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Fix voidsuits and helmets having no icon (#13820)
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@@ -3,6 +3,7 @@
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/obj/item/clothing/head/helmet/space/deathsquad
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name = "deathsquad helmet"
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desc = "That's not red paint. That's real blood."
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icon = 'icons/obj/clothing/hats.dmi'
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icon_state = "deathsquad"
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item_state_slots = list(
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slot_l_hand_str = "syndicate-helm-black-red",
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@@ -21,6 +22,7 @@
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min_pressure_protection = 0
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flags_inv = BLOCKHAIR
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siemens_coefficient = 0.6
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contained_sprite = FALSE
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//how is this a space helmet?
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/obj/item/clothing/head/helmet/space/deathsquad/beret
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@@ -42,23 +44,28 @@
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/obj/item/clothing/head/helmet/space/santahat
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name = "Santa's hat"
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desc = "Ho ho ho. Merrry X-mas!"
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icon = 'icons/obj/clothing/hats.dmi'
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icon_state = "santahat"
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item_state = "santahat"
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flags_inv = BLOCKHAIR
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body_parts_covered = HEAD
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contained_sprite = FALSE
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/obj/item/clothing/suit/space/santa
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name = "Santa's suit"
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desc = "Festive!"
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icon = 'icons/obj/clothing/suits.dmi'
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icon_state = "santa"
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item_state = "santa"
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slowdown = 0
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allowed = list(/obj/item) //for stuffing exta special presents
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contained_sprite = FALSE
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//Space pirate outfit
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/obj/item/clothing/head/helmet/space/pirate
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name = "pirate hat"
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desc = "Yarr."
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icon = 'icons/obj/clothing/hats.dmi'
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icon_state = "pirate"
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item_state = "pirate"
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armor = list(
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@@ -73,10 +80,12 @@
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flags_inv = BLOCKHAIR
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body_parts_covered = 0
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siemens_coefficient = 0.4
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contained_sprite = FALSE
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/obj/item/clothing/suit/space/pirate
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name = "pirate coat"
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desc = "Yarr."
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icon = 'icons/obj/clothing/suits.dmi'
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icon_state = "pirate"
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item_state = "pirate"
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w_class = ITEMSIZE_NORMAL
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@@ -92,4 +101,5 @@
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rad = ARMOR_RAD_MINOR
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)
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siemens_coefficient = 0.4
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body_parts_covered = UPPER_TORSO|ARMS
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body_parts_covered = UPPER_TORSO|ARMS
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contained_sprite = FALSE
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@@ -11,6 +11,8 @@
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cold_protection = HEAD|FACE|EYES
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brightness_on = 4
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light_wedge = LIGHT_WIDE
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icon = 'icons/obj/clothing/hats.dmi'
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contained_sprite = FALSE
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/obj/item/clothing/gloves/rig
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name = "gauntlets"
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@@ -45,6 +47,8 @@
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breach_threshold = 38
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resilience = 0.2
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can_breach = 1
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contained_sprite = FALSE
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icon = 'icons/obj/clothing/suits.dmi'
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supporting_limbs = list()
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@@ -1,6 +1,7 @@
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//Regular syndicate space suit
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/obj/item/clothing/head/helmet/space/syndicate
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name = "red space helmet"
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icon = 'icons/obj/clothing/hats.dmi'
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icon_state = "syndicate"
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item_state = "syndicate"
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desc = "A crimson helmet sporting clean lines and durable plating. Engineered to look menacing."
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@@ -15,9 +16,11 @@
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)
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siemens_coefficient = 0.5
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brightness_on = 6
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contained_sprite = FALSE
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/obj/item/clothing/suit/space/syndicate
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name = "red space suit"
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icon = 'icons/obj/clothing/suits.dmi'
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icon_state = "syndicate"
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item_state = "space_suit_syndicate"
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desc = "A crimson spacesuit sporting clean lines and durable plating. Robust, reliable, and slightly suspicious."
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@@ -34,6 +37,7 @@
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rad = ARMOR_RAD_MINOR
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)
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siemens_coefficient = 0.5
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contained_sprite = FALSE
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//Green syndicate space suit
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@@ -18,6 +18,8 @@
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max_pressure_protection = VOIDSUIT_MAX_PRESSURE
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min_pressure_protection = 0
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siemens_coefficient = 0.5
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contained_sprite = FALSE
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icon = 'icons/obj/clothing/hats.dmi'
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//Species-specific stuff.
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species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC_BISHOP, BODYTYPE_IPC_ZENGHU)
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@@ -57,6 +59,8 @@
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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siemens_coefficient = 0.5
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contained_sprite = FALSE
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icon = 'icons/obj/clothing/suits.dmi'
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species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_SKRELL, BODYTYPE_IPC_BISHOP, BODYTYPE_IPC_ZENGHU)
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sprite_sheets_refit = list(
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@@ -4,6 +4,8 @@
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desc = "A matte-black, eyeless cerebro-energetic enhancement helmet. It uses highly sophisticated, and illegal, techniques to drill into your brain and install psi-infected AIs into the fluid cavities between your lobes."
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desc_info = "Due to the nature of this headgear, it will also protect you from the pressure of space. When installing the boosters, your chosen faculties will be boosted to the headgear's maximum potential, but the unchosen faculties will also be boosted somewhat."
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action_button_name = "Install Boosters"
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icon = 'icons/obj/clothing/hats.dmi'
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contained_sprite = FALSE
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icon_state = "amp"
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item_state_slots = list(
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@@ -21,6 +21,8 @@
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item_state = "cespace_suit"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 100)
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allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit)
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contained_sprite = FALSE
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icon = 'icons/obj/clothing/suits.dmi'
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/obj/item/clothing/head/helmet/space/anomaly
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name = "excavation hood"
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@@ -28,3 +30,5 @@
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icon_state = "cespace_helmet"
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item_state = "cespace_helmet"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 100)
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icon = 'icons/obj/clothing/hats.dmi'
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contained_sprite = FALSE
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