Scorched Skeletron Fix (#8969)

This commit is contained in:
Geeves
2020-05-29 20:40:10 +02:00
committed by GitHub
parent efaa86e446
commit 26f84c4a26
3 changed files with 9 additions and 1 deletions

View File

@@ -14,6 +14,8 @@
var/fire_dmg = getFireLoss() var/fire_dmg = getFireLoss()
if(fire_dmg > maxHealth * 3) if(fire_dmg > maxHealth * 3)
ChangeToSkeleton() ChangeToSkeleton()
real_name = "Unknown"
name = real_name
else if(fire_dmg > maxHealth * 1.5) else if(fire_dmg > maxHealth * 1.5)
ChangeToHusk() ChangeToHusk()

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@@ -261,7 +261,7 @@ There are several things that need to be remembered:
if (!base_icon) // Icon ain't in the cache, so generate it. if (!base_icon) // Icon ain't in the cache, so generate it.
//BEGIN CACHED ICON GENERATION. //BEGIN CACHED ICON GENERATION.
var/obj/item/organ/external/chest = get_organ(BP_CHEST) var/obj/item/organ/external/chest = get_organ(BP_CHEST)
base_icon = chest.get_icon() base_icon = chest.get_icon(skeleton)
for(var/obj/item/organ/external/part in organs) for(var/obj/item/organ/external/part in organs)
if(isnull(part) || part.is_stump()) if(isnull(part) || part.is_stump())

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@@ -0,0 +1,6 @@
author: Geeves
delete-after: True
changes:
- bugfix: "Burning into a skeleton now properly makes you unidentifiable, and no longer keeps your species torso."