Ports table item autoalign from Bay (#6946)

Made it so items get their pixel x/y reset on pickup.
    Thrown items now also get their pixel placement slightly randomized.
    Tweaked the center of mass on a boatload of items to be more accurate to their sprite art.
    Replaced a bunch of randomized pixel placement code into a unifying proc; randpixel_xy() that uses an item's randpixel var.
This commit is contained in:
fernerr
2019-09-08 22:51:49 +03:00
committed by Erki
parent de748e0607
commit 2a2cc7d52e
57 changed files with 286 additions and 159 deletions
@@ -4,6 +4,7 @@
icon = 'icons/obj/janitor.dmi'
icon_state = "cleaner"
item_state = "cleaner"
center_of_mass = list("x" = 16,"y" = 10)
flags = OPENCONTAINER|NOBLUDGEON
slot_flags = SLOT_BELT
throwforce = 3
@@ -143,6 +144,7 @@
icon = 'icons/obj/weapons.dmi'
icon_state = "pepperspray"
item_state = "pepperspray"
center_of_mass = list("x" = 16,"y" = 16)
possible_transfer_amounts = null
volume = 40
safety = 1
@@ -190,6 +192,7 @@
icon = 'icons/obj/gun.dmi'
icon_state = "chemsprayer"
item_state = "chemsprayer"
center_of_mass = list("x" = 16,"y" = 16)
throwforce = 3
w_class = 3.0
possible_transfer_amounts = null