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Merge pull request #5389 from mwerezak/sign-lang
Improves non-verbal furry languages, fixes vox shriek playing for deaf people and in space
This commit is contained in:
@@ -962,6 +962,14 @@ datum/preferences
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var/datum/language/lang = all_languages[L]
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if((!(lang.flags & RESTRICTED)) && (is_alien_whitelisted(user, L)||(!( lang.flags & WHITELISTED ))||(S && (L in S.secondary_langs))))
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new_languages += lang
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//Apparently there's some PHP script that needs to be updated in order to give people whitelist languages.
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//This workaround should be removed once that has been properly updated
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if (lang.name == "Siik'maas")
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new_languages |= all_languages["Siik'tajr"]
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if (lang.name == "Siik'tajr")
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new_languages |= all_languages["Siik'maas"]
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languages_available = 1
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if(!(languages_available))
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@@ -1,6 +1,6 @@
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// At minimum every mob has a hear_say proc.
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/mob/proc/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/alt_name = "",var/italics = 0, var/mob/speaker = null)
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/mob/proc/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/alt_name = "",var/italics = 0, var/mob/speaker = null, var/sound/speech_sound, var/sound_vol)
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if(!client)
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return
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@@ -9,6 +9,12 @@
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return
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var/style = "body"
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//non-verbal languages are garbled if you can't see the speaker. Yes, this includes if they are inside a closet.
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if (language && (language.flags & NONVERBAL))
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if (!speaker || (src.sdisabilities & BLIND || src.blinded) || !(speaker in view(src)))
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message = stars(message)
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if(!say_understands(speaker,language))
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if(istype(speaker,/mob/living/simple_animal))
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var/mob/living/simple_animal/S = speaker
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@@ -44,6 +50,9 @@
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src << "<span class='name'>[speaker_name]</span>[alt_name] talks but you cannot hear \him."
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else
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src << "<span class='game say'><span class='name'>[speaker_name]</span>[alt_name] [track][verb], <span class='message'><span class='[style]'>\"[message]\"</span></span></span>"
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if (speech_sound)
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var/turf/source = speaker? get_turf(speaker) : get_turf(src)
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src.playsound_local(source, speech_sound, sound_vol, 1)
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/mob/proc/hear_radio(var/message, var/verb="says", var/datum/language/language=null, var/part_a, var/part_b, var/mob/speaker = null, var/hard_to_hear = 0, var/vname ="")
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@@ -59,6 +68,11 @@
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var/style = "body"
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//non-verbal languages are garbled if you can't see the speaker. Yes, this includes if they are inside a closet.
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if (language && (language.flags & NONVERBAL))
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if (!speaker || (src.sdisabilities & BLIND || src.blinded) || !(speaker in view(src)))
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message = stars(message)
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if(!say_understands(speaker,language))
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if(istype(speaker,/mob/living/simple_animal))
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var/mob/living/simple_animal/S = speaker
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@@ -142,6 +156,22 @@
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else
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src << "[part_a][speaker_name][part_b][verb], <span class=\"[style]\">\"[message]\"</span></span></span>"
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/mob/proc/hear_signlang(var/message, var/verb = "gestures", var/datum/language/language, var/mob/speaker = null)
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if(!client)
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return
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if(say_understands(speaker, language))
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message = "<B>[src]</B> [verb], \"[message]\""
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else
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message = "<B>[src]</B> [verb]."
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if(src.status_flags & PASSEMOTES)
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for(var/obj/item/weapon/holder/H in src.contents)
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H.show_message(message)
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for(var/mob/living/M in src.contents)
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M.show_message(message)
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src.show_message(message)
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/mob/proc/hear_sleep(var/message)
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var/heard = ""
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if(prob(15))
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@@ -6,6 +6,7 @@
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var/name = "an unknown language" // Fluff name of language if any.
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var/desc = "A language." // Short description for 'Check Languages'.
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var/speech_verb = "says" // 'says', 'hisses', 'farts'.
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var/signlang_verb = list() // list of emotes that might be displayed if this language has NONVERBAL or SIGNLANG flags
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var/colour = "body" // CSS style to use for strings in this language.
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var/key = "x" // Character used to speak in language eg. :o for Unathi.
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var/flags = 0 // Various language flags.
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@@ -33,6 +34,10 @@
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speech_verb = "mrowls"
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colour = "tajaran_signlang"
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key = "y" //only "dfpqxyz" left.
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//need to find a way to resolve possesive macros
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signlang_verb = list("flicks their left ear", "flicks their right ear", "swivels their ears", "twitches their tail", "curls the end of their tail", "arches their tail", "wiggles the end of their tail", "waves their tail about", "holds up a claw", "gestures with their left hand", "gestures with their right hand", "gestures with their tail", "gestures with their ears")
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flags = WHITELISTED | NONVERBAL
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/datum/language/skrell
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@@ -121,23 +121,14 @@
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else if(r_ear && istype(r_ear,/obj/item/device/radio))
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r_ear.talk_into(src,message, message_mode, verb, speaking)
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used_radios += r_ear
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if(used_radios.len)
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italics = 1
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message_range = 1
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var/datum/gas_mixture/environment = loc.return_air()
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if(environment)
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var/pressure = environment.return_pressure()
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if(pressure < SAY_MINIMUM_PRESSURE)
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italics = 1
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message_range =1
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var/sound/speech_sound
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var/sound_vol
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if((species.name == "Vox" || species.name == "Vox Armalis") && prob(20))
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playsound(src.loc, 'sound/voice/shriek1.ogg', 50, 1)
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..(message, speaking, verb, alt_name, italics, message_range, used_radios)
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speech_sound = sound('sound/voice/shriek1.ogg')
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sound_vol = 50
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..(message, speaking, verb, alt_name, italics, message_range, used_radios, speech_sound, sound_vol) //ohgod we should really be passing a datum here.
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/mob/living/carbon/human/say_understands(var/mob/other,var/datum/language/speaking = null)
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@@ -81,14 +81,48 @@ var/list/department_radio_keys = list(
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if(!istype(dongle)) return
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if(dongle.translate_binary) return 1
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/mob/living/say(var/message, var/datum/language/speaking = null, var/verb="says", var/alt_name="", var/italics=0, var/message_range = world.view, var/list/used_radios = list())
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/mob/living/say(var/message, var/datum/language/speaking = null, var/verb="says", var/alt_name="", var/italics=0, var/message_range = world.view, var/list/used_radios = list(), var/sound/speech_sound, var/sound_vol)
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var/turf/T = get_turf(src)
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//handle nonverbal and sign languages here
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if (speaking)
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if (speaking.flags & NONVERBAL)
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if (prob(30))
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src.custom_emote(1, "[pick(speaking.signlang_verb)].")
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if (speaking.flags & SIGNLANG)
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say_signlang(message, pick(speaking.signlang_verb), speaking)
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return
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//speaking into radios
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if(used_radios.len)
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italics = 1
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message_range = 1
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for(var/mob/living/M in hearers(5, src))
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if(M != src)
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M.show_message("<span class='notice'>[src] talks into [used_radios.len ? used_radios[1] : "the radio."]</span>")
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if (speech_sound)
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src.playsound_local(get_turf(src), speech_sound, sound_vol * 0.5, 1)
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speech_sound = null //so we don't play it twice.
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//make sure the air can transmit speech
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var/datum/gas_mixture/environment = T.return_air()
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if(environment)
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var/pressure = environment.return_pressure()
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if(pressure < SAY_MINIMUM_PRESSURE)
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italics = 1
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message_range = 1
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if (speech_sound)
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sound_vol *= 0.5 //muffle the sound a bit, so it's like we're actually talking through contact
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var/list/listening = list()
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var/list/listening_obj = list()
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if(T)
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var/list/objects = list()
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var/list/hear = hear(message_range, T)
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var/list/hearturfs = list()
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@@ -98,11 +132,11 @@ var/list/department_radio_keys = list(
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listening += M
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hearturfs += M.locs[1]
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for(var/obj/O in M.contents)
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objects |= O
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listening_obj |= O
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else if(istype(I, /obj/))
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var/obj/O = I
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hearturfs += O.locs[1]
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objects |= O
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listening_obj |= O
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for(var/mob/M in player_list)
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if(M.stat == DEAD && M.client && (M.client.prefs.toggles & CHAT_GHOSTEARS))
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@@ -111,28 +145,25 @@ var/list/department_radio_keys = list(
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if(M.loc && M.locs[1] in hearturfs)
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listening |= M
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for(var/obj/O in objects)
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spawn(0)
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if(O) //It's possible that it could be deleted in the meantime.
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O.hear_talk(src, message, verb, speaking)
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var/speech_bubble_test = say_test(message)
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var/image/speech_bubble = image('icons/mob/talk.dmi',src,"h[speech_bubble_test]")
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spawn(30) del(speech_bubble)
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if(used_radios.len)
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for(var/mob/living/M in hearers(5, src))
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if(M != src)
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M.show_message("<span class='notice'>[src] talks into [used_radios.len ? used_radios[1] : "radio"]</span>")
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for(var/mob/M in listening)
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M << speech_bubble
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M.hear_say(message,verb,speaking,alt_name, italics, src)
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M.hear_say(message, verb, speaking, alt_name, italics, src, speech_sound, sound_vol)
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for(var/obj/O in listening_obj)
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spawn(0)
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if(O) //It's possible that it could be deleted in the meantime.
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O.hear_talk(src, message, verb, speaking)
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log_say("[name]/[key] : [message]")
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/mob/living/proc/say_signlang(var/message, var/verb="gestures", var/datum/language/language)
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for (var/mob/O in viewers(src, null))
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O.hear_signlang(message, verb, language, src)
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/obj/effect/speech_bubble
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var/mob/parent
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@@ -92,10 +92,6 @@
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//Language check.
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for(var/datum/language/L in src.languages)
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if(speaking.name == L.name)
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if (L.flags & NONVERBAL)
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if ((src.sdisabilities & BLIND || src.blinded || src.stat) || !(other in view(src)))
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return 0
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return 1
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return 0
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