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-Change to mech drills, the regular ones mine sand just as they mine the asteroid walls (Meaning they mine a 1x3 area and stick it in an orebox)
-Asteroid floors cannot be burned into metal tiles anymore -Added some better comments in the turf.dm as well -Fixed Issue 329, so Triumvirate works again git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3886 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -5,18 +5,17 @@
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if(ticker.current_state > GAME_STATE_PREGAME)
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usr << "This option is currently only usable during pregame. This may change at a later date."
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return
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if(job_master)
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if(job_master && ticker)
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var/datum/job/job = job_master.GetJob("AI")
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if(!job)
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usr << "Unable to locate the AI job"
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return
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if(job.spawn_positions >= 3)
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job.spawn_positions -= 2
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if(ticker.triai)
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ticker.triai = 0
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usr << "Only one AI will be spawned at round start."
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message_admins("\blue [key_name_admin(usr)] has toggled off triple AIs at round start.", 1)
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else
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job.spawn_positions += 2
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ticker.triai = 1
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usr << "There will be an AI Triumvirate at round start."
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message_admins("\blue [key_name_admin(usr)] has toggled on triple AIs at round start.", 1)
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feedback_add_details("admin_verb","CAIT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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