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RnD & Cat fixes (#1913)
changes: bugfix: "Fixed an issue where some objects could not be deconstructed with RnD." bugfix: "Helmet lights now actually display the powered-on sprite." bugfix: "Cats on heads no longer magically turn invisible." bugfix: "Cyborgs' portable destructive analyzer can no longer steal intercoms or the captain's safe." imageadd: "Duffle (duffel?) bags now have in-hand sprites." Fixes #1158 Fixes #1662
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@@ -466,7 +466,7 @@ var/list/name_to_material
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tableslam_noise = 'sound/effects/Glasshit.ogg'
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hardness = 40
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weight = 30
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stack_origin_tech = "materials=2"
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stack_origin_tech = list(TECH_MATERIAL = 2)
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composite_material = list(DEFAULT_WALL_MATERIAL = 1875,"glass" = 3750)
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window_options = list("One Direction" = 1, "Full Window" = 4, "Windoor" = 5)
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created_window = /obj/structure/window/reinforced
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