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Removes the shuttle sound (#4587)
Fixes #4575 Also fixes the verb uses name from showing up in the list for leap.
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@@ -49,7 +49,7 @@
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if ((O.client && !( O.blinded )))
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O.show_message(text("<span class='danger'>[] [failed ? "tried to tackle" : "has tackled"] down []!</span>", src, T), 1)
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/mob/living/carbon/human/proc/leap(mob/living/T as mob in view(4))
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/mob/living/carbon/human/proc/leap(mob/living/T as mob in oview(4))
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set category = "Abilities"
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set name = "Leap"
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set desc = "Leap at a target and grab them aggressively."
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@@ -126,7 +126,6 @@
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else
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M << "<span class='warning'>The floor lurches beneath you!</span>"
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shake_camera(M, 10, 1)
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M.playsound_local(M.loc, 'sound/effects/shuttlelaunch.ogg', 100, 1, 0.5)
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if(istype(M, /mob/living/carbon))
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if(!M.buckled)
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M.Weaken(3)
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