Ports table item autoalign from Bay (#6946)

Made it so items get their pixel x/y reset on pickup.
    Thrown items now also get their pixel placement slightly randomized.
    Tweaked the center of mass on a boatload of items to be more accurate to their sprite art.
    Replaced a bunch of randomized pixel placement code into a unifying proc; randpixel_xy() that uses an item's randpixel var.
This commit is contained in:
fernerr
2019-09-08 22:51:49 +03:00
committed by Erki
parent de748e0607
commit 2a2cc7d52e
57 changed files with 286 additions and 159 deletions
+2 -2
View File
@@ -3,6 +3,7 @@
desc = "A bullet casing."
icon = 'icons/obj/ammo.dmi'
icon_state = "s-casing"
randpixel = 10
flags = CONDUCT
slot_flags = SLOT_BELT | SLOT_EARS
throwforce = 1
@@ -20,8 +21,7 @@
. = ..()
if(ispath(projectile_type))
BB = new projectile_type(src)
pixel_x = rand(-10, 10)
pixel_y = rand(-10, 10)
randpixel_xy()
//removes the projectile from the ammo casing
/obj/item/ammo_casing/proc/expend()
+1
View File
@@ -658,6 +658,7 @@
return unwield()
/obj/item/weapon/gun/pickup(mob/user)
..()
if(is_wieldable)
unwield()