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https://github.com/Aurorastation/Aurora.3.git
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Updated vote subsystem (#18563)
* sadf * toworld_count * fix voting for normal users * jhkjhb * gdsfgds * sdaf
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@@ -217,7 +217,7 @@ var/global/maint_all_access = 0
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if(!I)
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return ..(M)
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var/list/A = I.GetAccess()
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var/maint_sec_access = ((security_level > SEC_LEVEL_GREEN) && has_access(ACCESS_SECURITY, accesses = A))
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var/maint_sec_access = ((GLOB.security_level > SEC_LEVEL_GREEN) && has_access(ACCESS_SECURITY, accesses = A))
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var/exceptional_circumstances = maint_all_access || maint_sec_access
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if(exceptional_circumstances && src.check_access_list(list(ACCESS_MAINT_TUNNELS)))
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return 1
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@@ -1,4 +1,4 @@
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/var/security_level = 0
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GLOBAL_VAR_INIT(security_level, SEC_LEVEL_GREEN)
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//0 = code green
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//1 = code yellow
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//2 = code blue
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@@ -23,34 +23,34 @@
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level = SEC_LEVEL_DELTA
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//Will not be announced if you try to set to the same level as it already is
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if(level >= SEC_LEVEL_GREEN && level <= SEC_LEVEL_DELTA && level != security_level)
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if(level >= SEC_LEVEL_GREEN && level <= SEC_LEVEL_DELTA && level != GLOB.security_level)
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switch(level)
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if(SEC_LEVEL_GREEN)
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security_announcement.Announce("[GLOB.config.alert_desc_green]", "Attention! Security level lowered to green.")
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security_level = SEC_LEVEL_GREEN
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GLOB.security_level = SEC_LEVEL_GREEN
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SSnightlight.end_temp_disable()
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if(SEC_LEVEL_BLUE)
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if(security_level < SEC_LEVEL_BLUE)
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if(GLOB.security_level < SEC_LEVEL_BLUE)
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security_announcement_sound.Announce("[GLOB.config.alert_desc_blue_upto]", "Attention! Security level elevated to blue.")
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else
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security_announcement.Announce("[GLOB.config.alert_desc_blue_downto]", "Attention! Security level lowered to blue.")
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security_level = SEC_LEVEL_BLUE
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GLOB.security_level = SEC_LEVEL_BLUE
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SSnightlight.end_temp_disable()
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if(SEC_LEVEL_YELLOW)
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security_announcement_sound.Announce("[GLOB.config.alert_desc_yellow_to]", "Attention! Biohazard alert declared!")
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security_level = SEC_LEVEL_YELLOW
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GLOB.security_level = SEC_LEVEL_YELLOW
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SSnightlight.end_temp_disable()
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if(SEC_LEVEL_RED)
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if(security_level < SEC_LEVEL_RED)
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if(GLOB.security_level < SEC_LEVEL_RED)
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security_announcement_sound.Announce("[GLOB.config.alert_desc_red_upto]", "Attention! Security level elevated to red!", new_sound = 'sound/effects/high_alert.ogg')
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SSnightlight.temp_disable()
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else
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security_announcement.Announce("[GLOB.config.alert_desc_red_downto]", "Attention! Code red!")
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security_level = SEC_LEVEL_RED
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GLOB.security_level = SEC_LEVEL_RED
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post_display_status("alert", "redalert")
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if(SEC_LEVEL_DELTA)
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security_announcement_sound.Announce("[GLOB.config.alert_desc_delta]", "Attention! Delta security level reached!", new_sound = 'sound/effects/siren.ogg')
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security_level = SEC_LEVEL_DELTA
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GLOB.security_level = SEC_LEVEL_DELTA
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SSnightlight.temp_disable()
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var/newlevel = get_security_level()
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@@ -59,7 +59,7 @@
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powercontrol.manage_emergency(newlevel)
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/proc/get_security_level()
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switch(security_level)
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switch(GLOB.security_level)
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if(SEC_LEVEL_GREEN)
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return "green"
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if(SEC_LEVEL_BLUE)
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@@ -96,15 +96,3 @@
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return SEC_LEVEL_RED
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if("delta")
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return SEC_LEVEL_DELTA
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/*DEBUG
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/mob/verb/set_thing0()
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set_security_level(0)
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/mob/verb/set_thing1()
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set_security_level(1)
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/mob/verb/set_thing2()
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set_security_level(2)
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/mob/verb/set_thing3()
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set_security_level(3)
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*/
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