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Asteroid sprite fixes (#4276)
changes: Replaced some bad references to the old asteroid turf type. Fixed an issue where asteroid walls being mined down would always spawn the ash variant instead of rocky where appropriate. Changed the abstract asteroid turf type to have a unique debug texture & description to make it more identifiable. Debug tex (from TG): 2018-02-10_17-52-39 Fixes #4275.
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@@ -88,11 +88,9 @@
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/turf/simulated/floor/asteroid/ash
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name = "ash"
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icon = 'icons/turf/map_placeholders.dmi'
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icon_state = "ash"
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desc = "A fine grey ash. Looks pretty tightly packed."
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smooth = SMOOTH_MORE | SMOOTH_BORDER | SMOOTH_NO_CLEAR_ICON
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gender = PLURAL
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base_icon = 'icons/turf/smooth/ash.dmi'
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base_icon_state = "ash"
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footstep_sound = "sandstep"
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@@ -15,6 +15,10 @@ var/list/mineral_can_smooth_with = list(
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/turf/simulated/shuttle
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)
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// Some extra types for the surface to keep things pretty.
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/turf/simulated/mineral/surface
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mined_turf = /turf/simulated/floor/asteroid/ash
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/turf/simulated/mineral //wall piece
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name = "rock"
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icon = 'icons/turf/map_placeholders.dmi'
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@@ -34,7 +38,7 @@ var/list/mineral_can_smooth_with = list(
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density = 1
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blocks_air = 1
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temperature = T0C
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var/mined_turf = /turf/simulated/floor/asteroid
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var/mined_turf = /turf/simulated/floor/asteroid/ash/rocky
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var/ore/mineral
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var/mined_ore = 0
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var/last_act = 0
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@@ -501,14 +505,14 @@ var/list/mineral_can_smooth_with = list(
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// Setting icon/icon_state initially will use these values when the turf is built on/replaced.
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// This means you can put grass on the asteroid etc.
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/turf/simulated/floor/asteroid
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name = "ash"
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name = "coder's blight"
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icon = 'icons/turf/map_placeholders.dmi'
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icon_state = "ash"
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desc = "A fine grey ash. Looks pretty tightly packed."
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smooth = SMOOTH_MORE | SMOOTH_BORDER | SMOOTH_NO_CLEAR_ICON
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icon_state = ""
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desc = "An exposed developer texture. Someone wasn't paying attention."
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smooth = SMOOTH_FALSE
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smoothing_hints = SMOOTHHINT_CUT_F | SMOOTHHINT_ONLY_MATCH_TURF | SMOOTHHINT_TARGETS_NOT_UNIQUE
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gender = PLURAL
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base_icon = 'icons/turf/smooth/ash.dmi'
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base_icon = 'icons/turf/map_placeholders.dmi'
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base_icon_state = "ash"
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initial_flooring = null
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