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Colorable high visibility clothing (#21635)
# Summary This PR introduces colorable high visibility jackets and pants. They are available in the character loadout. **[Breaking change]** Existing high visibility clothing received its own category in the loadout and breaks current loadouts using said clothing. The currently worn clothes need to be re-selected from the new group. ## Changes - Added a colorable version of high visibility jackets and pants. - Moved existing high visibility clothing to their own selection in the loadout out of the generic jackets/pants group. - Fixed a bug that prevents the usage of accents/part-building for pants. - Added a dedicated code file for high visibility jackets and pants along some refactoring. - Introduced minor protection values for high visibility clothing. - Removed duplicate jacket emissive sprites and fixed jackets getting the right pattern for their type. ## PR Notes Any mapping-tag is due to the changes in the high visibility clothing type names, no map has been changed aside a global type name replacement. ## Preview A combination of colored jacket and pants. Selected was green for the base color and yellow for the accent color. <img width="93" height="96" alt="Screenshot 2025-11-30 023923" src="https://github.com/user-attachments/assets/5162608e-b325-4d8c-8691-9d23ada1641d" />
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@@ -312,6 +312,8 @@ There are several things that need to be remembered:
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return WORN_BELT
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if(slot_wear_suit_str)
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return WORN_SUIT
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if(slot_pants_str)
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return WORN_PANTS
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if(slot_l_ear_str)
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return WORN_LEAR
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if(slot_r_ear_str)
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