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Adding more animations and overheating effect to the sensors suite (#15252)
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@@ -196,7 +196,7 @@
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/obj/machinery/shipsensors
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name = "sensors suite"
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desc = "Long range gravity scanner with various other sensors, used to detect irregularities in surrounding space. Can only run in vacuum to protect delicate quantum BS elements."
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icon = 'icons/obj/stationobjs.dmi'
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icon = 'icons/obj/machines/sensors.dmi'
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icon_state = "sensors"
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anchored = 1
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var/max_health = 200
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@@ -237,10 +237,35 @@
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return 1
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/obj/machinery/shipsensors/update_icon()
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if(use_power)
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icon_state = "sensors"
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icon_state = "sensors_off"
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if(!use_power)
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cut_overlays()
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return
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var/overlay = "sensors-effect"
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var/range_percentage = range / world.view * 100
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if(range_percentage < 20)
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overlay = "[overlay]1"
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else if(range_percentage < 40)
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overlay = "[overlay]2"
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else if(range_percentage < 60)
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overlay = "[overlay]3"
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else if(range_percentage < 80)
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overlay = "[overlay]4"
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else
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icon_state = "sensors_off"
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overlay = "[overlay]5"
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// Check if we are already using this overlay. Since updating is expensive.
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if(!(overlay in our_overlays))
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cut_overlays()
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add_overlay(overlay)
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var/heat_percentage = heat / critical_heat * 100
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if(heat_percentage > 85)
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add_overlay("sensors-effect-hot")
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/obj/machinery/shipsensors/examine(mob/user)
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. = ..()
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@@ -280,6 +305,8 @@
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if (heat > 0)
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heat = max(0, heat - heat_reduction)
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update_icon()
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/obj/machinery/shipsensors/power_change()
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. = ..()
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