Exosuit Nuclear Power Cores (#18268)

* Added power cores, a type of large battery cell that get used by
exosuits. The nuclear and phoron variants are self-charging.
* Combat mechs now start with nuclear power cores, allowing them to
sustain themselves indefinitely, so long as they stay out of the action
for a bit.
* Removed basic power cells from the mechfab, replaced with the mech
powercores.
* Mech cell statuses now instantly update as soon as the cell charges or
discharges.
* Added a stack of 10 uranium to the machinist's workshop, which can
print two nuclear power cores.
This commit is contained in:
Geeves
2024-06-09 21:14:59 +00:00
committed by GitHub
parent 566aeaa2da
commit 2bf39c7ee9
22 changed files with 178 additions and 74 deletions
+8 -1
View File
@@ -76,12 +76,16 @@
)
. = ..()
/obj/item/mech_component/chassis/light/nuclear
cell_type = /obj/item/cell/mecha/nuclear
/mob/living/heavy_vehicle/premade/light/legion
name = "legion support exosuit"
desc = "A light and agile exosuit painted in the colours of the Tau Ceti Foreign Legion."
icon_state = "odysseus"
e_color = COLOR_TCFL
e_body = /obj/item/mech_component/chassis/light/nuclear
h_head = /obj/item/mecha_equipment/light
h_back = /obj/item/mecha_equipment/sleeper
@@ -96,6 +100,7 @@
icon_state = "odysseus"
e_color = COLOR_IAC
e_body = /obj/item/mech_component/chassis/light/nuclear
h_head = /obj/item/mecha_equipment/light
h_back = /obj/item/mecha_equipment/sleeper
@@ -109,6 +114,7 @@
desc = "A light and nimble exosuit, bearing the colour scheme of the Unathi Kataphracts."
e_color = COLOR_CHESTNUT
e_body = /obj/item/mech_component/chassis/light/nuclear
h_back = /obj/item/mecha_equipment/quick_enter
h_l_hand = /obj/item/mecha_equipment/clamp
@@ -120,8 +126,9 @@
desc = "A light and nimble recon exosuit, bearing the colour scheme of the Solarian Armed Forces."
e_color = COLOR_DARK_GREEN_GRAY
e_arms = /obj/item/mech_component/manipulators/combat
e_head = /obj/item/mech_component/sensors/combat
e_body = /obj/item/mech_component/chassis/light/nuclear
e_arms = /obj/item/mech_component/manipulators/combat
e_legs = /obj/item/mech_component/propulsion/hover/light
h_back = /obj/item/mecha_equipment/quick_enter