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More bay merge fixes (#1243)
- Fixes #1227 - Fixes #1236 - Re-add lamarr. - Fix bootknife thing - Fix a couple of things related to borgs - Re-add our tator items - Adding back all the hardsuit modules back to robotics - Fixing a couple of missing sprites, like fireaxe cabinet - Fixed missing computer sprites when no power
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@@ -656,11 +656,7 @@ var/global/list/robot_modules = list(
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LANGUAGE_SKRELLIAN = 0,
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LANGUAGE_GUTTER = 1
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)
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sprites = list(
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"Dread" = "securityrobot",
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)
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var/id
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/obj/item/weapon/robot_module/syndicate/New(var/mob/living/silicon/robot/R)
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loc = R
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src.modules += new /obj/item/device/flash(src)
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@@ -689,7 +685,7 @@ var/global/list/robot_modules = list(
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id = null
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return ..()
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*/
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/obj/item/weapon/robot_module/security/combat
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/obj/item/weapon/robot_module/combat
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name = "combat robot module"
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channels = list("Security" = 1)
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networks = list(NETWORK_SECURITY)
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