Ports table item autoalign from Bay (#6946)

Made it so items get their pixel x/y reset on pickup.
    Thrown items now also get their pixel placement slightly randomized.
    Tweaked the center of mass on a boatload of items to be more accurate to their sprite art.
    Replaced a bunch of randomized pixel placement code into a unifying proc; randpixel_xy() that uses an item's randpixel var.
This commit is contained in:
fernerr
2019-09-08 22:51:49 +03:00
committed by Erki
parent de748e0607
commit 2a2cc7d52e
57 changed files with 286 additions and 159 deletions
+2 -2
View File
@@ -6,6 +6,7 @@
throw_speed = 3
throw_range = 3
max_amount = 50
center_of_mass = null
var/default_type = DEFAULT_WALL_MATERIAL
var/material/material
@@ -15,8 +16,7 @@
/obj/item/stack/material/Initialize()
. = ..()
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
randpixel_xy()
if(!default_type)
default_type = DEFAULT_WALL_MATERIAL