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Making it work
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@@ -291,15 +291,10 @@
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if("walk")
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move_delay += 7+config.walk_speed
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if (mob.movement_delay() != mob.lastmovementdelay)
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mob.lastmovementdelay = mob.movement_delay()
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if (move_delay != mob.lastmovementdelay)
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mob.lastmovementdelay = move_delay
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mob.glide_size = 40/mob.lastmovementdelay //Slightly faster than tile (32 pixels) per second assuming 10 FPS.
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src << "Debug: Your new glide speed is [mob.glide_size]"
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else
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mob.lastmovementdelay = mob.movement_delay()
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move_delay += mob.lastmovementdelay
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move_delay += mob.grav_delay
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if(config.Tickcomp)
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move_delay -= 1.3
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