ZTA -> ZAT Spellcheck (#19043)

For the longest time the Leviathan ZAT has been incorrectly labeled as
ZTA. This sweeps through all instances and renames it back to ZAT.


![image](https://github.com/Aurorastation/Aurora.3/assets/91219575/416a0288-6fa4-42c6-9b2d-c2c3137ed2a7)

---------

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
This commit is contained in:
Ben
2024-04-28 10:54:05 +00:00
committed by GitHub
co-authored by Ben10083
parent c1e9356faf
commit 2b57e893ad
8 changed files with 208 additions and 150 deletions
@@ -9,7 +9,7 @@
projectile_type = /obj/item/projectile/ship_ammo/leviathan
use_ammunition = FALSE
heavy_firing_sound = 'sound/weapons/gunshot/ship_weapons/leviathan_fire.ogg'
caliber = SHIP_CALIBER_ZTA
caliber = SHIP_CALIBER_ZAT
firing_effects = FIRING_EFFECT_FLAG_THROW_MOBS|FIRING_EFFECT_FLAG_EXTREMELY_LOUD
screenshake_type = SHIP_GUN_SCREENSHAKE_ALL_MOBS
layer = ABOVE_HUMAN_LAYER
@@ -125,8 +125,8 @@
name = "zero-point artillery beam"
desc = "A beam of pure energy."
range = OVERMAP_PROJECTILE_RANGE_ULTRAHIGH
caliber = SHIP_CALIBER_ZTA
impact_type = SHIP_AMMO_IMPACT_ZTA
caliber = SHIP_CALIBER_ZAT
impact_type = SHIP_AMMO_IMPACT_ZAT
overmap_icon_state = "heavy_pulse"
/obj/item/ship_ammunition/leviathan/Initialize()
@@ -166,29 +166,29 @@
on_hit(A)
return TRUE
/obj/machinery/zta_lever
/obj/machinery/zat_lever
name = "activation lever"
desc = "An old-style lever that couples the Leviathan's capacitors. <span class='danger'>Flicking this will result in extreme power usage!</span>"
icon = 'icons/obj/power.dmi'
icon_state = "lever1"
var/obj/machinery/ship_weapon/leviathan/ZTA
var/obj/machinery/ship_weapon/leviathan/ZAT
var/toggled = FALSE
var/cooldown = 0
/obj/machinery/zta_lever/Initialize(mapload, d, populate_components, is_internal)
/obj/machinery/zat_lever/Initialize(mapload, d, populate_components, is_internal)
..()
return INITIALIZE_HINT_LATELOAD
/obj/machinery/zta_lever/LateInitialize()
/obj/machinery/zat_lever/LateInitialize()
for(var/obj/machinery/ship_weapon/leviathan/cannon in get_area(src))
ZTA = cannon
ZAT = cannon
break
/obj/machinery/zta_lever/Destroy()
ZTA = null
/obj/machinery/zat_lever/Destroy()
ZAT = null
return..()
/obj/machinery/zta_lever/attack_hand(mob/user)
/obj/machinery/zat_lever/attack_hand(mob/user)
if(!use_check_and_message(user, USE_DISALLOW_SILICONS) && !stat && (cooldown + 10 SECONDS < world.time))
if(do_after(user, 1 SECOND))
visible_message(SPAN_DANGER("[user] pulls \the [src] [toggled ? "up" : "down"]!"))
@@ -196,12 +196,12 @@
switch(toggled)
if(FALSE)
flick("lever3", src)
ZTA.disable()
ZAT.disable()
sleep(2)
icon_state = "lever1"
if(TRUE)
flick("lever2", src)
ZTA.enable()
ZAT.enable()
sleep(2)
icon_state = "lever_down"
playsound(src, 'sound/effects/spring.ogg', 100)