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https://github.com/Aurorastation/Aurora.3.git
synced 2026-07-18 11:30:35 +01:00
Stops shuttles from bringing background turfs with them. (#15580)
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@@ -10,6 +10,7 @@
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w_class = ITEMSIZE_LARGE
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canhear_range = 2
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flags = CONDUCT | NOBLOODY
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obj_flags = OBJ_FLAG_MOVES_UNSUPPORTED
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var/number = 0
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var/obj/machinery/abstract/intercom_listener/power_interface
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var/global/list/screen_overlays
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@@ -55,6 +55,7 @@
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layer = 2.99
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anchored = TRUE
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req_access = list(access_bar) //Has to initalize at first, this is updated by instance's req_access
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obj_flags = OBJ_FLAG_MOVES_UNSUPPORTED
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var/cult = 0
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var/choice_types = /singleton/sign/double/bar
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@@ -16,6 +16,7 @@
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name = "emergency closet"
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desc = "It's a storage unit for emergency breathmasks and o2 tanks."
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icon_state = "emergency"
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obj_flags = OBJ_FLAG_MOVES_UNSUPPORTED
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/obj/structure/closet/emcloset/fill()
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switch (pickweight(list("small" = 50, "aid" = 20, "tank" = 10, "seal" = 10, "all" = 10)))
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@@ -10,7 +10,7 @@
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density = 1
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w_class = ITEMSIZE_HUGE
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build_amt = 4
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obj_flags = OBJ_FLAG_ROTATABLE
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obj_flags = OBJ_FLAG_ROTATABLE|OBJ_FLAG_MOVES_UNSUPPORTED
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var/state = STATE_UNWIRED
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var/base_icon_state = ""
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var/base_name = "Airlock"
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@@ -6,6 +6,7 @@
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icon_state = "cabinet"
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anchored = 1
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density = 0
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obj_flags = OBJ_FLAG_MOVES_UNSUPPORTED
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var/obj/item/extinguisher/has_extinguisher
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var/opened = 0
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@@ -6,6 +6,7 @@
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anchored = TRUE
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density = FALSE
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req_access = null
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obj_flags = OBJ_FLAG_MOVES_UNSUPPORTED
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var/damage_threshold = 10 // Damage needed to break the glass.
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var/open
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@@ -19,6 +19,7 @@
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/obj/structure/window_frame/unanchored,
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/obj/structure/window_frame/empty
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)
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obj_flags = OBJ_FLAG_MOVES_UNSUPPORTED
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var/should_check_mapload = TRUE
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var/has_glass_installed = FALSE
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var/glass_needed = 4
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@@ -9,6 +9,7 @@
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density = 1
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layer = ABOVE_CABLE_LAYER
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w_class = ITEMSIZE_HUGE
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obj_flags = OBJ_FLAG_MOVES_UNSUPPORTED
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var/state = 0
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var/health = 200
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var/cover = 50 //how much cover the girder provides against projectiles.
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@@ -11,6 +11,7 @@
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flags = CONDUCT
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explosion_resistance = 1
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layer = 2.98
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obj_flags = OBJ_FLAG_MOVES_UNSUPPORTED
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var/health = 10
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var/destroyed = 0
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@@ -9,6 +9,7 @@
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anchored = TRUE
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w_class = ITEMSIZE_NORMAL
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layer = UNDER_PIPE_LAYER //under pipes
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obj_flags = OBJ_FLAG_MOVES_UNSUPPORTED
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var/restrict_placement = TRUE
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smooth = SMOOTH_MORE
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canSmoothWith = list(
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@@ -5,6 +5,7 @@
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icon_state = "mirror"
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density = 0
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anchored = 1
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obj_flags = OBJ_FLAG_MOVES_UNSUPPORTED
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var/shattered = 0
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/// Visual object for handling the viscontents
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@@ -18,6 +18,7 @@
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dir = EAST
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density = TRUE
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anchored = TRUE
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obj_flags = OBJ_FLAG_MOVES_UNSUPPORTED
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var/locked = FALSE
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var/obj/structure/m_tray/connected = null
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var/tray = /obj/structure/m_tray
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@@ -143,6 +144,7 @@
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anchored = TRUE
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throwpass = TRUE
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layer = TURF_LAYER
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obj_flags = OBJ_FLAG_MOVES_UNSUPPORTED
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var/obj/structure/morgue/connected = null
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/obj/structure/m_tray/Destroy()
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@@ -10,7 +10,7 @@
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anchored = FALSE
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flags = ON_BORDER
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obj_flags = OBJ_FLAG_ROTATABLE
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obj_flags = OBJ_FLAG_ROTATABLE|OBJ_FLAG_MOVES_UNSUPPORTED
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build_amt = 2
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var/broken = FALSE
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@@ -11,6 +11,7 @@
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opacity = FALSE
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layer = 3.5
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w_class = ITEMSIZE_NORMAL
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obj_flags = OBJ_FLAG_MOVES_UNSUPPORTED
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/obj/structure/sign/ex_act(severity)
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qdel(src)
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@@ -441,4 +441,5 @@
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buckle_dir = FALSE
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buckle_lying = FALSE
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can_dismantle = FALSE
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override_material_color = TRUE
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override_material_color = TRUE
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obj_flags = OBJ_FLAG_MOVES_UNSUPPORTED
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@@ -10,7 +10,7 @@
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layer = 3.2 // Just above doors.
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anchored = TRUE
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flags = ON_BORDER
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obj_flags = OBJ_FLAG_ROTATABLE
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obj_flags = OBJ_FLAG_ROTATABLE|OBJ_FLAG_MOVES_UNSUPPORTED
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var/maxhealth = 14
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var/maximal_heat = T0C + 100 // Maximal heat before this window begins taking damage from fire
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var/damage_per_fire_tick = 2 // Amount of damage per fire tick. Regular windows are not fireproof so they might as well break quickly.
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