From 25d8b2e6ae1fa04411676299314bf6a98fafb2f1 Mon Sep 17 00:00:00 2001 From: FabianK3 <21039694+FabianK3@users.noreply.github.com> Date: Thu, 9 Jul 2026 23:03:33 +0200 Subject: [PATCH] Fix C4 explosive residual effect (#22804) # Summary This PR fixes the residual visual effect after a C4 explosive detonated. --- code/game/objects/items/weapons/explosives.dm | 3 +++ html/changelogs/fabiank3-c4-fix.yml | 6 ++++++ 2 files changed, 9 insertions(+) create mode 100644 html/changelogs/fabiank3-c4-fix.yml diff --git a/code/game/objects/items/weapons/explosives.dm b/code/game/objects/items/weapons/explosives.dm index eae3d912f7c..8d0196ce998 100644 --- a/code/game/objects/items/weapons/explosives.dm +++ b/code/game/objects/items/weapons/explosives.dm @@ -133,6 +133,9 @@ else target.ex_act(1) + var/obj/effect/plastic_explosive/effect = locate(/obj/effect/plastic_explosive) in get_turf(src) + if(effect) + qdel(effect) qdel(src) /obj/item/plastique/attack(mob/living/target_mob, mob/living/user, target_zone) diff --git a/html/changelogs/fabiank3-c4-fix.yml b/html/changelogs/fabiank3-c4-fix.yml new file mode 100644 index 00000000000..bc7ce87d64e --- /dev/null +++ b/html/changelogs/fabiank3-c4-fix.yml @@ -0,0 +1,6 @@ +author: FabianK3 + +delete-after: True + +changes: + - bugfix: "Fixed residual C4 explosive effect after completed detonation."