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Fixes platforms pulling people through railings (#20627)
There was an edge case where collisions were checking the platform first before any other obstacles on the tile and platforms were pulling people down to "hop down" through the railings or whatever. Fixes that. Whoopsie. --------- Signed-off-by: FlamingLily <80451102+FlamingLily@users.noreply.github.com> Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
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@@ -472,6 +472,13 @@
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/obj/structure/platform/CollidedWith(atom/bumped_atom)
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. = ..()
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for(var/obj/other_obj in get_turf(src))
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if(other_obj == src)
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continue
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if(other_obj.density)
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return // Whatever other structure is blocking the hop-down effect.
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if(get_dir(src, bumped_atom) == REVERSE_DIR(dir))
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var/atom/movable/bumped_movable = bumped_atom
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if(ismob(bumped_movable))
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