Ports table item autoalign from Bay (#6946)

Made it so items get their pixel x/y reset on pickup.
    Thrown items now also get their pixel placement slightly randomized.
    Tweaked the center of mass on a boatload of items to be more accurate to their sprite art.
    Replaced a bunch of randomized pixel placement code into a unifying proc; randpixel_xy() that uses an item's randpixel var.
This commit is contained in:
fernerr
2019-09-08 21:51:49 +02:00
committed by Erki
parent de748e0607
commit 2a2cc7d52e
57 changed files with 286 additions and 159 deletions

View File

@@ -167,6 +167,7 @@
return
/obj/item/phylactery/pickup(mob/living/user as mob)
..()
if(!user.is_wizard() && src.lich)
to_chat(user, "<span class='warning'>As you pick up \the [src], you feel a wave of dread wash over you.</span>")
for(var/obj/machinery/light/P in view(7, user))