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Scorched Skeletron Fix (#8969)
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@@ -14,6 +14,8 @@
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var/fire_dmg = getFireLoss()
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if(fire_dmg > maxHealth * 3)
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ChangeToSkeleton()
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real_name = "Unknown"
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name = real_name
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else if(fire_dmg > maxHealth * 1.5)
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ChangeToHusk()
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@@ -261,7 +261,7 @@ There are several things that need to be remembered:
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if (!base_icon) // Icon ain't in the cache, so generate it.
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//BEGIN CACHED ICON GENERATION.
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var/obj/item/organ/external/chest = get_organ(BP_CHEST)
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base_icon = chest.get_icon()
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base_icon = chest.get_icon(skeleton)
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for(var/obj/item/organ/external/part in organs)
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if(isnull(part) || part.is_stump())
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