get rid of mob.see_in_dark and species.darksight

They don't work with the current lighting system and cause weird artifacts.

Signed-off-by: Mloc <colmohici@gmail.com>
This commit is contained in:
Mloc
2015-07-09 19:17:04 +01:00
parent ffbf547923
commit 278a4c38ec
30 changed files with 18 additions and 50 deletions
+1 -1
View File
@@ -468,7 +468,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
for(var/mob/living/silicon/ai/M in mob_list)
if (M.stat == 2)
usr << "Upload failed. No signal is being detected from the AI."
else if (M.see_in_dark == 0)
else if (!M.has_power)
usr << "Upload failed. Only a faint signal is being detected from the AI, and it is not responding to our requests. It may be low on power."
else
M.add_ion_law(input)