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Fixed a bug with the rp-rev convert verb.
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@@ -67,7 +67,6 @@
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modePlayer += head_revolutionaries
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spawn (rand(waittime_l, waittime_h))
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send_intercept()
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..()
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/datum/game_mode/revolution/rp_revolution/greet_revolutionary(var/datum/mind/rev_mind, var/you_are=1)
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var/obj_count = 1
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@@ -133,7 +132,7 @@
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if(((src.mind in ticker.mode:head_revolutionaries) || (src.mind in ticker.mode:revolutionaries)))
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if((M.mind in ticker.mode:head_revolutionaries) || (M.mind in ticker.mode:revolutionaries))
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src << "\red <b>[M] is already be a revolutionary!</b>"
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else if(ticker.mode:is_convertible(M))
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else if(!ticker.mode:is_convertible(M))
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src << "\red <b>[M] is implanted with a loyalty implant - Remove it first!</b>"
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else
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if(world.time < M.mind.rev_cooldown)
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