Ports table item autoalign from Bay (#6946)

Made it so items get their pixel x/y reset on pickup.
    Thrown items now also get their pixel placement slightly randomized.
    Tweaked the center of mass on a boatload of items to be more accurate to their sprite art.
    Replaced a bunch of randomized pixel placement code into a unifying proc; randpixel_xy() that uses an item's randpixel var.
This commit is contained in:
fernerr
2019-09-08 22:51:49 +03:00
committed by Erki
parent de748e0607
commit 2a2cc7d52e
57 changed files with 286 additions and 159 deletions
@@ -213,6 +213,7 @@
desc = "A collapsed roller bed that can be carried around."
icon = 'icons/obj/rollerbed.dmi'
icon_state = "folded"
center_of_mass = list("x" = 17,"y" = 7)
w_class = 4.0 // Can't be put in backpacks. Oh well.
/obj/item/roller/attack_self(mob/user)
@@ -5,6 +5,8 @@
desc = "Apply butt."
icon = 'icons/obj/furniture.dmi'
icon_state = "stool_preview" //set for the map
randpixel = 0
center_of_mass = null
force = 10
throwforce = 10
w_class = 5