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Ports table item autoalign from Bay (#6946)
Made it so items get their pixel x/y reset on pickup.
Thrown items now also get their pixel placement slightly randomized.
Tweaked the center of mass on a boatload of items to be more accurate to their sprite art.
Replaced a bunch of randomized pixel placement code into a unifying proc; randpixel_xy() that uses an item's randpixel var.
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@@ -13,12 +13,12 @@
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w_class = 3
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max_amount = 60
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icon = 'icons/obj/stacks/tiles.dmi'
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randpixel = 7
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drop_sound = 'sound/items/drop/axe.ogg'
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/obj/item/stack/tile/New()
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..()
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pixel_x = rand(-7, 7)
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pixel_y = rand(-7, 7)
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randpixel_xy()
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/*
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* Grass
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