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Ports table item autoalign from Bay (#6946)
Made it so items get their pixel x/y reset on pickup.
Thrown items now also get their pixel placement slightly randomized.
Tweaked the center of mass on a boatload of items to be more accurate to their sprite art.
Replaced a bunch of randomized pixel placement code into a unifying proc; randpixel_xy() that uses an item's randpixel var.
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@@ -115,6 +115,7 @@
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return unwield()
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/obj/item/weapon/pickaxe/pickup(mob/user)
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..()
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unwield()
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/obj/item/weapon/pickaxe/attack_self(mob/user as mob)
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