mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-22 12:29:46 +01:00
RnD & Cat fixes (#1913)
changes: bugfix: "Fixed an issue where some objects could not be deconstructed with RnD." bugfix: "Helmet lights now actually display the powered-on sprite." bugfix: "Cats on heads no longer magically turn invisible." bugfix: "Cyborgs' portable destructive analyzer can no longer steal intercoms or the captain's safe." imageadd: "Duffle (duffel?) bags now have in-hand sprites." Fixes #1158 Fixes #1662
This commit is contained in:
@@ -5,7 +5,7 @@
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/obj/item/weapon/circuitboard/holodeckcontrol
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name = T_BOARD("holodeck control console")
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build_path = /obj/machinery/computer/HolodeckControl
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origin_tech = "programming=2;bluespace=2"
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origin_tech = list(TECH_DATA = 2, TECH_BLUESPACE = 2)
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var/last_to_emag
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var/linkedholodeck_area
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var/list/supported_programs
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@@ -58,7 +58,7 @@
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edge = 1
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force_divisor = 0.15 // 9 when wielded with hardness 60 (steel)
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matter = list(DEFAULT_WALL_MATERIAL = 12000)
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origin_tech = "materials=1"
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origin_tech = list(TECH_MATERIAL = 1)
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attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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unbreakable = 1
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@@ -18,7 +18,7 @@
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w_class = 2
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sharp = 1
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edge = 1
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origin_tech = "materials=2;combat=1"
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origin_tech = list(TECH_MATERIAL = 2, TECH_COMBAT = 1)
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attack_verb = list("chopped", "torn", "cut")
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applies_material_colour = 0
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@@ -61,5 +61,5 @@
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throw_range = 3
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w_class = 4
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slot_flags = SLOT_BACK
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origin_tech = "materials=2;combat=2"
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origin_tech = list(TECH_MATERIAL = 2, TECH_COMBAT = 2)
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attack_verb = list("chopped", "sliced", "cut", "reaped")
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@@ -329,11 +329,19 @@
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name = "duffel bag"
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desc = "A spacious duffel bag."
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icon_state = "duffel-norm"
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item_state_slots = list(
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slot_l_hand_str = "duffle",
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slot_r_hand_str = "duffle"
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)
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/obj/item/weapon/storage/backpack/duffel/cap
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name = "captain's duffel bag"
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desc = "A rare and special duffel bag for only the most air-headed of Nanotrasen personnel."
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icon_state = "duffel-captain"
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item_state_slots = list(
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slot_l_hand_str = "duffle_captain",
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slot_r_hand_str = "duffle_captain"
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)
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/obj/item/weapon/storage/backpack/duffel/hyd
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name = "botanist's duffel bag"
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@@ -344,16 +352,28 @@
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name = "virology duffel bag"
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desc = "A sterilized duffel bag suited to those about to unleash pathogenic havoc upon the world."
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icon_state = "duffel-virology"
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item_state_slots = list(
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slot_l_hand_str = "duffle_med",
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slot_r_hand_str = "duffle_med"
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)
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/obj/item/weapon/storage/backpack/duffel/med
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name = "medical duffel bag"
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desc = "A sterilized duffel bag for the young, upcoming lesbayan."
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icon_state = "duffel-medical"
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item_state_slots = list(
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slot_l_hand_str = "duffle_med",
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slot_r_hand_str = "duffle_med"
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)
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/obj/item/weapon/storage/backpack/duffel/eng
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name = "industrial duffel bag"
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desc = "A rough and tumble duffel bag for the hard working wrench-monkey of tomorrow."
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icon_state = "duffel-engineering"
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item_state_slots = list(
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slot_l_hand_str = "duffle_eng",
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slot_r_hand_str = "duffle_eng"
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)
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/obj/item/weapon/storage/backpack/duffel/tox
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name = "scientist's duffel bag"
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@@ -374,11 +394,19 @@
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name = "chemistry duffel bag"
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desc = "Spice up the love life a little."
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icon_state = "duffel-chemistry"
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item_state_slots = list(
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slot_l_hand_str = "duffle_med",
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slot_r_hand_str = "duffle_med"
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)
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/obj/item/weapon/storage/backpack/duffel/syndie
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name = "syndicate duffel bag"
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desc = "A snazzy black and red duffel bag, perfect for smuggling C4 and Parapens."
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icon_state = "duffel-syndie"
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item_state_slots = list(
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slot_l_hand_str = "duffle_syndie",
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slot_r_hand_str = "duffle_syndie"
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)
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/obj/item/weapon/storage/backpack/duffel/wizard
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name = "wizardly duffel bag"
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@@ -208,7 +208,7 @@
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item_state = "stunrod"
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force = 20
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baton_color = "#75ACFF"
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origin_tech = "combat=4,illegal=2"
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origin_tech = list(TECH_COMBAT = 4, TECH_ILLEGAL = 2)
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contained_sprite = 1
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/obj/item/weapon/melee/baton/stunrod/New()
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@@ -166,7 +166,7 @@
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desc = "A welding tool with an extended-capacity built-in fuel tank, standard issue for engineers."
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max_fuel = 40
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matter = list(DEFAULT_WALL_MATERIAL = 100, "glass" = 60)
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origin_tech = "engineering=2"
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origin_tech = list(TECH_ENGINEERING = 2)
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base_iconstate = "ind_welder"
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@@ -176,7 +176,7 @@
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max_fuel = 80
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w_class = 2.0
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matter = list(DEFAULT_WALL_MATERIAL = 200, "glass" = 120)
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origin_tech = "engineering=3"
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origin_tech = list(TECH_ENGINEERING = 3)
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base_iconstate = "adv_welder"
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@@ -187,7 +187,7 @@
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max_fuel = 40
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w_class = 2.0
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matter = list(DEFAULT_WALL_MATERIAL = 100, "glass" = 120)
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origin_tech = "engineering=4;biotech=4"
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origin_tech = list(TECH_ENGINEERING = 4, TECH_BIO = 4)
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base_iconstate = "exp_welder"
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base_itemstate = "exp_welder"
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@@ -8,7 +8,7 @@
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desc = "A mechanically activated leg trap. Low-tech, but reliable. Looks like it could really hurt if you set it off."
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throwforce = 0
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w_class = 3
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origin_tech = "materials=1"
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origin_tech = list(TECH_MATERIAL = 1)
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matter = list(DEFAULT_WALL_MATERIAL = 18750)
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var/deployed = 0
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@@ -466,7 +466,7 @@ var/list/name_to_material
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tableslam_noise = 'sound/effects/Glasshit.ogg'
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hardness = 40
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weight = 30
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stack_origin_tech = "materials=2"
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stack_origin_tech = list(TECH_MATERIAL = 2)
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composite_material = list(DEFAULT_WALL_MATERIAL = 1875,"glass" = 3750)
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window_options = list("One Direction" = 1, "Full Window" = 4, "Windoor" = 5)
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created_window = /obj/structure/window/reinforced
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@@ -355,19 +355,17 @@ var/list/holder_mob_icon_cache = list()
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desc_dead = "It used to be a little plant critter."
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icon_state = "nymph"
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icon_state_dead = "nymph_dead"
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origin_tech = "magnets=3;biotech=5"
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origin_tech = list(TECH_MAGNET = 3, TECH_BIO = 5)
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slot_flags = SLOT_HEAD | SLOT_OCLOTHING
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w_class = 2
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/obj/item/weapon/holder/drone
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name = "maintenance drone"
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desc = "It's a small maintenance robot."
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icon_state = "drone"
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item_state = "drone"
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origin_tech = "magnets=3;engineering=5"
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origin_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 5)
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slot_flags = SLOT_HEAD
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w_class = 4
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contained_sprite = 1
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@@ -410,7 +408,7 @@ var/list/holder_mob_icon_cache = list()
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name = "cortical borer"
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desc = "It's a slimy brain slug. Gross."
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icon_state = "brainslug"
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origin_tech = "biotech=6"
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origin_tech = list(TECH_BIO = 6)
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w_class = 1
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/obj/item/weapon/holder/monkey
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@@ -457,7 +455,7 @@ var/list/holder_mob_icon_cache = list()
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icon_state_dead = "mouse_brown_dead"
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slot_flags = SLOT_EARS
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contained_sprite = 1
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origin_tech = "biotech=2"
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origin_tech = list(TECH_BIO = 2)
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w_class = 1
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/obj/item/weapon/holder/mouse/white
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@@ -779,8 +779,9 @@ var/global/list/damage_icon_parts = list()
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if(istype(head,/obj/item/clothing/head))
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var/obj/item/clothing/head/hat = head
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if(hat.on && light_overlay_cache["[hat.light_overlay]"])
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standing.overlays |= light_overlay_cache["[hat.light_overlay]"]
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var/cache_key = "[hat.light_overlay]_[species.get_bodytype()]"
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if(hat.on && light_overlay_cache["[cache_key]"])
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standing.overlays |= light_overlay_cache["[cache_key]"]
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standing.color = head.color
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overlays_standing[HEAD_LAYER] = standing
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@@ -90,7 +90,10 @@
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user << "Your [src] already has something inside. Analyze or eject it first."
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return
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var/obj/item/I = target
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I.loc = src
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if (I.anchored)
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user << span("notice", "\The [I] is anchored in place.")
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return
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I.forceMove(src)
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loaded_item = I
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for(var/mob/M in viewers())
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M.show_message(text("<span class='notice'>[user] adds the [I] to the [src].</span>"), 1)
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@@ -111,7 +111,7 @@
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* Parapens
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*/
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/obj/item/weapon/pen/reagent/paralysis
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origin_tech = "materials=2;syndicate=5"
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origin_tech = list(TECH_MATERIAL = 2, TECH_ILLEGAL = 5)
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/obj/item/weapon/pen/reagent/paralysis/New()
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..()
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@@ -373,7 +373,7 @@
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icon = 'icons/obj/vaurca_items.dmi'
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icon_state = "thermaldrill"
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item_state = "thermaldrill"
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origin_tech = "combat=6;phorontech=8,"
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origin_tech = list(TECH_COMBAT = 6, TECH_PHORON = 8)
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fire_sound = 'sound/magic/lightningbolt.ogg'
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slot_flags = SLOT_BACK
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w_class = 4
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@@ -77,7 +77,7 @@
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magazine_type = /obj/item/ammo_magazine/t40
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allowed_magazines = list(/obj/item/ammo_magazine/t40)
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caliber = "10mm"
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origin_tech = "combat=3;materials=2"
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origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2)
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fire_sound = 'sound/weapons/Gunshot_light.ogg'
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load_method = MAGAZINE
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sel_mode = 1
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@@ -6,7 +6,7 @@
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icon = 'icons/obj/telescience.dmi'
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icon_state = "bluespace_crystal"
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w_class = 1
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origin_tech = "bluespace=4;materials=3"
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origin_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 3)
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var/blink_range = 8 // The teleport range when crushed/thrown at someone.
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@@ -42,5 +42,5 @@
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/obj/item/bluespace_crystal/artificial
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name = "artificial bluespace crystal"
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desc = "An artificially made bluespace crystal, it looks delicate."
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origin_tech = "bluespace=2"
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origin_tech = list(TECH_BLUESPACE = 2)
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blink_range = 4 // Not as good as the organic stuff!
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@@ -6,7 +6,7 @@ var/list/GPS_list = list()
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icon_state = "gps-c"
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w_class = 2
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slot_flags = SLOT_BELT
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origin_tech = "programming=2;engineering=2"
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origin_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 2)
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var/gpstag = "COM0"
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var/emped = 0
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var/turf/locked_location
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@@ -94,7 +94,7 @@
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icon = 'icons/obj/radio.dmi'
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icon_state = "beacon"
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item_state = "signaler"
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origin_tech = "bluespace=3"
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origin_tech = list(TECH_BLUESPACE = 3)
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/obj/item/device/telepad_beacon/attack_self(mob/user)
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if(user)
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