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https://github.com/Aurorastation/Aurora.3.git
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Adds more sounds (#2590)
Adds sounds for turning on flashlights, flares, flipping coins, shuffling deck of cards, using lighters and zippos, drills, sonic jackhammers, bikes and some weapon related sounds.
This commit is contained in:
@@ -253,7 +253,7 @@
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if(!wielded)
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user << "<span class='danger'>You cannot fire this weapon with just one hand!</span>"
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return 0
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playsound(src, 'sound/weapons/chainsawhit.ogg', 90, 1)
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playsound(src, 'sound/weapons/chainsawstart.ogg', 90, 1)
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user.visible_message(
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"<span class='danger'>\The [user] begins spinning [src]'s barrels!</span>",
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"<span class='danger'>You begin spinning [src]'s barrels!</span>",
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@@ -6,7 +6,7 @@
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w_class = 4
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force = 10
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fire_sound = 'sound/weapons/empty.ogg'
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fire_sound = 'sound/weapons/grenadelaunch.ogg'
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fire_sound_text = "a metallic thunk"
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recoil = 0
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throw_distance = 7
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@@ -113,4 +113,4 @@
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user.visible_message("[user] removes \a [chambered] from [src].", "<span class='notice'>You remove \a [chambered] from [src].</span>")
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chambered = null
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else
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user << "<span class='warning'>[src] is empty.</span>"
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user << "<span class='warning'>[src] is empty.</span>"
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@@ -95,6 +95,7 @@
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origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 4)
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slot_flags = SLOT_BACK
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load_method = MAGAZINE
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fire_sound = 'sound/weapons/rifleshot.ogg'
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magazine_type = /obj/item/ammo_magazine/c762
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allowed_magazines = list(/obj/item/ammo_magazine/c762)
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@@ -222,7 +223,7 @@
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slot_flags = SLOT_BACK
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ammo_type = "/obj/item/ammo_casing/a762"
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allowed_magazines = list(/obj/item/ammo_magazine/a762)
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fire_sound = 'sound/weapons/Gunshot_light.ogg'
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fire_sound = 'sound/weapons/gunshot_saw.ogg'
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/a762
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@@ -284,6 +285,7 @@
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/tommymag
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allowed_magazines = list(/obj/item/ammo_magazine/tommymag, /obj/item/ammo_magazine/tommydrum)
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fire_sound = 'sound/weapons/tommygun_shoot.ogg'
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/obj/item/weapon/gun/projectile/automatic/tommygun/update_icon()
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..()
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@@ -387,6 +389,7 @@
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auto_eject = 1
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auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
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recoil = 3
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fire_sound = 'sound/weapons/shotgun_shoot.ogg'
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accuracy = -2
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fire_delay = 10
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@@ -18,6 +18,7 @@
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handle_casings = CYCLE_CASINGS
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load_method = SINGLE_CASING
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var/fail_chance = 35
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fire_sound = 'sound/weapons/shotgun.ogg'
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/obj/item/weapon/gun/projectile/shotgun/improvised/special_check(var/mob/living/carbon/human/M)
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if(prob(fail_chance))
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@@ -8,6 +8,7 @@
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handle_casings = CYCLE_CASINGS
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max_shells = 7
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ammo_type = /obj/item/ammo_casing/a357
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fire_sound = 'sound/weapons/revolver_shoot.ogg'
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var/chamber_offset = 0 //how many empty chambers in the cylinder until you hit a round
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/obj/item/weapon/gun/projectile/revolver/verb/spin_cylinder()
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@@ -73,6 +74,7 @@
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icon_state = "deckard-empty"
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caliber = "38"
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ammo_type = /obj/item/ammo_casing/c38
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fire_sound = 'sound/weapons/Gunshot_light.ogg'
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/obj/item/weapon/gun/projectile/revolver/deckard/update_icon()
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..()
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@@ -13,6 +13,7 @@
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load_method = SINGLE_CASING|SPEEDLOADER
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ammo_type = /obj/item/ammo_casing/shotgun/beanbag
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handle_casings = HOLD_CASINGS
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fire_sound = 'sound/weapons/shotgun.ogg'
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var/recentpump = 0 // to prevent spammage
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action_button_name = "Wield rifle"
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@@ -67,6 +68,7 @@
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origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2)
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max_shells = 7 //match the ammo box capacity, also it can hold a round in the chamber anyways, for a total of 8.
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ammo_type = /obj/item/ammo_casing/shotgun
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fire_sound = 'sound/weapons/shotgun_shoot.ogg'
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/obj/item/weapon/gun/projectile/shotgun/doublebarrel
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name = "double-barreled shotgun"
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@@ -85,6 +87,7 @@
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caliber = "shotgun"
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origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 1)
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ammo_type = /obj/item/ammo_casing/shotgun/beanbag
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fire_sound = 'sound/weapons/shotgun.ogg'
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burst_delay = 0
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firemodes = list(
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@@ -18,6 +18,8 @@
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scoped_accuracy = 2
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var/bolt_open = 0
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fire_sound = 'sound/weapons/Gunshot_DMR.ogg'
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recoil_wielded = 2
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accuracy_wielded = -1
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