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Ports table item autoalign from Bay (#6946)
Made it so items get their pixel x/y reset on pickup.
Thrown items now also get their pixel placement slightly randomized.
Tweaked the center of mass on a boatload of items to be more accurate to their sprite art.
Replaced a bunch of randomized pixel placement code into a unifying proc; randpixel_xy() that uses an item's randpixel var.
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@@ -6,6 +6,7 @@
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icon = 'icons/obj/syringe.dmi'
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item_state = "autoinjector"
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icon_state = "inhaler1"
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center_of_mass = list("x" = 16,"y" = 11)
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var/empty_state = "inhaler0"
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unacidable = 1
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amount_per_transfer_from_this = 5
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