mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-25 05:51:56 +01:00
Stops shuttles from bringing background turfs with them. (#15580)
This commit is contained in:
@@ -9,7 +9,7 @@
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invisibility = 101
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density = 0
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stat = 2
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stat = DEAD
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canmove = 0
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anchored = 1 // don't get pushed around
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@@ -45,7 +45,7 @@
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see_in_dark = 100
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verbs += /mob/abstract/observer/proc/dead_tele
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stat = DEAD
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set_stat(DEAD)
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ghostimage = image(src.icon,src,src.icon_state)
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SSmob.ghost_darkness_images |= ghostimage
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@@ -277,6 +277,9 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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/mob/abstract/observer/is_active()
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return FALSE
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/mob/abstract/observer/set_stat()
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stat = DEAD // They are also always dead
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/mob/abstract/observer/Stat()
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..()
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if(statpanel("Status"))
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@@ -63,7 +63,7 @@
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exit_vr()
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stat = DEAD
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set_stat(DEAD)
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update_canmove()
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@@ -71,7 +71,7 @@
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/mob/living/bot/updatehealth()
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if(status_flags & GODMODE)
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health = maxHealth
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stat = CONSCIOUS
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set_stat(CONSCIOUS)
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else
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health = maxHealth - getFireLoss() - getBruteLoss()
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@@ -289,16 +289,16 @@
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if(paralysis && paralysis > 0)
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handle_paralysed()
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blinded = TRUE
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stat = UNCONSCIOUS
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set_stat(UNCONSCIOUS)
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if(sleeping)
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if(mind)
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if(mind.active && client)
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sleeping = max(sleeping-1, 0)
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blinded = TRUE
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stat = UNCONSCIOUS
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set_stat(UNCONSCIOUS)
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else if(!resting)
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stat = CONSCIOUS
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set_stat(CONSCIOUS)
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// Eyes and blindness.
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if(!has_eyes())
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@@ -127,7 +127,7 @@
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D.drop_from_inventory(O)
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D.hat = null
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D.forceMove(src)
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D.stat = CONSCIOUS
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D.set_stat(CONSCIOUS)
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status_flags |= PASSEMOTES
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return TRUE
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else
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@@ -162,7 +162,7 @@
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split_languages(gestalt)
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forceMove(get_turf(src))
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stat = CONSCIOUS
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set_stat(CONSCIOUS)
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gestalt = null
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update_verbs()
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@@ -68,13 +68,13 @@
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for(var/mob/living/carbon/alien/diona/D in contents)
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D.forceMove(adult)
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D.gestalt = adult
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D.stat = CONSCIOUS
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D.set_stat(CONSCIOUS)
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//Finally we put ourselves into the gestalt, NOT delete ourself
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//Our mind is already in the gestalt, this is really just transferring our empty body
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src.nutrition = 0
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src.forceMove(adult)
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src.stat = CONSCIOUS
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set_stat(CONSCIOUS)
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gestalt = adult
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//What do you call a person with no arms or no legs?
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@@ -55,7 +55,7 @@
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if(paralysis && paralysis > 0)
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handle_paralysed()
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blinded = 1
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stat = UNCONSCIOUS
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set_stat(UNCONSCIOUS)
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if(getHalLoss() > 0)
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adjustHalLoss(-3)
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@@ -65,13 +65,13 @@
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if(mind.active && client != null)
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sleeping = max(sleeping-1, 0)
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blinded = 1
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stat = UNCONSCIOUS
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set_stat(UNCONSCIOUS)
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else if(resting)
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if(getHalLoss() > 0)
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adjustHalLoss(-3)
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else
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stat = CONSCIOUS
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set_stat(CONSCIOUS)
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if(getHalLoss() > 0)
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adjustHalLoss(-1)
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@@ -95,7 +95,7 @@
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B.brainmob = null
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brainmob.forceMove(src)
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brainmob.container = src
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brainmob.stat = CONSCIOUS
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brainmob.set_stat(CONSCIOUS)
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dead_mob_list -= brainmob //Update dem lists
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living_mob_list += brainmob
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@@ -282,14 +282,14 @@
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. = ..()
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brainmob = new(src)
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brainmob.add_language(LANGUAGE_EAL)
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brainmob.stat = CONSCIOUS
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brainmob.set_stat(CONSCIOUS)
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brainmob.container = src
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brainmob.silent = 0
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/obj/item/device/mmi/digital/transfer_identity(var/mob/living/carbon/H)
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brainmob.dna = H.dna
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brainmob.timeofhostdeath = H.timeofdeath
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brainmob.stat = CONSCIOUS
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brainmob.set_stat(CONSCIOUS)
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if(H.mind)
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H.mind.transfer_to(brainmob)
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@@ -62,7 +62,7 @@
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return FALSE
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var/mob/living/carbon/alien/diona/M = new /mob/living/carbon/alien/diona(src)
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M.gestalt = src
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M.stat = CONSCIOUS
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M.set_stat(CONSCIOUS)
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M.update_verbs()
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M.sync_languages(src)
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return TRUE
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@@ -304,7 +304,7 @@
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var/total_nymph = 0
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for(var/mob/living/carbon/alien/diona/D in src)
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if(nymphs_to_kill_off > 0)
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D.stat = DEAD
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D.set_stat(DEAD)
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nymphs_to_kill_off -= 1
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qdel(D)
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continue
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@@ -322,7 +322,7 @@
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D.set_dir(pick(NORTH, SOUTH, EAST, WEST))
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D.gestalt = null
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total_nymph += 1
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D.stat = CONSCIOUS
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D.set_stat(CONSCIOUS)
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D.stunned = 0
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D.update_verbs()
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@@ -5,7 +5,7 @@
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if(status_flags & GODMODE)
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health = maxHealth
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stat = CONSCIOUS
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set_stat(CONSCIOUS)
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return
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health = maxHealth - getBrainLoss()
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@@ -752,7 +752,7 @@
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if(paralysis || sleeping || InStasis())
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blinded = TRUE
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if(sleeping)
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stat = UNCONSCIOUS
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set_stat(UNCONSCIOUS)
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if(!sleeping_msg_debounce)
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sleeping_msg_debounce = TRUE
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to_chat(src, SPAN_NOTICE(FONT_LARGE("You are now unconscious.<br>You will not remember anything you \"see\" happening around you until you regain consciousness.")))
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@@ -778,7 +778,7 @@
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//CONSCIOUS
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else if(!InStasis())
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stat = CONSCIOUS
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set_stat(CONSCIOUS)
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sleeping_msg_debounce = FALSE
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willfully_sleeping = FALSE
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@@ -115,19 +115,19 @@
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if(src.paralysis || src.stunned || src.weakened || (status_flags && FAKEDEATH)) //Stunned etc.
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if(src.stunned > 0)
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AdjustStunned(-1)
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src.stat = CONSCIOUS
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set_stat(CONSCIOUS)
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if(src.weakened > 0)
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AdjustWeakened(-1)
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src.lying = FALSE
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src.stat = FALSE
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set_stat(CONSCIOUS)
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if(src.paralysis > 0)
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AdjustParalysis(-1)
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src.blinded = FALSE
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src.lying = FALSE
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src.stat = FALSE
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set_stat(CONSCIOUS)
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else
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src.lying = FALSE
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src.stat = FALSE
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set_stat(CONSCIOUS)
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if(src.stuttering)
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src.stuttering = FALSE
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@@ -72,11 +72,11 @@
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updatehealth()
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if(stat != DEAD)
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if(paralysis)
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stat = UNCONSCIOUS
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set_stat(UNCONSCIOUS)
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else if (status_flags & FAKEDEATH)
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stat = UNCONSCIOUS
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set_stat(UNCONSCIOUS)
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else
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stat = CONSCIOUS
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set_stat(CONSCIOUS)
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return 1
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/mob/living/proc/handle_status_effects()
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@@ -214,7 +214,7 @@ default behaviour is:
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/mob/living/proc/updatehealth()
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if(status_flags & GODMODE)
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health = maxHealth
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stat = CONSCIOUS
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set_stat(CONSCIOUS)
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else
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health = maxHealth - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss() - getCloneLoss()
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@@ -494,7 +494,7 @@ default behaviour is:
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timeofdeath = 0
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// restore us to conciousness
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stat = CONSCIOUS
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set_stat(CONSCIOUS)
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// make the icons look correct
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regenerate_icons()
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@@ -517,7 +517,7 @@ default behaviour is:
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switch_from_dead_to_living_mob_list()
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timeofdeath = 0
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stat = CONSCIOUS
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set_stat(CONSCIOUS)
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regenerate_icons()
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BITSET(hud_updateflag, HEALTH_HUD)
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@@ -261,7 +261,7 @@ var/list/ai_verbs_default = list(
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/mob/living/silicon/ai/updatehealth()
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if(status_flags & GODMODE)
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health = maxHealth
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stat = CONSCIOUS
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set_stat(CONSCIOUS)
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setOxyLoss(0)
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else
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health = maxHealth - getFireLoss() - getBruteLoss() // Oxyloss is not part of health as it represents AIs backup power. AI is immune against ToxLoss as it is machine.
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@@ -10,6 +10,6 @@
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/mob/living/silicon/decoy/updatehealth()
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if(status_flags & GODMODE)
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health = maxHealth
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stat = CONSCIOUS
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set_stat(CONSCIOUS)
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else
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health = maxHealth - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss()
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@@ -32,7 +32,7 @@
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/mob/living/silicon/pai/updatehealth()
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if(status_flags & GODMODE)
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health = maxHealth
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stat = CONSCIOUS
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set_stat(CONSCIOUS)
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else
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health = maxHealth - getBruteLoss() - getFireLoss()
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@@ -459,7 +459,7 @@
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/mob/living/silicon/robot/drone/updatehealth()
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if(status_flags & GODMODE)
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health = maxHealth
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stat = CONSCIOUS
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set_stat(CONSCIOUS)
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return
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health = maxHealth - (getBruteLoss() + getFireLoss())
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return
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@@ -512,13 +512,13 @@
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return
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if(rebooting)
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return
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stat = CONSCIOUS
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set_stat(CONSCIOUS)
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SSghostroles.add_spawn_atom("rebooted_maint_drone", src)
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/mob/living/silicon/robot/drone/proc/transfer_personality(var/client/player)
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if(!player)
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return
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stat = CONSCIOUS
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set_stat(CONSCIOUS)
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src.ckey = player.ckey
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if(player.mob?.mind)
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@@ -87,7 +87,7 @@
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if(ghost.mind?.current == R)
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R.key = ghost.key
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R.stat = CONSCIOUS
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R.set_stat(CONSCIOUS)
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dead_mob_list -= R
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living_mob_list |= R
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R.notify_ai(ROBOT_NOTIFICATION_NEW_UNIT)
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@@ -86,7 +86,7 @@
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if(stat != DEAD)
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if(paralysis || stunned || weakened || !has_power) //Stunned etc.
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stat = UNCONSCIOUS
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set_stat(UNCONSCIOUS)
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if(stunned > 0)
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AdjustStunned(-1)
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if(weakened > 0)
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@@ -98,11 +98,11 @@
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blinded = FALSE
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else //Not stunned.
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stat = CONSCIOUS
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set_stat(CONSCIOUS)
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else //Dead.
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blinded = TRUE
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stat = DEAD
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set_stat(DEAD)
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if(stuttering)
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stuttering--
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@@ -151,7 +151,7 @@
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updatename(mod_type)
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if(!client)
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stat = UNCONSCIOUS
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set_stat(UNCONSCIOUS)
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if(mmi?.brainobj)
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mmi.brainobj.prepared = TRUE
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@@ -1,7 +1,7 @@
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/mob/living/silicon/robot/updatehealth()
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if(status_flags & GODMODE)
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health = maxHealth
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stat = CONSCIOUS
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set_stat(CONSCIOUS)
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return
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health = maxHealth - (getBruteLoss() + getFireLoss())
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return
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@@ -33,7 +33,7 @@
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/obj/effect/landmark/mobcorpse/proc/createCorpse() //Creates a mob and checks for gear in each slot before attempting to equip it.
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var/mob/living/carbon/human/M = new /mob/living/carbon/human (src.loc)
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M.real_name = src.name
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M.stat = 2 //Kills the new mob
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M.set_stat(DEAD)
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if(src.corpseuniform)
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M.equip_to_slot_or_del(new src.corpseuniform(M), slot_w_uniform)
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if(src.corpsesuit)
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@@ -150,7 +150,7 @@
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/mob/living/simple_animal/cat/death()
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.=..()
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stat = DEAD
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set_stat(DEAD)
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/mob/living/simple_animal/cat/Life()
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. = ..()
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@@ -69,7 +69,7 @@
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spore_explode()
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return
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else
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src.stat = DEAD
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set_stat(DEAD)
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name = "mushroom"
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desc = "Shame, he was a really fun-gi"
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..()
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@@ -156,13 +156,13 @@
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/mob/living/simple_animal/hostile/icarus_drone/Life()
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//emps and lots of damage can temporarily shut us down
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if(disabled > 0)
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stat = UNCONSCIOUS
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set_stat(UNCONSCIOUS)
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icon_state = "drone_dead"
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disabled--
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wander = FALSE
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speak_chance = 0
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else
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stat = CONSCIOUS
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set_stat(CONSCIOUS)
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icon_state = "drone0"
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wander = TRUE
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speak_chance = 5
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@@ -219,7 +219,7 @@
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if(!exploding && !disabled && prob(explode_chance))
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exploding = TRUE
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stat = UNCONSCIOUS
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set_stat(UNCONSCIOUS)
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wander = 1
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walk(src, 0)
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spawn(rand(50, 150))
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@@ -840,7 +840,7 @@
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/mob/living/simple_animal/proc/fall_asleep()
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if (stat != DEAD)
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resting = 1
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stat = UNCONSCIOUS
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set_stat(UNCONSCIOUS)
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canmove = 0
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wander = 0
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walk_to(src,0)
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@@ -850,7 +850,7 @@
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//Wakes the mob up from sleeping
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/mob/living/simple_animal/proc/wake_up()
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if (stat != DEAD)
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stat = CONSCIOUS
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set_stat(UNCONSCIOUS)
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resting = 0
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canmove = 1
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wander = 1
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@@ -81,6 +81,11 @@
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become_hearing_sensitive()
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/mob/proc/set_stat(var/new_stat)
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. = stat != new_stat
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if(.)
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stat = new_stat
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/mob/show_message(msg, type, alt, alt_type)//Message, type of message (1 or 2), alternative message, alt message type (1 or 2)
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if(!client) return
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@@ -455,7 +455,7 @@
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L.verbs.Add(/mob/living/carbon/proc/echo_eject)
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BS.mind.transfer_to(D)
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D.echo = 1
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D.stat = CONSCIOUS
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D.set_stat(CONSCIOUS)
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D.gestalt = L
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D.sync_languages(D.gestalt)
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D.update_verbs()
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