More bay merge fixes (#1243)

- Fixes #1227 
- Fixes #1236 
- Re-add lamarr.
- Fix bootknife thing
- Fix a couple of things related to borgs
- Re-add our tator items
- Adding back all the hardsuit modules back to robotics
- Fixing a couple of missing sprites, like fireaxe cabinet
- Fixed missing computer sprites when no power
This commit is contained in:
Alberyk
2016-12-18 22:13:42 +02:00
committed by skull132
parent 535919aaa7
commit 2c6dad2dd3
22 changed files with 427 additions and 103 deletions
+1 -54
View File
@@ -389,6 +389,7 @@ var/global/list/gear_datums = list()
path = /obj/item/clothing/under/color/blackf
slot = slot_w_uniform
cost = 1
/datum/gear/blackfjumpsuit
display_name = "jumpsuit, rainbow"
path = /obj/item/clothing/under/rainbow
@@ -419,13 +420,6 @@ var/global/list/gear_datums = list()
slot = slot_w_uniform
cost = 1
/datum/gear/roboticist_skirt
display_name = "skirt, roboticist"
path = /obj/item/clothing/under/rank/roboticist/skirt
slot = slot_w_uniform
cost = 1
allowed_roles = list("Roboticist")
/datum/gear/amishsuit
display_name = "suit, amish"
path = /obj/item/clothing/under/sl_suit
@@ -611,46 +605,6 @@ var/global/list/gear_datums = list()
cost = 1
allowed_roles = list("Scientist","Chief Medical Officer","Medical Doctor","Geneticist","Paramedic","Nursing Intern","Xenobiologist","Roboticist","Research Director","Detective",)
// Resomi junk
/datum/gear/resomi_grey
display_name = "Resomi uniform, grey"
path = /obj/item/clothing/under/resomi
cost = 1
slot = slot_w_uniform
/datum/gear/resomi_rainbow
display_name = "Resomi uniform, rainbow"
path = /obj/item/clothing/under/resomi/rainbow
cost = 1
slot = slot_w_uniform
/datum/gear/resomi_white
display_name = "Resomi uniform, white"
path = /obj/item/clothing/under/resomi/white
cost = 1
slot = slot_w_uniform
/datum/gear/resomi_eng
display_name = "Resomi uniform, Engineering"
path = /obj/item/clothing/under/resomi/yellow
cost = 1
slot = slot_w_uniform
allowed_roles = list("Chief Engineer","Station Engineer","Atmospherics Technician")
/datum/gear/resomi_sec
display_name = "Resomi uniform, Security"
path = /obj/item/clothing/under/resomi/red
cost = 1
slot = slot_w_uniform
allowed_roles = list("Security Officer","Head of Security","Warden")
/datum/gear/resomi_med
display_name = "Resomi uniform, Medical"
path = /obj/item/clothing/under/resomi/medical
cost = 1
slot = slot_w_uniform
// Attachments
/datum/gear/armband_cargo
display_name = "armband, cargo"
@@ -1272,7 +1226,6 @@ var/global/list/gear_datums = list()
sort_category = "utility"
cost = 2
/datum/gear/wallet
display_name = "wallet"
path = /obj/item/weapon/storage/wallet
@@ -1418,7 +1371,6 @@ var/global/list/gear_datums = list()
sort_category = "misc"
cost = 1
/datum/gear/cape
display_name = "tunnel cloak"
path = /obj/item/weapon/storage/backpack/cloak
@@ -1437,11 +1389,6 @@ var/global/list/gear_datums = list()
sort_category = "misc"
cost = 1
/*/datum/gear/combitool
display_name = "combi-tool"
path = /obj/item/weapon/combitool
cost = 3*/
// Stuff worn on the ears. Items here go in the "ears" sort_category but they must not use
// the slot_r_ear or slot_l_ear as the slot, or else players will spawn with no headset.
/datum/gear/earmuffs