Removes Exodus map (#13305)

This commit is contained in:
mikomyazaki
2022-03-12 02:03:38 +01:00
committed by GitHub
parent 822c45ba25
commit 25dc59083c
22 changed files with 12 additions and 446503 deletions
+1 -1
View File
@@ -377,6 +377,6 @@
to_chat(user, "<span class='warning'>Access denied.</span>")
return TRUE
/obj/machinery/computer/HolodeckControl/Exodus
/obj/machinery/computer/HolodeckControl/Aurora
density = 0
linkedholodeck_area = /area/holodeck/alphadeck
+2 -2
View File
@@ -37,7 +37,7 @@ If this zlevel (or any of connected ones for multiz) doesn't have this object, y
2. Put it anywhere on the ship/sector map. It will do the rest on its own during init.
If your thing is multiz, only one is needed per multiz sector/ship.
If it's player's main base (e.g Exodus), set 'base' var to 1, so it adds itself to station_levels list.
If it's player's main base (e.g Aurora), set 'base' var to 1, so it adds itself to station_levels list.
If this place cannot be reached or left with EVA, set 'in_space' var to 0
If you want exploration shuttles (look below) to be able to dock here, set up waypoints lists.
generic_waypoints is list of landmark_tags of waypoints any shttle should be able to visit.
@@ -84,4 +84,4 @@ Lets you control shuttles that can change destinations and visit other sectors/s
2. Define a /datum/shuttle/autodock/overmap for your shuttle. Same as normal shuttle, aside from 'range' var - how many squares on overmap it can travel on its own.
3. Place console anywhere on the ship/sector. Set shuttle_tag to shuttle's name.
4. Use. You can select destinations if you're in range (on same tile by defualt) on the map and sector has waypoints lists defined
*/
*/