Landmark Shuttles (#8512)

The lifeless live again. Or in this case, what never actually lived here.

Ports Baystation12/Baystation12#17460 probably for real this time. What this allows us to do is create shuttles on runtime and make shuttles easier by just making landmarks and a shuttle instead of areas and shuttles. Also allows runtime landmark creation via flares or whatever AND allows shuttles to use different landmarks at will.

I removed most of the overmap stuff, I think. It shouldn't be hard to slam it in whenever we need to.

Changes:

    "Shuttle code has been completely reworked."
    "Shuttles can now be modified to have more than one destination."
    "Shuttles now have a takeoff sound."
    "You can now throw mobs against walls to damage them. A lot."
    "You now need a neckgrab to throw mobs."
    "BEING UNBUCKLED DURING SHUTTLE LAUNCH IS DANGEROUS! Don't do it."
    "Adminghosts can now interact with all shuttles."
This commit is contained in:
Matt Atlas
2020-04-05 21:15:31 +03:00
committed by GitHub
parent cf7fe3eff7
commit 2e5fdf970c
100 changed files with 15780 additions and 16628 deletions
@@ -2,17 +2,17 @@
name = "Jump a Shuttle"
/datum/admin_secret_item/admin_secret/jump_shuttle/can_execute(var/mob/user)
if(!shuttle_controller) return 0
if(!SSshuttle) return 0
return ..()
/datum/admin_secret_item/admin_secret/jump_shuttle/execute(var/mob/user)
. = ..()
if(!.)
return
var/shuttle_tag = input(user, "Which shuttle do you want to jump?") as null|anything in shuttle_controller.shuttles
var/shuttle_tag = input(user, "Which shuttle do you want to jump?") as null|anything in SSshuttle.shuttles
if (!shuttle_tag) return
var/datum/shuttle/S = shuttle_controller.shuttles[shuttle_tag]
var/datum/shuttle/S = SSshuttle.shuttles[shuttle_tag]
var/origin_area = input(user, "Which area is the shuttle at now? (MAKE SURE THIS IS CORRECT OR THINGS WILL BREAK)") as null|area in world
if (!origin_area) return