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Meteor, ctf, restructuring, ruby and deathmatch game modes should also properly log round types now. Some of these are commented out but I added the required ..() call to them anyway, in case someone decides to uncomment them.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2472 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -19,6 +19,7 @@
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send_intercept()
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spawn(meteordelay)
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nometeors = 0
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..()
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/datum/game_mode/meteor/process()
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@@ -136,5 +136,6 @@
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new /obj/machinery/green_injector(L.loc)
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else
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world << "No green team injector spawn point detected"
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..()
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*/
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@@ -60,6 +60,7 @@
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W.assignment = "Death Commando"
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W.registered = newname
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M.equip_if_possible(W, M.slot_wear_id)
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..()
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check_win()
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return 1
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@@ -15,6 +15,7 @@
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mobs = get_mob_list()
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spawn (120)
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pick_target()
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..()
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/datum/game_mode/restructuring/proc/pick_target(who)
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var/mob/target
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@@ -40,6 +40,7 @@
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del(A)
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continue
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*/
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..()
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/datum/game_mode/ruby/check_finished()
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if(!macguffin || abominationwins)
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