Ports table item autoalign from Bay (#6946)

Made it so items get their pixel x/y reset on pickup.
    Thrown items now also get their pixel placement slightly randomized.
    Tweaked the center of mass on a boatload of items to be more accurate to their sprite art.
    Replaced a bunch of randomized pixel placement code into a unifying proc; randpixel_xy() that uses an item's randpixel var.
This commit is contained in:
fernerr
2019-09-08 22:51:49 +03:00
committed by Erki
parent de748e0607
commit 2a2cc7d52e
57 changed files with 286 additions and 159 deletions
+2 -2
View File
@@ -24,7 +24,7 @@
/obj/item/weapon/bee_net/resolve_attackby(atom/A, mob/user)
/obj/item/weapon/bee_net/resolve_attackby(atom/A, mob/user, var/click_parameters)
if (istype(A, /turf))
var/turf/T = A
for(var/mob/living/simple_animal/bee/B in T)
@@ -36,7 +36,7 @@
else if (istype(A, /obj/machinery/beehive) && caught_bees)
deposit_bees(A, user)
return 1
..()
..(A, user, click_parameters)
/obj/item/weapon/bee_net/proc/capture_bees(var/mob/living/simple_animal/bee/target, var/mob/living/user)
@@ -22,7 +22,7 @@
//Bee smoker intentionally spawns empty. Fill it at a weldertank before use
//I would prefer to rename this to attack(), but that would involve touching hundreds of files.
/obj/item/weapon/bee_smoker/resolve_attackby(atom/A, mob/user)
/obj/item/weapon/bee_smoker/resolve_attackby(atom/A, mob/user, var/click_parameters)
if (istype(A, /obj/structure/reagent_dispensers/fueltank) && get_dist(src,A) <= 1)
A.reagents.trans_to_obj(src, max_fuel)
to_chat(user, "<span class='notice'>Smoker refilled!</span>")
@@ -41,7 +41,7 @@
return 1
else
smoke_at(A)
..()
..(A, user, click_parameters)
return 1