Ports table item autoalign from Bay (#6946)

Made it so items get their pixel x/y reset on pickup.
    Thrown items now also get their pixel placement slightly randomized.
    Tweaked the center of mass on a boatload of items to be more accurate to their sprite art.
    Replaced a bunch of randomized pixel placement code into a unifying proc; randpixel_xy() that uses an item's randpixel var.
This commit is contained in:
fernerr
2019-09-08 22:51:49 +03:00
committed by Erki
parent de748e0607
commit 2a2cc7d52e
57 changed files with 286 additions and 159 deletions
@@ -6,6 +6,7 @@
icon = 'icons/obj/syringe.dmi'
item_state = "autoinjector"
icon_state = "inhaler1"
center_of_mass = list("x" = 16,"y" = 11)
var/empty_state = "inhaler0"
unacidable = 1
amount_per_transfer_from_this = 5