Using DNA2 files from master.

This commit is contained in:
Zuhayr
2014-01-03 11:19:40 +10:30
16 changed files with 407 additions and 90 deletions

View File

@@ -0,0 +1,17 @@
/**
* Startup hook.
* Called in world.dm when the server starts.
*/
/hook/startup
/**
* Roundstart hook.
* Called in gameticker.dm when a round starts.
*/
/hook/roundstart
/**
* Roundend hook.
* Called in gameticker.dm when a round ends.
*/
/hook/roundend

View File

@@ -25,8 +25,6 @@ var/global/list/dna_activity_bounds[STRUCDNASIZE]
// Used to determine what each block means (admin hax and species stuff on /vg/, mostly)
var/global/list/assigned_blocks[STRUCDNASIZE]
var/global/list/datum/dna/gene/dna_genes[0]
// UI Indices (can change to mutblock style, if desired)
#define DNA_UI_HAIR_R 1
#define DNA_UI_HAIR_G 2
@@ -43,13 +41,6 @@ var/global/list/datum/dna/gene/dna_genes[0]
#define DNA_UI_HAIR_STYLE 13
#define DNA_UI_LENGTH 13 // Update this when you add something, or you WILL break shit.
/////////////////
// GENE DEFINES
/////////////////
// Skip checking if it's already active.
// Used for genes that check for value rather than a binary on/off.
#define GENE_ALWAYS_ACTIVATE 1
/* Note RE: unassigned blocks
@@ -86,10 +77,6 @@ var/global/list/datum/dna/gene/dna_genes[0]
var/b_type = "A+" // Should probably change to an integer => string map but I'm lazy.
var/mutantrace = null // The type of mutant race the player is, if applicable (i.e. potato-man)
var/real_name // Stores the real name of the person who originally got this dna datum. Used primarily for changelings,
// New stuff
var/species = "Human"
///////////////////////////////////////
// UNIQUE IDENTITY
///////////////////////////////////////
@@ -97,11 +84,7 @@ var/global/list/datum/dna/gene/dna_genes[0]
// Create random UI.
/datum/dna/proc/ResetUI(var/defer=0)
for(var/i=1,i<=DNA_UI_LENGTH,i++)
switch(i)
if(DNA_UI_SKIN_TONE)
SetUIValueRange(DNA_UI_SKIN_TONE,rand(1,220),220,1) // Otherwise, it gets fucked
else
UI[i]=rand(0,4095)
UI[i]=rand(0,4095)
if(!defer)
UpdateUI()
@@ -127,11 +110,11 @@ var/global/list/datum/dna/gene/dna_genes[0]
SetUIValueRange(DNA_UI_BEARD_G, character.g_facial, 255, 1)
SetUIValueRange(DNA_UI_BEARD_B, character.b_facial, 255, 1)
SetUIValueRange(DNA_UI_BEARD_R, character.r_eyes, 255, 1)
SetUIValueRange(DNA_UI_BEARD_G, character.g_eyes, 255, 1)
SetUIValueRange(DNA_UI_BEARD_B, character.b_eyes, 255, 1)
SetUIValueRange(DNA_UI_EYES_R, character.r_eyes, 255, 1)
SetUIValueRange(DNA_UI_EYES_G, character.g_eyes, 255, 1)
SetUIValueRange(DNA_UI_EYES_B, character.b_eyes, 255, 1)
SetUIValueRange(DNA_UI_SKIN_TONE, 35-character.s_tone, 220, 1) // Value can be negative.
SetUIValueRange(DNA_UI_SKIN_TONE, -character.s_tone+35, 220, 1) // WARNING: MATH. Blame the person that setup line 944 in modules/client/preferences.dm
SetUIState(DNA_UI_GENDER, character.gender!=MALE, 1)
@@ -157,18 +140,22 @@ var/global/list/datum/dna/gene/dna_genes[0]
// Set a DNA UI block's value, given a value and a max possible value.
// Used in hair and facial styles (value being the index and maxvalue being the len of the hairstyle list)
/datum/dna/proc/SetUIValueRange(var/block,var/value,var/maxvalue)
/datum/dna/proc/SetUIValueRange(var/block,var/value,var/maxvalue,var/minvalue)
if (block<=0) return
if(value < minvalue)
value=minvalue
else if(value > maxvalue)
value=maxvalue
ASSERT(maxvalue<=4095)
var/range = round(4095 / maxvalue)
var/range = (4095 / maxvalue)
if(value)
SetUIValue(block,value * range - rand(1,range-1))
SetUIValue(block,round(value * range))
// Getter version of above.
/datum/dna/proc/GetUIValueRange(var/block,var/maxvalue)
if (block<=0) return 0
var/value = GetUIValue(block)
return round(1 +(value / 4096)*maxvalue)
return round(1+(value / 4096)*maxvalue)
// Is the UI gene "on" or "off"?
// For UI, this is simply a check of if the value is > 2050.
@@ -251,12 +238,6 @@ var/global/list/datum/dna/gene/dna_genes[0]
if(value)
SetSEValue(block, value * range - rand(1,range-1))
// Getter version of above.
/datum/dna/proc/GetSEValueRange(var/block,var/maxvalue)
if (block<=0) return 0
var/value = GetSEValue(block)
return round(1 +(value / 4096)*maxvalue)
// Is the block "on" (1) or "off" (0)? (Un-assigned genes are always off.)
/datum/dna/proc/GetSEState(var/block)
if (block<=0) return 0

View File

@@ -143,7 +143,8 @@
H.g_eyes = dna.GetUIValueRange(DNA_UI_EYES_G, 255)
H.b_eyes = dna.GetUIValueRange(DNA_UI_EYES_B, 255)
H.s_tone = 35 - dna.GetUIValueRange(DNA_UI_SKIN_TONE, 220) // Value can be negative.
var/new_s_tone = dna.GetUIValueRange(DNA_UI_SKIN_TONE, 220)
H.s_tone = 35 - max(min( round(new_s_tone), 220),1) //Warning MATH. Blame the person that wrote modules/client/preferences.dm, line 994
if (dna.GetUIState(DNA_UI_GENDER))
H.gender = FEMALE
@@ -170,3 +171,309 @@
// Used below, simple injection modifier.
/proc/probinj(var/pr, var/inj)
return prob(pr+inj*pr)
// (Re-)Apply mutations.
// TODO: Turn into a /mob proc, change inj to a bitflag for various forms of differing behavior.
// M: Mob to mess with
// connected: Machine we're in, type unchecked so I doubt it's used beyond monkeying
// inj: 1 for if we're checking this from an injector, screws with manifestation probability calc.
/proc/domutcheck(mob/living/M as mob, connected, inj)
if (!M) return
M.dna.check_integrity()
M.disabilities = 0
M.sdisabilities = 0
var/old_mutations = M.mutations
M.mutations = list()
M.pass_flags = 0
// M.see_in_dark = 2
// M.see_invisible = 0
if(PLANT in old_mutations)
M.mutations.Add(PLANT)
if(SKELETON in old_mutations)
M.mutations.Add(SKELETON)
if(FAT in old_mutations)
M.mutations.Add(FAT)
if(HUSK in old_mutations)
M.mutations.Add(HUSK)
/////////////////////////////////////
// IMPORTANT REMINDER
// IF A BLOCK IS SET TO 0 (unused)
// GetSEState(block) WILL RETURN 0
/////////////////////////////////////
if(M.dna.GetSEState(NOBREATHBLOCK))
if(probinj(45,inj) || (mNobreath in old_mutations))
M << "\blue You feel no need to breathe."
M.mutations.Add(mNobreath)
if(M.dna.GetSEState(REMOTEVIEWBLOCK))
if(probinj(45,inj) || (mRemote in old_mutations))
M << "\blue Your mind expands"
M.mutations.Add(mRemote)
M.verbs += /mob/living/carbon/human/proc/remoteobserve
if(M.dna.GetSEState(REGENERATEBLOCK))
if(probinj(45,inj) || (mRegen in old_mutations))
M << "\blue You feel better"
M.mutations.Add(mRegen)
if(M.dna.GetSEState(INCREASERUNBLOCK))
if(probinj(45,inj) || (mRun in old_mutations))
M << "\blue Your leg muscles pulsate."
M.mutations.Add(mRun)
if(M.dna.GetSEState(REMOTETALKBLOCK))
if(probinj(45,inj) || (mRemotetalk in old_mutations))
M << "\blue You expand your mind outwards"
M.mutations.Add(mRemotetalk)
M.verbs += /mob/living/carbon/human/proc/remotesay
if(M.dna.GetSEState(MORPHBLOCK))
if(probinj(45,inj) || (mMorph in old_mutations))
M.mutations.Add(mMorph)
M << "\blue Your skin feels strange"
M.verbs += /mob/living/carbon/human/proc/morph
if(M.dna.GetSEState(HALLUCINATIONBLOCK))
if(probinj(45,inj) || (mHallucination in old_mutations))
M.mutations.Add(mHallucination)
M << "\red Your mind says 'Hello'"
if(M.dna.GetSEState(NOPRINTSBLOCK))
if(probinj(45,inj) || (mFingerprints in old_mutations))
M.mutations.Add(mFingerprints)
M << "\blue Your fingers feel numb"
if(M.dna.GetSEState(SHOCKIMMUNITYBLOCK))
if(probinj(45,inj) || (mShock in old_mutations))
M.mutations.Add(mShock)
M << "\blue Your skin feels strange"
if(M.dna.GetSEState(SMALLSIZEBLOCK))
if(probinj(45,inj) || (mSmallsize in old_mutations))
M << "\blue Your skin feels rubbery"
M.mutations.Add(mSmallsize)
M.pass_flags |= 1
if (M.dna.GetSEState(HULKBLOCK))
if(probinj(5,inj) || (HULK in old_mutations))
M << "\blue Your muscles hurt."
M.mutations.Add(HULK)
if (M.dna.GetSEState(HEADACHEBLOCK))
M.disabilities |= EPILEPSY
M << "\red You get a headache."
if (M.dna.GetSEState(FAKEBLOCK))
M << "\red You feel strange."
if (prob(95))
if(prob(50))
randmutb(M)
else
randmuti(M)
else
randmutg(M)
if (M.dna.GetSEState(COUGHBLOCK))
M.disabilities |= COUGHING
M << "\red You start coughing."
if (M.dna.GetSEState(CLUMSYBLOCK))
M << "\red You feel lightheaded."
M.mutations.Add(CLUMSY)
if (M.dna.GetSEState(TWITCHBLOCK))
M.disabilities |= TOURETTES
M << "\red You twitch."
if (M.dna.GetSEState(XRAYBLOCK))
if(probinj(30,inj) || (XRAY in old_mutations))
M << "\blue The walls suddenly disappear."
// M.sight |= (SEE_MOBS|SEE_OBJS|SEE_TURFS)
// M.see_in_dark = 8
// M.see_invisible = 2
M.mutations.Add(XRAY)
if (M.dna.GetSEState(NERVOUSBLOCK))
M.disabilities |= NERVOUS
M << "\red You feel nervous."
if (M.dna.GetSEState(FIREBLOCK))
if(probinj(30,inj) || (COLD_RESISTANCE in old_mutations))
M << "\blue Your body feels warm."
M.mutations.Add(COLD_RESISTANCE)
if (M.dna.GetSEState(BLINDBLOCK))
M.sdisabilities |= BLIND
M << "\red You can't seem to see anything."
if (M.dna.GetSEState(TELEBLOCK))
if(probinj(15,inj) || (TK in old_mutations))
M << "\blue You feel smarter."
M.mutations.Add(TK)
if (M.dna.GetSEState(DEAFBLOCK))
M.sdisabilities |= DEAF
M.ear_deaf = 1
M << "\red Its kinda quiet.."
if (M.dna.GetSEState(GLASSESBLOCK))
M.disabilities |= NEARSIGHTED
M << "Your eyes feel weird..."
/* If you want the new mutations to work, UNCOMMENT THIS.
if(istype(M, /mob/living/carbon))
for (var/datum/mutations/mut in global_mutations)
mut.check_mutation(M)
*/
//////////////////////////////////////////////////////////// Monkey Block
if (M.dna.GetSEState(MONKEYBLOCK) && istype(M, /mob/living/carbon/human))
// human > monkey
var/mob/living/carbon/human/H = M
H.monkeyizing = 1
var/list/implants = list() //Try to preserve implants.
for(var/obj/item/weapon/implant/W in H)
implants += W
W.loc = null
if(!connected)
for(var/obj/item/W in (H.contents-implants))
if (W==H.w_uniform) // will be teared
continue
H.drop_from_inventory(W)
M.monkeyizing = 1
M.canmove = 0
M.icon = null
M.invisibility = 101
var/atom/movable/overlay/animation = new( M.loc )
animation.icon_state = "blank"
animation.icon = 'icons/mob/mob.dmi'
animation.master = src
flick("h2monkey", animation)
sleep(48)
del(animation)
var/mob/living/carbon/monkey/O = null
if(H.species.primitive)
O = new H.species.primitive(src)
else
H.gib() //Trying to change the species of a creature with no primitive var set is messy.
return
if(M)
if (M.dna)
O.dna = M.dna
M.dna = null
if (M.suiciding)
O.suiciding = M.suiciding
M.suiciding = null
for(var/datum/disease/D in M.viruses)
O.viruses += D
D.affected_mob = O
M.viruses -= D
for(var/obj/T in (M.contents-implants))
del(T)
O.loc = M.loc
if(M.mind)
M.mind.transfer_to(O) //transfer our mind to the cute little monkey
if (connected) //inside dna thing
var/obj/machinery/dna_scannernew/C = connected
O.loc = C
C.occupant = O
connected = null
O.real_name = text("monkey ([])",copytext(md5(M.real_name), 2, 6))
O.take_overall_damage(M.getBruteLoss() + 40, M.getFireLoss())
O.adjustToxLoss(M.getToxLoss() + 20)
O.adjustOxyLoss(M.getOxyLoss())
O.stat = M.stat
O.a_intent = "hurt"
for (var/obj/item/weapon/implant/I in implants)
I.loc = O
I.implanted = O
// O.update_icon = 1 //queue a full icon update at next life() call
del(M)
return
if (!M.dna.GetSEState(MONKEYBLOCK) && !istype(M, /mob/living/carbon/human))
// monkey > human,
var/mob/living/carbon/monkey/Mo = M
Mo.monkeyizing = 1
var/list/implants = list() //Still preserving implants
for(var/obj/item/weapon/implant/W in Mo)
implants += W
W.loc = null
if(!connected)
for(var/obj/item/W in (Mo.contents-implants))
Mo.drop_from_inventory(W)
M.monkeyizing = 1
M.canmove = 0
M.icon = null
M.invisibility = 101
var/atom/movable/overlay/animation = new( M.loc )
animation.icon_state = "blank"
animation.icon = 'icons/mob/mob.dmi'
animation.master = src
flick("monkey2h", animation)
sleep(48)
del(animation)
var/mob/living/carbon/human/O = new( src )
if(Mo.greaterform)
O.set_species(Mo.greaterform)
if (M.dna.GetUIState(DNA_UI_GENDER))
O.gender = FEMALE
else
O.gender = MALE
if (M)
if (M.dna)
O.dna = M.dna
M.dna = null
if (M.suiciding)
O.suiciding = M.suiciding
M.suiciding = null
for(var/datum/disease/D in M.viruses)
O.viruses += D
D.affected_mob = O
M.viruses -= D
//for(var/obj/T in M)
// del(T)
O.loc = M.loc
if(M.mind)
M.mind.transfer_to(O) //transfer our mind to the human
if (connected) //inside dna thing
var/obj/machinery/dna_scannernew/C = connected
O.loc = C
C.occupant = O
connected = null
var/i
while (!i)
var/randomname
if (O.gender == MALE)
randomname = capitalize(pick(first_names_male) + " " + capitalize(pick(last_names)))
else
randomname = capitalize(pick(first_names_female) + " " + capitalize(pick(last_names)))
if (findname(randomname))
continue
else
O.real_name = randomname
i++
O.UpdateAppearance()
O.take_overall_damage(M.getBruteLoss(), M.getFireLoss())
O.adjustToxLoss(M.getToxLoss())
O.adjustOxyLoss(M.getOxyLoss())
O.stat = M.stat
for (var/obj/item/weapon/implant/I in implants)
I.loc = O
I.implanted = O
// O.update_icon = 1 //queue a full icon update at next life() call
del(M)
return
//////////////////////////////////////////////////////////// Monkey Block
if(M)
M.update_icon = 1 //queue a full icon update at next life() call
return null
/////////////////////////// DNA MISC-PROCS

View File

@@ -547,7 +547,7 @@ As such, it's hard-coded for now. No reason for it not to be, really.
equip_to_slot_or_del(new /obj/item/device/flashlight(src), slot_belt)
equip_to_slot_or_del(new /obj/item/weapon/plastique(src), slot_r_store)
equip_to_slot_or_del(new /obj/item/weapon/plastique(src), slot_l_store)
equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen(src), slot_s_store)
equip_to_slot_or_del(new /obj/item/weapon/tank/oxygen(src), slot_s_store)
return 1
//=======//HELPER PROCS//=======//

View File

@@ -213,7 +213,7 @@ Implants;
for(var/mob/living/carbon/human/man in player_list) if(man.client && man.mind)
// NT relation option
var/special_role = man.mind.special_role
if (special_role == "Wizard" || special_role == "Ninja" || special_role == "Syndicate")
if (special_role == "Wizard" || special_role == "Ninja" || special_role == "Syndicate" || special_role == "Vox Raider")
continue //NT intelligence ruled out possiblity that those are too classy to pretend to be a crew.
if(man.client.prefs.nanotrasen_relation == "Opposed" && prob(50) || \
man.client.prefs.nanotrasen_relation == "Skeptical" && prob(20))

View File

@@ -6,6 +6,7 @@
var/const/meteordelay = 2000
var/nometeors = 1
required_players = 0
votable = 0
uplink_welcome = "EVIL METEOR Uplink Console:"
uplink_uses = 10

View File

@@ -66,6 +66,8 @@
/obj/machinery/bot/cleanbot/turn_off()
..()
if(!isnull(src.target))
target.targeted_by = null
src.target = null
src.oldtarget = null
src.oldloc = null
@@ -165,7 +167,6 @@ text("<A href='?src=\ref[src];operation=oddbutton'>[src.oddbutton ? "Yes" : "No"
return
if(src.cleaning)
return
var/list/cleanbottargets = list()
if(!src.screwloose && !src.oddbutton && prob(5))
visible_message("[src] makes an excited beeping booping sound!")
@@ -194,9 +195,10 @@ text("<A href='?src=\ref[src];operation=oddbutton'>[src.oddbutton ? "Yes" : "No"
if(!src.target || src.target == null)
for (var/obj/effect/decal/cleanable/D in view(7,src))
for(var/T in src.target_types)
if(!(D in cleanbottargets) && istype(D,T) && D != src.oldtarget)
src.oldtarget = D
src.target = D
if(isnull(D.targeted_by) && (D.type == T || D.parent_type == T) && D != src.oldtarget) // If the mess isn't targeted
src.oldtarget = D // or if it is but the bot is gone.
src.target = D // and it's stuff we clean? Clean it.
D.targeted_by = src // Claim the mess we are targeting.
return
if(!src.target || src.target == null)
@@ -237,6 +239,7 @@ text("<A href='?src=\ref[src];operation=oddbutton'>[src.oddbutton ? "Yes" : "No"
if (!path) path = list()
if(src.path.len == 0)
src.oldtarget = src.target
target.targeted_by = null
src.target = null
return
if(src.path.len > 0 && src.target && (src.target != null))
@@ -293,19 +296,29 @@ text("<A href='?src=\ref[src];operation=oddbutton'>[src.oddbutton ? "Yes" : "No"
/obj/machinery/bot/cleanbot/proc/get_targets()
src.target_types = new/list()
target_types += /obj/effect/decal/cleanable/blood
target_types += /obj/effect/decal/cleanable/oil
target_types += /obj/effect/decal/cleanable/vomit
target_types += /obj/effect/decal/cleanable/robot_debris
target_types += /obj/effect/decal/cleanable/crayon
target_types += /obj/effect/decal/cleanable/liquid_fuel
target_types += /obj/effect/decal/cleanable/mucus
target_types += /obj/effect/decal/cleanable/dirt
if(src.blood)
target_types += /obj/effect/decal/cleanable/xenoblood/
target_types += /obj/effect/decal/cleanable/xenoblood/xgibs
target_types += /obj/effect/decal/cleanable/blood/
target_types += /obj/effect/decal/cleanable/blood/gibs/
target_types += /obj/effect/decal/cleanable/dirt
/obj/machinery/bot/cleanbot/proc/clean(var/obj/effect/decal/cleanable/target)
src.anchored = 1
src.icon_state = "cleanbot-c"
visible_message("\red [src] begins to clean up the [target]")
src.cleaning = 1
spawn(50)
var/cleantime = 50
if(istype(target,/obj/effect/decal/cleanable/dirt)) // Clean Dirt much faster
cleantime = 10
spawn(cleantime)
src.cleaning = 0
del(target)
src.icon_state = "cleanbot[src.on]"
@@ -348,4 +361,4 @@ text("<A href='?src=\ref[src];operation=oddbutton'>[src.oddbutton ? "Yes" : "No"
return
if (!in_range(src, usr) && src.loc != usr)
return
src.created_name = t
src.created_name = t

View File

@@ -40,6 +40,14 @@
icon = 'icons/effects/effects.dmi'
icon_state = "dirt"
/obj/effect/decal/cleanable/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W,/obj/item/weapon/crowbar))
var/turf/T = get_turf(src)
if(T)
T.attackby(W,user)
return
..()
/obj/effect/decal/cleanable/flour
name = "flour"
desc = "It's still good. Four second rule!"

View File

@@ -1,7 +1,8 @@
/obj/effect/decal/cleanable
var/list/random_icon_states = list()
var/targeted_by = null // Used so cleanbots can't claim a mess.
/obj/effect/decal/cleanable/New()
if (random_icon_states && length(src.random_icon_states) > 0)
src.icon_state = pick(src.random_icon_states)
..()
..()

View File

@@ -30,12 +30,12 @@
if(M.lying) return
dirt++
var/obj/effect/decal/cleanable/dirt/dirtoverlay = locate(/obj/effect/decal/cleanable/dirt, src)
if (dirt >= 30)
if (dirt >= 50)
if (!dirtoverlay)
dirtoverlay = new/obj/effect/decal/cleanable/dirt(src)
dirtoverlay.alpha = 15
else if (dirt > 30)
dirtoverlay.alpha = min(dirtoverlay.alpha+20, 255)
else if (dirt > 50)
dirtoverlay.alpha = min(dirtoverlay.alpha+5, 255)
if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/H = M
@@ -189,4 +189,4 @@
this.blood_DNA["UNKNOWN BLOOD"] = "X*"
else if( istype(M, /mob/living/silicon/robot ))
new /obj/effect/decal/cleanable/blood/oil(src)
new /obj/effect/decal/cleanable/blood/oil(src)

View File

@@ -13,7 +13,7 @@
desc = "A unique, vaccum-proof suit of nano-enhanced armor designed specifically for Spider Clan assassins."
icon_state = "s-ninja"
item_state = "s-ninja_suit"
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/cell)
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank,/obj/item/weapon/cell)
slowdown = 0
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
siemens_coefficient = 0.2

View File

@@ -24,65 +24,46 @@
if(2)
new/obj/item/weapon/pickaxe/drill(src)
new/obj/item/device/taperecorder(src)
new/obj/item/clothing/suit/space/rig(src)
new/obj/item/clothing/head/helmet/space/rig(src)
new/obj/item/clothing/suit/space(src)
new/obj/item/clothing/head/helmet/space(src)
if(3)
for(var/i = 0, i < 12, i++)
new/obj/item/weapon/coin/diamond(src)
return
if(4)
new/obj/item/weapon/bananapeel(src)
if(5)
for(var/i = 0, i < 6, i++)
new/obj/item/weapon/reagent_containers/food/snacks/sliceable/birthdaycake(src)
new/obj/item/weapon/lighter/zippo(src)
if(7)
new/obj/item/weapon/reagent_containers/glass/beaker/bluespace(src)
if(9 to 10)
if(5 to 6)
for(var/i = 0, i < 10, i++)
new/obj/item/weapon/ore/diamond(src)
if(11)
if(7)
return
if(12)
new/obj/item/seeds/deathberryseed(src)
new/obj/item/seeds/deathnettleseed(src)
if(13)
new/obj/machinery/hydroponics(src)
if(14)
new/obj/item/seeds/cashseed(src)
if(15)
if(8)
return
if(9)
for(var/i = 0, i < 3, i++)
new/obj/machinery/hydroponics(src)
if(10)
for(var/i = 0, i < 3, i++)
new/obj/item/weapon/reagent_containers/glass/beaker/noreact(src)
if(16 to 17)
if(11 to 12)
for(var/i = 0, i < 9, i++)
new/obj/item/bluespace_crystal(src)
if(19)
for(var/i = 0, i < 4, i++)
new/obj/item/weapon/melee/classic_baton(src)
if(20)
new/obj/item/weapon/storage/lockbox/clusterbang(src)
if(21)
new/obj/item/weapon/aiModule/robocop(src)
if(22)
if(13)
new/obj/item/weapon/melee/classic_baton(src)
if(14)
return
if(15)
new/obj/item/clothing/under/chameleon(src)
for(var/i = 0, i < 7, i++)
new/obj/item/clothing/tie/horrible(src)
if(23)
if(16)
new/obj/item/clothing/under/shorts(src)
new/obj/item/clothing/under/shorts/red(src)
new/obj/item/clothing/under/shorts/blue(src)
//Dummy crates start here.
if(24 to 29)
return
if(8)
return
if(6)
return
if(18)
if(17 to 29)
return
//Dummy crates end here.
if(30)
for(var/i = 0, i < 4, i++)
new/obj/item/weapon/melee/baton(src)
new/obj/item/weapon/melee/baton(src)
/obj/structure/closet/crate/secure/loot/attack_hand(mob/user as mob)
if(locked)
@@ -102,7 +83,7 @@
if (attempts == 0)
user << "<span class='danger'>The crate's anti-tamper system activates!</span>"
var/turf/T = get_turf(src.loc)
explosion(T, 0, 1, 2, 1)
explosion(T, 0, 0, 0, 1)
del(src)
return
else

View File

@@ -487,7 +487,7 @@ commented out in r5061, I left it because of the shroom thingies
var/turf/simulated/floor/plating/airless/asteroid/N = ChangeTurf(/turf/simulated/floor/plating/airless/asteroid)
N.fullUpdateMineralOverlays()
var/crate = rand(1,30)
var/crate = rand(1,500)
switch(crate)
if(1)
visible_message("<span class='notice'>After digging, you find an old dusty crate buried within!</span>")

View File

@@ -1773,6 +1773,8 @@ datum/design/cart_janitor
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = "/obj/item/weapon/cartridge/janitor"
/*
datum/design/cart_clown
name = "Honkworks 5.0 Cartridge"
desc = "A data cartridge for portable microcomputers."
@@ -1789,6 +1791,8 @@ datum/design/cart_mime
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = "/obj/item/weapon/cartridge/mime"
*/
datum/design/cart_toxins
name = "Signal Ace 2 Cartridge"
desc = "A data cartridge for portable microcomputers."

View File

@@ -29,6 +29,9 @@
config.server_name += " #[(world.port % 1000) / 100]"
callHook("startup")
//Emergency Fix
load_mods()
//end-emergency fix
src.update_status()