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Queue starlight, optimize exoplanet gen, fix ruin generation (#14524)
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@@ -50,7 +50,7 @@ var/global/list/map_count = list()
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if(tlx) limit_x = tlx
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if(tly) limit_y = tly
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if(used_area)
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if(!use_area && used_area)
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if(ispath(used_area))
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use_area = new(used_area)
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else
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@@ -186,7 +186,7 @@ var/global/list/map_count = list()
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if(!T || (target_turf_type && !istype(T,target_turf_type)))
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return 0
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var/newpath = get_appropriate_path(map[tmp_cell])
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if(newpath)
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if(newpath && !istype(T, newpath))
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T.ChangeTurf(newpath)
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if(spawn_roof)
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T.spawn_roof()
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