From 28ba63b3fa6d55ec4034095089e4e6a0a0c1c09c Mon Sep 17 00:00:00 2001 From: Geeves Date: Tue, 30 Jun 2020 11:57:47 +0200 Subject: [PATCH] Aligns Gamemode Defines (#9242) --- code/__defines/gamemode.dm | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/code/__defines/gamemode.dm b/code/__defines/gamemode.dm index d20e56ffc86..6da65bbe3c0 100644 --- a/code/__defines/gamemode.dm +++ b/code/__defines/gamemode.dm @@ -9,11 +9,11 @@ #define GAME_FAILURE_TOO_MANY_PLAYERS 0x4 // Security levels. -#define SEC_LEVEL_GREEN 0 +#define SEC_LEVEL_GREEN 0 #define SEC_LEVEL_YELLOW 1 -#define SEC_LEVEL_BLUE 2 -#define SEC_LEVEL_RED 3 -#define SEC_LEVEL_DELTA 4 +#define SEC_LEVEL_BLUE 2 +#define SEC_LEVEL_RED 3 +#define SEC_LEVEL_DELTA 4 #define BE_PLANT "BE_PLANT" #define BE_SYNTH "BE_SYNTH" @@ -32,7 +32,7 @@ #define ANTAG_VOTABLE 0x200 // Can be voted as an additional antagonist before roundstart. #define ANTAG_SET_APPEARANCE 0x400 // Causes antagonists to use an appearance modifier on spawn. #define ANTAG_RANDOM_EXCEPTED 0x800 // If a game mode randomly selects antag types, antag types with this flag should be excluded. -#define ANTAG_NO_FLAVORTEXT 0x1000 // To prevent flavor text from being scrubbed from crewmember intruders +#define ANTAG_NO_FLAVORTEXT 0x1000 // To prevent flavor text from being scrubbed from crewmember intruders // Mode/antag template macros. #define MODE_BORER "borer" @@ -116,4 +116,4 @@ #define VAMP_PRESENCE 0x4 #define VAMP_FRENZIED 0x8 #define VAMP_ISTHRALL 0x10 -#define VAMP_FULLPOWER 0x20 +#define VAMP_FULLPOWER 0x20 \ No newline at end of file