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get rid of mob.see_in_dark and species.darksight
They don't work with the current lighting system and cause weird artifacts. Signed-off-by: Mloc <colmohici@gmail.com>
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@@ -34,7 +34,6 @@ var/global/list/image/ghost_sightless_images = list() //this is a list of images
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/mob/dead/observer/New(mob/body)
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sight |= SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
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see_invisible = SEE_INVISIBLE_OBSERVER
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see_in_dark = 100
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verbs += /mob/dead/observer/proc/dead_tele
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stat = DEAD
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@@ -646,10 +645,12 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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/mob/dead/observer/proc/updateghostsight()
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if (!seedarkness)
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see_invisible = SEE_INVISIBLE_OBSERVER_NOLIGHTING
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see_in_dark = 100
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else
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see_invisible = SEE_INVISIBLE_OBSERVER
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if (!ghostvision)
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see_invisible = SEE_INVISIBLE_LIVING;
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see_in_dark = 0
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updateghostimages()
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/proc/updateallghostimages()
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