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Blob Expansion Update (#6718)
The blob now expands into the asteroid again and can expand through rock.
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@@ -156,12 +156,21 @@
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update_icon()
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/obj/effect/blob/proc/expand(var/turf/T)
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if(istype(T, /turf/unsimulated/) || (istype(T, /turf/simulated/mineral) && T.density))
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//Dont epxand over unsimulated unless its astroid trufs
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if(istype(T, /turf/unsimulated/) && !istype(T, /turf/unsimulated/floor/asteroid/))
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return
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//Dont expand over space or holes, unless there´s a lattice
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if((istype(T, /turf/simulated/open) || istype(T, /turf/space)) && !(locate(/obj/structure/lattice) in T))
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return
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//If its rock, mine it
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if(istype(T,/turf/simulated/mineral))
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var/turf/simulated/mineral/M = T
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M.kinetic_hit(8,get_dir(src,M)) //8 so its destroyed in 2 or 3 hits (mineral health is randomized between 10 and 20)
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return
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//If its a wall, destroy it
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if(istype(T, /turf/simulated/wall))
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var/turf/simulated/wall/SW = T
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SW.ex_act(2)
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@@ -191,6 +200,10 @@
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health = maxHealth
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return
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//If its a astroid turf, ignore it with a 50% chance (so the expansion mostly focuses on the station)
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if(istype(T,/turf/unsimulated/floor/asteroid/) && prob(50))
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return
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if(parent_core)
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if(parent_core.blob_count < parent_core.blob_limit)
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if(!(locate(/obj/effect/blob/core/) in range(T, 2)) && prob(secondary_core_growth_chance) && (parent_core.core_count < parent_core.core_limit))
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