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HUD Eyepatches (#4513)
from left to right security, medical, meson, material, science, thermal, welder, night vision, standard (no hud) None add any flash protection except the welder HUD (only partly).
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@@ -56,3 +56,42 @@
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/datum/gear/eyes/shades/prescriptionsun
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display_name = "sunglasses, presciption"
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path = /obj/item/clothing/glasses/sunglasses/prescription
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/datum/gear/eyes/hudpatch
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display_name = "iPatch"
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path = /obj/item/clothing/glasses/eyepatch/hud
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/datum/gear/eyes/secpatch
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display_name = "HUDpatch, Security"
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path= /obj/item/clothing/glasses/eyepatch/hud/security
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allowed_roles = list("Security Officer", "Head of Security", "Warden", "Security Cadet", "Detective", "Forensic Technician")
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cost = 2 //snowflake tax
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/datum/gear/eyes/medpatch
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display_name = "HUDpatch, Medical"
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path = /obj/item/clothing/glasses/eyepatch/hud/medical
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allowed_roles = list("Medical Doctor", "Chief Medical Officer", "Chemist", "Paramedic", "Psychiatrist", "Medical Resident")
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cost = 2
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/datum/gear/eyes/mespatch
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display_name = "HUDpatch, Mesons"
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path = /obj/item/clothing/glasses/eyepatch/hud/meson
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allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Engineering Apprentice", "Research Director","Scientist")
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cost = 2
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/datum/gear/eyes/matpatch
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display_name = "HUDpatch, Material"
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path = /obj/item/clothing/glasses/eyepatch/hud/material
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allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Engineering Apprentice")
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cost = 2
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/datum/gear/eyes/scipatch
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display_name = "HUDpatch, Science"
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path = /obj/item/clothing/glasses/eyepatch/hud/science
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cost = 2
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/datum/gear/eyes/weldpatch
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display_name = "HUDpatch, Welding"
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path = /obj/item/clothing/glasses/eyepatch/hud/welder
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allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Engineering Apprentice","Research Director","Roboticist")
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cost = 2
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