Adds landmines, objects that can be deployed and will trigger a certain effect when someone walks over them.

Can only be "disarmed" via destroying it, by bullets, explosion and etc.

Sprites made by thegreatjorge.
This commit is contained in:
Alberyk
2017-12-04 18:45:31 -06:00
committed by Lohikar
parent 7fab6faf22
commit 2c38136173
6 changed files with 168 additions and 103 deletions
@@ -38,7 +38,7 @@
name = "Kneebreaker Hammer"
item_cost = 10
path = /obj/item/weapon/melee/hammer
/datum/uplink_item/item/visible_weapons/revolver
name = "Revolver"
item_cost = 12
@@ -49,6 +49,21 @@
item_cost = 14
path = /obj/item/weapon/gun/projectile/automatic/tommygun
/datum/uplink_item/item/visible_weapons/landmine
name = "Land Mine"
item_cost = 5
path = /obj/item/weapon/landmine
/datum/uplink_item/item/visible_weapons/emplandmine
name = "EMP Land Mine"
item_cost = 4
path = /obj/item/weapon/landmine/emp
/datum/uplink_item/item/visible_weapons/sleepylandmine
name = "N2O Land Mine"
item_cost = 7
path = /obj/item/weapon/landmine/n2o
/datum/uplink_item/item/visible_weapons/heavysniper
name = "Anti-materiel Rifle"
item_cost = DEFAULT_TELECRYSTAL_AMOUNT