Merge pull request #5389 from mwerezak/sign-lang

Improves non-verbal furry languages, fixes vox shriek playing for deaf people and in space
This commit is contained in:
Chinsky
2014-06-29 23:05:16 +04:00
7 changed files with 102 additions and 40 deletions

View File

@@ -962,6 +962,14 @@ datum/preferences
var/datum/language/lang = all_languages[L]
if((!(lang.flags & RESTRICTED)) && (is_alien_whitelisted(user, L)||(!( lang.flags & WHITELISTED ))||(S && (L in S.secondary_langs))))
new_languages += lang
//Apparently there's some PHP script that needs to be updated in order to give people whitelist languages.
//This workaround should be removed once that has been properly updated
if (lang.name == "Siik'maas")
new_languages |= all_languages["Siik'tajr"]
if (lang.name == "Siik'tajr")
new_languages |= all_languages["Siik'maas"]
languages_available = 1
if(!(languages_available))

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@@ -1,6 +1,6 @@
// At minimum every mob has a hear_say proc.
/mob/proc/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/alt_name = "",var/italics = 0, var/mob/speaker = null)
/mob/proc/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/alt_name = "",var/italics = 0, var/mob/speaker = null, var/sound/speech_sound, var/sound_vol)
if(!client)
return
@@ -9,6 +9,12 @@
return
var/style = "body"
//non-verbal languages are garbled if you can't see the speaker. Yes, this includes if they are inside a closet.
if (language && (language.flags & NONVERBAL))
if (!speaker || (src.sdisabilities & BLIND || src.blinded) || !(speaker in view(src)))
message = stars(message)
if(!say_understands(speaker,language))
if(istype(speaker,/mob/living/simple_animal))
var/mob/living/simple_animal/S = speaker
@@ -44,6 +50,9 @@
src << "<span class='name'>[speaker_name]</span>[alt_name] talks but you cannot hear \him."
else
src << "<span class='game say'><span class='name'>[speaker_name]</span>[alt_name] [track][verb], <span class='message'><span class='[style]'>\"[message]\"</span></span></span>"
if (speech_sound)
var/turf/source = speaker? get_turf(speaker) : get_turf(src)
src.playsound_local(source, speech_sound, sound_vol, 1)
/mob/proc/hear_radio(var/message, var/verb="says", var/datum/language/language=null, var/part_a, var/part_b, var/mob/speaker = null, var/hard_to_hear = 0, var/vname ="")
@@ -59,6 +68,11 @@
var/style = "body"
//non-verbal languages are garbled if you can't see the speaker. Yes, this includes if they are inside a closet.
if (language && (language.flags & NONVERBAL))
if (!speaker || (src.sdisabilities & BLIND || src.blinded) || !(speaker in view(src)))
message = stars(message)
if(!say_understands(speaker,language))
if(istype(speaker,/mob/living/simple_animal))
var/mob/living/simple_animal/S = speaker
@@ -142,6 +156,22 @@
else
src << "[part_a][speaker_name][part_b][verb], <span class=\"[style]\">\"[message]\"</span></span></span>"
/mob/proc/hear_signlang(var/message, var/verb = "gestures", var/datum/language/language, var/mob/speaker = null)
if(!client)
return
if(say_understands(speaker, language))
message = "<B>[src]</B> [verb], \"[message]\""
else
message = "<B>[src]</B> [verb]."
if(src.status_flags & PASSEMOTES)
for(var/obj/item/weapon/holder/H in src.contents)
H.show_message(message)
for(var/mob/living/M in src.contents)
M.show_message(message)
src.show_message(message)
/mob/proc/hear_sleep(var/message)
var/heard = ""
if(prob(15))

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@@ -6,6 +6,7 @@
var/name = "an unknown language" // Fluff name of language if any.
var/desc = "A language." // Short description for 'Check Languages'.
var/speech_verb = "says" // 'says', 'hisses', 'farts'.
var/signlang_verb = list() // list of emotes that might be displayed if this language has NONVERBAL or SIGNLANG flags
var/colour = "body" // CSS style to use for strings in this language.
var/key = "x" // Character used to speak in language eg. :o for Unathi.
var/flags = 0 // Various language flags.
@@ -33,6 +34,10 @@
speech_verb = "mrowls"
colour = "tajaran_signlang"
key = "y" //only "dfpqxyz" left.
//need to find a way to resolve possesive macros
signlang_verb = list("flicks their left ear", "flicks their right ear", "swivels their ears", "twitches their tail", "curls the end of their tail", "arches their tail", "wiggles the end of their tail", "waves their tail about", "holds up a claw", "gestures with their left hand", "gestures with their right hand", "gestures with their tail", "gestures with their ears")
flags = WHITELISTED | NONVERBAL
/datum/language/skrell

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@@ -121,23 +121,14 @@
else if(r_ear && istype(r_ear,/obj/item/device/radio))
r_ear.talk_into(src,message, message_mode, verb, speaking)
used_radios += r_ear
if(used_radios.len)
italics = 1
message_range = 1
var/datum/gas_mixture/environment = loc.return_air()
if(environment)
var/pressure = environment.return_pressure()
if(pressure < SAY_MINIMUM_PRESSURE)
italics = 1
message_range =1
var/sound/speech_sound
var/sound_vol
if((species.name == "Vox" || species.name == "Vox Armalis") && prob(20))
playsound(src.loc, 'sound/voice/shriek1.ogg', 50, 1)
..(message, speaking, verb, alt_name, italics, message_range, used_radios)
speech_sound = sound('sound/voice/shriek1.ogg')
sound_vol = 50
..(message, speaking, verb, alt_name, italics, message_range, used_radios, speech_sound, sound_vol) //ohgod we should really be passing a datum here.
/mob/living/carbon/human/say_understands(var/mob/other,var/datum/language/speaking = null)

View File

@@ -81,14 +81,48 @@ var/list/department_radio_keys = list(
if(!istype(dongle)) return
if(dongle.translate_binary) return 1
/mob/living/say(var/message, var/datum/language/speaking = null, var/verb="says", var/alt_name="", var/italics=0, var/message_range = world.view, var/list/used_radios = list())
/mob/living/say(var/message, var/datum/language/speaking = null, var/verb="says", var/alt_name="", var/italics=0, var/message_range = world.view, var/list/used_radios = list(), var/sound/speech_sound, var/sound_vol)
var/turf/T = get_turf(src)
//handle nonverbal and sign languages here
if (speaking)
if (speaking.flags & NONVERBAL)
if (prob(30))
src.custom_emote(1, "[pick(speaking.signlang_verb)].")
if (speaking.flags & SIGNLANG)
say_signlang(message, pick(speaking.signlang_verb), speaking)
return
//speaking into radios
if(used_radios.len)
italics = 1
message_range = 1
for(var/mob/living/M in hearers(5, src))
if(M != src)
M.show_message("<span class='notice'>[src] talks into [used_radios.len ? used_radios[1] : "the radio."]</span>")
if (speech_sound)
src.playsound_local(get_turf(src), speech_sound, sound_vol * 0.5, 1)
speech_sound = null //so we don't play it twice.
//make sure the air can transmit speech
var/datum/gas_mixture/environment = T.return_air()
if(environment)
var/pressure = environment.return_pressure()
if(pressure < SAY_MINIMUM_PRESSURE)
italics = 1
message_range = 1
if (speech_sound)
sound_vol *= 0.5 //muffle the sound a bit, so it's like we're actually talking through contact
var/list/listening = list()
var/list/listening_obj = list()
if(T)
var/list/objects = list()
var/list/hear = hear(message_range, T)
var/list/hearturfs = list()
@@ -98,11 +132,11 @@ var/list/department_radio_keys = list(
listening += M
hearturfs += M.locs[1]
for(var/obj/O in M.contents)
objects |= O
listening_obj |= O
else if(istype(I, /obj/))
var/obj/O = I
hearturfs += O.locs[1]
objects |= O
listening_obj |= O
for(var/mob/M in player_list)
if(M.stat == DEAD && M.client && (M.client.prefs.toggles & CHAT_GHOSTEARS))
@@ -111,28 +145,25 @@ var/list/department_radio_keys = list(
if(M.loc && M.locs[1] in hearturfs)
listening |= M
for(var/obj/O in objects)
spawn(0)
if(O) //It's possible that it could be deleted in the meantime.
O.hear_talk(src, message, verb, speaking)
var/speech_bubble_test = say_test(message)
var/image/speech_bubble = image('icons/mob/talk.dmi',src,"h[speech_bubble_test]")
spawn(30) del(speech_bubble)
if(used_radios.len)
for(var/mob/living/M in hearers(5, src))
if(M != src)
M.show_message("<span class='notice'>[src] talks into [used_radios.len ? used_radios[1] : "radio"]</span>")
for(var/mob/M in listening)
M << speech_bubble
M.hear_say(message,verb,speaking,alt_name, italics, src)
M.hear_say(message, verb, speaking, alt_name, italics, src, speech_sound, sound_vol)
for(var/obj/O in listening_obj)
spawn(0)
if(O) //It's possible that it could be deleted in the meantime.
O.hear_talk(src, message, verb, speaking)
log_say("[name]/[key] : [message]")
/mob/living/proc/say_signlang(var/message, var/verb="gestures", var/datum/language/language)
for (var/mob/O in viewers(src, null))
O.hear_signlang(message, verb, language, src)
/obj/effect/speech_bubble
var/mob/parent

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@@ -92,10 +92,6 @@
//Language check.
for(var/datum/language/L in src.languages)
if(speaking.name == L.name)
if (L.flags & NONVERBAL)
if ((src.sdisabilities & BLIND || src.blinded || src.stat) || !(other in view(src)))
return 0
return 1
return 0