 120
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
return ..() && affected.open == 0 && target_zone != "mouth"
if(..())
var/datum/organ/external/affected = target.get_organ(target_zone)
return affected.open == 0 && target_zone != "mouth"
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
@@ -114,10 +116,9 @@
max_duration = 110
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(isslime(target))
return 0
var/datum/organ/external/affected = target.get_organ(target_zone)
return ..() && affected.open == 0 && target_zone != "mouth"
if(..())
var/datum/organ/external/affected = target.get_organ(target_zone)
return affected.open == 0 && target_zone != "mouth"
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
@@ -153,8 +154,9 @@
max_duration = 60
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
return ..() && affected.open && (affected.status & ORGAN_BLEEDING)
if(..())
var/datum/organ/external/affected = target.get_organ(target_zone)
return affected.open && (affected.status & ORGAN_BLEEDING)
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
@@ -187,8 +189,9 @@
max_duration = 40
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
return ..() && affected.open == 1 && !(affected.status & ORGAN_BLEEDING)
if(..())
var/datum/organ/external/affected = target.get_organ(target_zone)
return affected.open == 1 && !(affected.status & ORGAN_BLEEDING)
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
@@ -242,8 +245,9 @@
max_duration = 100
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
return ..() && affected.open && target_zone != "mouth"
if(..())
var/datum/organ/external/affected = target.get_organ(target_zone)
return affected.open && target_zone != "mouth"
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)

View File

@@ -28,8 +28,9 @@
max_duration = 100
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
return ..() && !(affected.status & ORGAN_CUT_AWAY)
if(..())
var/datum/organ/external/affected = target.get_organ(target_zone)
return !(affected.status & ORGAN_CUT_AWAY)
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts peeling back tattered flesh where [target]'s head used to be with \the [tool].", \
@@ -61,8 +62,9 @@
max_duration = 100
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
return ..() && affected.status & ORGAN_CUT_AWAY && affected.open < 3 && !(affected.status & ORGAN_ATTACHABLE)
if(..())
var/datum/organ/external/affected = target.get_organ(target_zone)
return affected.status & ORGAN_CUT_AWAY && affected.open < 3 && !(affected.status & ORGAN_ATTACHABLE)
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
@@ -94,8 +96,9 @@
max_duration = 100
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
return ..() && affected.open == 3
if(..())
var/datum/organ/external/affected = target.get_organ(target_zone)
return affected.open == 3
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] is stapling and suturing flesh into place in [target]'s esophagal and vocal region with \the [tool].", \
@@ -128,8 +131,9 @@
max_duration = 70
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
return ..() && affected.open == 4
if(..())
var/datum/organ/external/affected = target.get_organ(target_zone)
return affected.open == 4
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts adjusting area around [target]'s neck with \the [tool].", \
@@ -162,8 +166,9 @@
max_duration = 100
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/head = target.get_organ(target_zone)
return ..() && head.status & ORGAN_ATTACHABLE
if(..())
var/datum/organ/external/head = target.get_organ(target_zone)
return head.status & ORGAN_ATTACHABLE
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts attaching [tool] to [target]'s reshaped neck.", \

View File

@@ -7,6 +7,8 @@
/datum/surgery_step/cavity
priority = 1
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!hasorgans(target))
return 0
var/datum/organ/external/affected = target.get_organ(target_zone)
return affected.open == 2 && !(affected.status & ORGAN_BLEEDING) && (target_zone != "chest" || target.op_stage.ribcage == 2)
@@ -41,8 +43,9 @@
max_duration = 80
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
return ..() && !affected.cavity && !affected.hidden
if(..())
var/datum/organ/external/affected = target.get_organ(target_zone)
return !affected.cavity && !affected.hidden
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
@@ -76,8 +79,9 @@
max_duration = 80
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
return ..() && affected.cavity
if(..())
var/datum/organ/external/affected = target.get_organ(target_zone)
return affected.cavity
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
@@ -106,11 +110,9 @@
max_duration = 100
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(isslime(target))
return 0
var/datum/organ/external/affected = target.get_organ(target_zone)
var/can_fit = !affected.hidden && affected.cavity && tool.w_class <= get_max_wclass(affected)
return ..() && can_fit
if(..())
var/datum/organ/external/affected = target.get_organ(target_zone)
return !affected.hidden && affected.cavity && tool.w_class <= get_max_wclass(affected)
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
@@ -185,7 +187,7 @@
affected.implants -= obj
target.hud_updateflag |= 1 << IMPLOYAL_HUD
//Handle possessive brain borers.
if(istype(obj,/mob/living/simple_animal/borer))
var/mob/living/simple_animal/borer/worm = obj

View File

@@ -17,6 +17,9 @@
max_duration = 90
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!hasorgans(target))
return 0
var/datum/organ/external/affected = target.get_organ(target_zone)
var/internal_bleeding = 0

View File

@@ -19,7 +19,7 @@
max_duration = 70
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!istype(target))
if (!hasorgans(target))
return
var/datum/organ/external/affected = target.get_organ(target_zone)
return ..() && target.op_stage.ribcage == 0 && affected.open >= 2
@@ -197,6 +197,9 @@
max_duration = 90
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!hasorgans(target))
return 0
var/is_chest_organ_damaged = 0
var/datum/organ/external/chest/chest = target.get_organ("chest")
for(var/datum/organ/internal/I in chest.internal_organs) if(I.damage > 0)
@@ -278,6 +281,9 @@
max_duration = 90
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!hasorgans(target))
return 0
var/is_chest_organ_damaged = 0
var/datum/organ/internal/heart/heart = target.internal_organs["heart"]
var/datum/organ/external/chest/chest = target.get_organ("chest")

View File

@@ -30,8 +30,9 @@
max_duration = 100
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
return ..() && !(affected.status & ORGAN_CUT_AWAY)
if(..())
var/datum/organ/external/affected = target.get_organ(target_zone)
return !(affected.status & ORGAN_CUT_AWAY)
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
@@ -64,8 +65,9 @@
max_duration = 100
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
return ..() && affected.status & ORGAN_CUT_AWAY && affected.open < 3 && !(affected.status & ORGAN_ATTACHABLE)
if(..())
var/datum/organ/external/affected = target.get_organ(target_zone)
return affected.status & ORGAN_CUT_AWAY && affected.open < 3 && !(affected.status & ORGAN_ATTACHABLE)
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
@@ -100,8 +102,9 @@
max_duration = 70
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
return ..() && affected.open == 3
if(..())
var/datum/organ/external/affected = target.get_organ(target_zone)
return affected.open == 3
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
@@ -134,12 +137,13 @@
max_duration = 100
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/robot_parts/p = tool
if (p.part)
if (!(target_zone in p.part))
return 0
var/datum/organ/external/affected = target.get_organ(target_zone)
return ..() && affected.status & ORGAN_ATTACHABLE
if(..())
var/obj/item/robot_parts/p = tool
if (p.part)
if (!(target_zone in p.part))
return 0
var/datum/organ/external/affected = target.get_organ(target_zone)
return affected.status & ORGAN_ATTACHABLE
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)

View File

@@ -1,18 +1,27 @@
/obj/vehicle/train/cargo/engine
name = "cargo train tug"
desc = "A ridable electric car designed for pulling cargo trolleys."
icon = 'icons/obj/aibots.dmi'
icon_state = "mulebot1" //mulebot icons until I get some proper icons
on = 1
on = 0
powered = 1
locked = 0
standing_mob = 1
load_item_visible = 1
load_offset_x = 0
load_offset_y = 9
var/car_limit = 3 //how many cars an engine can pull before performance degrades
var/lead_engine = 1 //if the engine is the lead engine - set automatically
active_engines = 1
var/obj/item/weapon/key/cargo_train/key
/obj/item/weapon/key/cargo_train
name = "key"
desc = "A keyring with a small steel key, and a yellow fob reading \"Choo Choo!\"."
icon = 'icons/obj/vehicles.dmi'
icon_state = "train_keys"
w_class = 1
/obj/vehicle/train/cargo/trolley
name = "cargo train trolley"
@@ -22,6 +31,7 @@
passenger_allowed = 0
locked = 0
standing_mob = 1
load_item_visible = 1
load_offset_x = 0
load_offset_y = 9
@@ -33,17 +43,16 @@
..()
cell = new /obj/item/weapon/cell/high
verbs -= /atom/movable/verb/pull
/obj/vehicle/train/cargo/engine/initialize()
..()
key = new()
/obj/vehicle/train/cargo/engine/Move()
if(on && cell.charge < power_use)
turn_off()
update_stats()
if(load && lead_engine)
load << "The drive motor briefly whines, then crawls to a stop."
if(lead_engine && !on)
if(load && is_train_head())
load << "The drive motor briefly whines, then drones to a stop."
if(is_train_head() && !on)
return 0
return ..()
@@ -55,6 +64,16 @@
else
..()
/obj/vehicle/train/cargo/engine/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/key/cargo_train))
if(!key)
user.drop_item()
key = W
W.loc = src
verbs += /obj/vehicle/train/cargo/engine/verb/remove_key
return
..()
/obj/vehicle/train/cargo/update_icon()
if(open)
icon_state = "mulebot-hatch"
@@ -92,6 +111,13 @@
//-------------------------------------------
// Train procs
//-------------------------------------------
/obj/vehicle/train/cargo/engine/turn_on()
if(!key)
return
else
..()
update_stats()
/obj/vehicle/train/cargo/RunOver(var/mob/living/carbon/human/H)
var/list/parts = list("head", "chest", "l_leg", "r_leg", "l_arm", "r_arm")
@@ -106,7 +132,7 @@
/obj/vehicle/train/cargo/engine/RunOver(var/mob/living/carbon/human/H)
..()
if(lead_engine && istype(load, /mob/living/carbon/human))
if(is_train_head() && istype(load, /mob/living/carbon/human))
var/mob/living/carbon/human/D = load
D << "\red \b You ran over [H]!"
visible_message("<B>\red \The [src] ran over [H]!</B>")
@@ -119,44 +145,11 @@
//-------------------------------------------
// Interaction procs
//-------------------------------------------
/obj/vehicle/train/cargo/trolley/verb/rotate()
set name = "Rotate"
set category = "Object"
set src in view(1)
if(anchored)
usr << "You cannot turn the trolley while it is latched onto a train."
return
var/cur_dir = null
switch(dir)
if(NORTH)
cur_dir = "North"
if(SOUTH)
cur_dir = "South"
if(EAST)
cur_dir = "East"
if(WEST)
cur_dir = "West"
var/new_dir = input("Select a new direction:", "Rotate", cur_dir) in list("North", "South", "East", "West")
switch(new_dir)
if("North")
dir = NORTH
if("South")
dir = SOUTH
if("East")
dir = EAST
if("West")
dir = WEST
/obj/vehicle/train/cargo/engine/relaymove(mob/user, direction)
if(user != load)
return 0
if(lead_engine)
if(is_train_head())
if(direction == reverse_direction(dir))
return 0
if(Move(get_step(src, direction)))
@@ -165,70 +158,86 @@
else
return ..()
/obj/vehicle/train/cargo/engine/examine()
..()
if(!istype(usr, /mob/living/carbon/human))
return
if(get_dist(usr,src) <= 1)
usr << "The power light is [on ? "on" : "off"].\nThere are[key ? "" : " no"] keys in the ignition."
/obj/vehicle/train/cargo/engine/verb/check_power()
set name = "Check power level"
set category = "Object"
set src in view(1)
if(!istype(usr, /mob/living/carbon/human))
return
if(!cell)
usr << "There is no power cell installed in [src]."
return
usr << "The power meter reads [round(cell.percent(), 0.01)]%"
/obj/vehicle/train/cargo/engine/verb/start_engine()
set name = "Start engine"
set category = "Object"
set src in view(1)
if(!istype(usr, /mob/living/carbon/human))
return
if(on)
usr << "The engine is already running."
return
if(turn_on())
usr << "You start [src]."
turn_on()
if (on)
usr << "You start [src]'s engine."
else
if(cell.charge < power_use)
usr << "[src] is out of power."
else
usr << "[src] won't start."
usr << "[src]'s engine won't start."
//-------------------------------------------
// Latching/unlatching procs
//-------------------------------------------
/obj/vehicle/train/cargo/trolley/latch(var/obj/vehicle/train/T)
if(..())
//if this is a trolley, and is now part of a train, anchor it so it cant be pushed around
if(lead)
anchored = 1
lead.anchored = 1
if(tow)
anchored = 1
tow.anchored = 1
return 1
else
return 0
/obj/vehicle/train/cargo/engine/verb/stop_engine()
set name = "Stop engine"
set category = "Object"
set src in view(1)
if(!istype(usr, /mob/living/carbon/human))
return
if(!on)
usr << "The engine is already stopped."
return
/obj/vehicle/train/cargo/trolley/unlatch()
if(..())
//if this carraige isn't part of a train anymore; unanchor it so it can be pushed around
if(!tow && !lead)
anchored = 0
return 1
else
return 0
turn_off()
if (!on)
usr << "You stop [src]'s engine."
/obj/vehicle/train/cargo/engine/verb/remove_key()
set name = "Remove key"
set category = "Object"
set src in view(1)
/obj/vehicle/train/cargo/engine/latch(var/obj/vehicle/train/T)
if(..())
//check if this is not the lead engine
if(lead)
lead_engine = 0
if(tow)
tow.anchored = 1
return 1
else
return 0
if(!istype(usr, /mob/living/carbon/human))
return
if(!key || (load && load != usr))
return
if(on)
turn_off()
/obj/vehicle/train/cargo/engine/unlatch()
if(..())
//check if this is now the lead engine
if(!lead)
lead_engine = 1
return 1
else
return 0
key.loc = usr.loc
if(!usr.get_active_hand())
usr.put_in_hands(key)
key = null
verbs -= /obj/vehicle/train/cargo/engine/verb/remove_key
//-------------------------------------------
// Loading/unloading procs
@@ -262,13 +271,23 @@
/obj/vehicle/train/cargo/engine/update_train_stats()
..()
speed_calc()
update_move_delay()
if(!lead) //check if this is the lead engine
lead_engine = 1
/obj/vehicle/train/cargo/trolley/update_train_stats()
..()
if(!lead && !tow)
anchored = 0
if(verbs.Find(/atom/movable/verb/pull))
return
else
verbs += /atom/movable/verb/pull
else
anchored = 1
verbs -= /atom/movable/verb/pull
/obj/vehicle/train/cargo/engine/proc/speed_calc()
if(!lead_engine)
/obj/vehicle/train/cargo/engine/proc/update_move_delay()
if(!is_train_head() || !on)
move_delay = initial(move_delay) //so that engines that have been turned off don't lag behind
else
move_delay = max(0, (-car_limit * active_engines) + train_length - active_engines) //limits base overweight so you cant overspeed trains

View File

@@ -56,6 +56,7 @@
msg_admin_attack("[D.name] ([D.ckey]) hit [M.name] ([M.ckey]) with [src]. (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[src.x];Y=[src.y];Z=[src.z]'>JMP</a>)")
//-------------------------------------------
// Interaction procs
//-------------------------------------------
@@ -66,8 +67,9 @@
return 0
if(user != load)
if(user in src) //for handling players stuck in src
unload(user, direction, 1)
if(user in src) //for handling players stuck in src - this shouldn't happen - but just in case it does
user.loc = T
contents -= user
return 1
return 0
@@ -80,23 +82,19 @@
/obj/vehicle/train/MouseDrop_T(var/atom/movable/C, mob/user as mob)
if(!usr.canmove || usr.stat || usr.restrained() || !Adjacent(usr) || !user.Adjacent(C))
return
if(istype(C,/obj/vehicle/train))
if(latch(C))
user << "\blue You successfully connect the [C] to [src]."
else
user << "\red You were unable to connect the [C] to [src]."
return
if(!load(C))
user << "\red You were unable to load [C] on [src]."
latch(C, user)
else
if(!load(C))
user << "\red You were unable to load [C] on [src]."
/obj/vehicle/train/attack_hand(mob/user as mob)
if(!user.canmove || user.stat || user.restrained() || !Adjacent(user))
if(user.stat || user.restrained() || !Adjacent(user))
return 0
if(user != load && (user in src))
unload(user, null, 1) //for handling players stuck in src
user.loc = loc //for handling players stuck in src
contents -= user
else if(load)
unload(user) //unload if loaded
else if(!load)
@@ -106,74 +104,78 @@
/obj/vehicle/train/verb/unlatch_v()
set name = "Unlatch"
set desc = "Unhitches this train from the one in front of it."
set category = "Object"
set src in view(1)
if(!istype(usr, /mob/living/carbon/human))
return
if(!usr.canmove || usr.stat || usr.restrained() || !Adjacent(usr))
return
if(unlatch())
usr << "\blue You unlatch [src]."
else
usr << "\red [src] is already unlatched."
unattach(usr)
//-------------------------------------------
// Latching/unlatching procs
//-------------------------------------------
/obj/vehicle/train/proc/latch(var/obj/vehicle/train/T)
//attempts to attach src as a follower of the train T
/obj/vehicle/train/proc/attach_to(obj/vehicle/train/T, mob/user)
if (get_dist(src, T) > 1)
user << "\red [src] is too far away from [T] to hitch them together."
return
if (lead)
user << "\red [src] is already hitched to something."
return
if (T.tow)
user << "\red [T] is already towing something."
return
//latch with src as the follower
lead = T
T.tow = src
dir = lead.dir
if(user)
user << "\blue You hitch [src] to [T]."
update_stats()
//detaches the train from whatever is towing it
/obj/vehicle/train/proc/unattach(mob/user)
if (!lead)
user << "\red [src] is not hitched to anything."
return
lead.tow = null
lead.update_stats()
user << "\blue You unhitch [src] from [lead]."
lead = null
update_stats()
/obj/vehicle/train/proc/latch(obj/vehicle/train/T, mob/user)
if(!istype(T) || !Adjacent(T))
return 0
/* --- commented out until we get directional sprites ---
if(dir != T.dir) //cars need to be inline to latch
var/T_dir = get_dir(src, T) //figure out where T is wrt src
if(dir == T_dir) //if car is ahead
src.attach_to(T, user)
else if(reverse_direction(dir) == T_dir) //else if car is behind
T.attach_to(src, user)
//returns 1 if this is the lead car of the train
/obj/vehicle/train/proc/is_train_head()
if (lead)
return 0
*/
var/T_dir = get_dir(src, T)
if(dir & T_dir) //if car is ahead
if(!lead && !T.tow)
lead = T
T.tow = src
else
return 0
else if(reverse_direction(dir) & T_dir) //else if car is behind
if(!tow && !T.lead)
tow = T
T.lead = src
else
return 0
else
return 0
update_stats()
return 1
/obj/vehicle/train/proc/unlatch(var/obj/vehicle/train/T)
if(!lead && !tow)
return 0
if(T)
if(T == tow)
tow = null
else if(T == lead)
lead = null
else
if(tow)
tow.unlatch(src)
tow = null
if(lead)
lead.unlatch(src)
lead = null
update_stats()
return 1
//-------------------------------------------------------
// Stat update procs
//
@@ -182,10 +184,10 @@
// size of the train, to limit super long trains.
//-------------------------------------------------------
/obj/vehicle/train/update_stats()
if(!tow)
update_train_stats()
if(tow)
return tow.update_stats() //take us to the very end
else
return tow.update_stats()
update_train_stats() //we're at the end
/obj/vehicle/train/proc/update_train_stats()
if(powered && on)
@@ -195,10 +197,10 @@
train_length = 1
if(tow)
if(istype(tow))
active_engines += tow.active_engines
train_length += tow.train_length
//update the next section of train ahead of us
if(lead)
if(istype(lead))
lead.update_train_stats()

View File

@@ -1,7 +1,7 @@
/obj/vehicle
name = "vehicle"
icon = 'icons/obj/vehicles.dmi'
layer = MOB_LAYER
layer = MOB_LAYER + 0.1 //so it sits above objects including mobs
density = 1
anchored = 1
animate_movement=1
@@ -23,6 +23,7 @@
var/obj/item/weapon/cell/cell
var/power_use = 5 //set this to adjust the amount of power the vehicle uses per move
var/standing_mob = 0 //if a mob loaded on the vehicle should be standing
var/atom/movable/load //all vehicles can take a load, since they should all be a least drivable
var/load_item_visible = 1 //set if the loaded item should be overlayed on the vehicle sprite
var/load_offset_x = 0 //pixel_x offset for item overlay
@@ -36,7 +37,7 @@
//spawn the cell you want in each vehicle
/obj/vehicle/Move()
if(world.timeofday > l_move_time + move_delay)
if(world.time > l_move_time + move_delay)
if(on && powered && cell.charge < power_use)
turn_off()
@@ -46,6 +47,10 @@
if(on && powered)
cell.use(power_use)
anchored = init_anc
if(load)
load.loc = loc
load.dir = dir
return 1
else
@@ -262,49 +267,28 @@
crate.close()
C.loc = loc
sleep(2)
if(C.loc != loc) //To prevent you from going onto more than one train.
return 0
C.loc = src
C.dir = dir
C.anchored = 1
load = C
if(load_item_visible)
C.pixel_x += load_offset_x
C.pixel_y += load_offset_y
C.layer = layer
overlays += C
//we can set these back now since we have already cloned the icon into the overlay
C.pixel_x = initial(C.pixel_x)
C.pixel_y = initial(C.pixel_y)
C.layer = initial(C.layer)
C.layer = layer + 0.1 //so it sits above the vehicle
if(ismob(C))
var/mob/M = C
if(M.client)
M.client.perspective = EYE_PERSPECTIVE
M.client.eye = src
M.buckled = src
M.update_canmove()
return 1
/obj/vehicle/proc/unload(var/mob/user, var/direction, var/exception = 0)
/obj/vehicle/proc/unload(var/mob/user, var/direction)
if(!load)
// in case non-load items end up in contents, dump everything else too
for(var/atom/movable/AM in src)
AM.loc = get_turf(src)
AM.pixel_x = initial(AM.pixel_x)
AM.pixel_y = initial(AM.pixel_y)
AM.layer = initial(AM.layer)
if(ismob(AM))
var/mob/M = AM
if(M.client)
M.client.perspective = MOB_PERSPECTIVE
M.client.eye = src
return 0
return
var/turf/dest = null
//find a turf to unload to
@@ -332,42 +316,21 @@
return 0
if(exception) //for handling any players that end up in src.contents that are trying to climb off
user.loc = dest
user.pixel_x = initial(user.pixel_x)
user.pixel_y = initial(user.pixel_y)
user.layer = initial(user.layer)
if(ismob(user))
var/mob/M = user
if(M.client)
M.client.perspective = MOB_PERSPECTIVE
M.client.eye = src
src.contents -= user
return 1
overlays.Cut()
load.loc = dest
/*
load.dir = get_dir(loc, dest)
load.anchored = initial(load.anchored)
load.pixel_x = initial(load.pixel_x)
load.pixel_y = initial(load.pixel_y)
load.layer = initial(load.layer)
*/
if(ismob(load))
var/mob/M = load
if(M.client)
M.client.perspective = MOB_PERSPECTIVE
M.client.eye = src
M.buckled = null
M.anchored = initial(M.anchored)
M.update_canmove()
load = null
unload() //recursive check for anything left in contents
return 1

View File

@@ -68,10 +68,11 @@ proc/airborne_can_reach(turf/source, turf/target)
if ("[disease.uniqueID]" in M.virus2)
return
// if one of the antibodies in the mob's body matches one of the disease's antigens, don't infect
if(M.antibodies & disease.antigen != 0)
if((M.antibodies & disease.antigen) != 0)
return
if(M.reagents.has_reagent("spaceacillin"))
return
if(istype(M,/mob/living/carbon/monkey))
var/mob/living/carbon/monkey/chimp = M
if (!(chimp.greaterform in disease.affected_species))