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Landmark Shuttles (#8512)
The lifeless live again. Or in this case, what never actually lived here. Ports Baystation12/Baystation12#17460 probably for real this time. What this allows us to do is create shuttles on runtime and make shuttles easier by just making landmarks and a shuttle instead of areas and shuttles. Also allows runtime landmark creation via flares or whatever AND allows shuttles to use different landmarks at will. I removed most of the overmap stuff, I think. It shouldn't be hard to slam it in whenever we need to. Changes: "Shuttle code has been completely reworked." "Shuttles can now be modified to have more than one destination." "Shuttles now have a takeoff sound." "You can now throw mobs against walls to damage them. A lot." "You now need a neckgrab to throw mobs." "BEING UNBUCKLED DURING SHUTTLE LAUNCH IS DANGEROUS! Don't do it." "Adminghosts can now interact with all shuttles."
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@@ -185,7 +185,6 @@ var/list/gamemode_cache = list()
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var/use_discord_pins = 0
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var/python_path = "python" //Path to the python executable. Defaults to "python" on windows and "/usr/bin/env python2" on unix
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var/use_overmap = 0
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// Event settings
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var/expected_round_length = 3 * 60 * 60 * 10 // 3 hours
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@@ -719,9 +718,6 @@ var/list/gamemode_cache = list()
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if("max_maint_drones")
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config.max_maint_drones = text2num(value)
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if("use_overmap")
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config.use_overmap = 1
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if("expected_round_length")
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config.expected_round_length = MinutesToTicks(text2num(value))
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