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Fix movement slowdown value being rounded off (#10445)
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@@ -95,7 +95,7 @@
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if(!isnull(facing_dir) && facing_dir != dir)
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tally += 3
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tally = round(tally,1)
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tally = round(tally, 0.1)
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return tally
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@@ -187,4 +187,4 @@
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var/mob/living/carbon/human/H = pulling
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if(H.species.slowdown > species.slowdown)
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. += H.species.slowdown - species.slowdown
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. += H.ClothesSlowdown()
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. += H.ClothesSlowdown()
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