TG: Bugfixes for NTSL. AIs can now use script consoles. Fixes crashes.

Buffs metroid magic. More core uses!
Revision: r3334
Author: 	 vageyenaman
This commit is contained in:
Ren Erthilo
2012-04-29 22:41:02 +01:00
parent 439aafc7f7
commit 2b96fec3f1
4 changed files with 86 additions and 35 deletions

View File

@@ -229,6 +229,8 @@
return max(low,min(high,num))
/proc/dd_replacetext(text, search_string, replacement_string)
if(!text || !istext(text) || !search_string || !istext(search_string) || !istext(replacement_string))
return null
var/textList = dd_text2list(text, search_string)
return dd_list2text(textList, replacement_string)
@@ -1383,7 +1385,7 @@ proc/listclearnulls(list/list)
var/y_pos = null
var/z_pos = null
/area/proc/move_contents_to(var/area/A, var/turftoleave=null)
/area/proc/move_contents_to(var/area/A, var/turftoleave=null, var/direction = null)
//Takes: Area. Optional: turf type to leave behind.
//Returns: Nothing.
//Notes: Attempts to move the contents of one area to another area.
@@ -1442,7 +1444,39 @@ proc/listclearnulls(list/list)
X.icon_state = old_icon_state1
X.icon = old_icon1 //Shuttle floors are in shuttle.dmi while the defaults are floors.dmi
/* Quick visual fix for some weird shuttle corner artefacts when on transit space tiles */
if(direction && findtext(X.icon_state, "swall_s"))
// Spawn a new shuttle corner object
var/obj/corner = new()
corner.loc = X
corner.density = 1
corner.anchored = 1
corner.icon = X.icon
corner.icon_state = dd_replacetext(X.icon_state, "_s", "_f")
corner.tag = "delete me"
corner.name = "wall"
// Find a new turf to take on the property of
var/turf/nextturf = get_step(corner, direction)
if(!nextturf || !istype(nextturf, /turf/space))
nextturf = get_step(corner, turn(direction, 180))
// Take on the icon of a neighboring scrolling space icon
X.icon = nextturf.icon
X.icon_state = nextturf.icon_state
for(var/obj/O in T)
// Reset the shuttle corners
if(O.tag == "delete me")
X.icon = 'shuttle.dmi'
X.icon_state = dd_replacetext(O.icon_state, "_f", "_s") // revert the turf to the old icon_state
X.name = "wall"
del(O) // prevents multiple shuttle corners from stacking
continue
if(!istype(O,/obj)) continue
O.loc = X
for(var/mob/M in T)