RnD & Cat fixes (#1913)

changes:

bugfix: "Fixed an issue where some objects could not be deconstructed with RnD."
bugfix: "Helmet lights now actually display the powered-on sprite."
bugfix: "Cats on heads no longer magically turn invisible."
bugfix: "Cyborgs' portable destructive analyzer can no longer steal intercoms or the captain's safe."
imageadd: "Duffle (duffel?) bags now have in-hand sprites."
Fixes #1158 
Fixes #1662
This commit is contained in:
Lohikar
2017-03-12 12:18:58 +02:00
committed by skull132
parent 7cc68feeb4
commit 263bb7ab8d
21 changed files with 64 additions and 26 deletions
@@ -58,7 +58,7 @@
edge = 1
force_divisor = 0.15 // 9 when wielded with hardness 60 (steel)
matter = list(DEFAULT_WALL_MATERIAL = 12000)
origin_tech = "materials=1"
origin_tech = list(TECH_MATERIAL = 1)
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
unbreakable = 1
@@ -18,7 +18,7 @@
w_class = 2
sharp = 1
edge = 1
origin_tech = "materials=2;combat=1"
origin_tech = list(TECH_MATERIAL = 2, TECH_COMBAT = 1)
attack_verb = list("chopped", "torn", "cut")
applies_material_colour = 0
@@ -61,5 +61,5 @@
throw_range = 3
w_class = 4
slot_flags = SLOT_BACK
origin_tech = "materials=2;combat=2"
origin_tech = list(TECH_MATERIAL = 2, TECH_COMBAT = 2)
attack_verb = list("chopped", "sliced", "cut", "reaped")