Meteor, ctf, restructuring, ruby and deathmatch game modes should also properly log round types now. Some of these are commented out but I added the required ..() call to them anyway, in case someone decides to uncomment them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2472 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
baloh.matevz
2011-11-01 15:12:28 +00:00
parent a15327970d
commit 2b29fb4ef3
5 changed files with 5 additions and 0 deletions
+1
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@@ -19,6 +19,7 @@
send_intercept()
spawn(meteordelay)
nometeors = 0
..()
/datum/game_mode/meteor/process()
+1
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@@ -136,5 +136,6 @@
new /obj/machinery/green_injector(L.loc)
else
world << "No green team injector spawn point detected"
..()
*/
+1
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@@ -60,6 +60,7 @@
W.assignment = "Death Commando"
W.registered = newname
M.equip_if_possible(W, M.slot_wear_id)
..()
check_win()
return 1
+1
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@@ -15,6 +15,7 @@
mobs = get_mob_list()
spawn (120)
pick_target()
..()
/datum/game_mode/restructuring/proc/pick_target(who)
var/mob/target
+1
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@@ -40,6 +40,7 @@
del(A)
continue
*/
..()
/datum/game_mode/ruby/check_finished()
if(!macguffin || abominationwins)