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Landmark Shuttles (#8512)
The lifeless live again. Or in this case, what never actually lived here. Ports Baystation12/Baystation12#17460 probably for real this time. What this allows us to do is create shuttles on runtime and make shuttles easier by just making landmarks and a shuttle instead of areas and shuttles. Also allows runtime landmark creation via flares or whatever AND allows shuttles to use different landmarks at will. I removed most of the overmap stuff, I think. It shouldn't be hard to slam it in whenever we need to. Changes: "Shuttle code has been completely reworked." "Shuttles can now be modified to have more than one destination." "Shuttles now have a takeoff sound." "You can now throw mobs against walls to damage them. A lot." "You now need a neckgrab to throw mobs." "BEING UNBUCKLED DURING SHUTTLE LAUNCH IS DANGEROUS! Don't do it." "Adminghosts can now interact with all shuttles."
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@@ -2,7 +2,7 @@
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name = "Launch a Shuttle"
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/datum/admin_secret_item/admin_secret/launch_shuttle/can_execute(var/mob/user)
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if(!shuttle_controller) return 0
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if(!SSshuttle) return 0
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return ..()
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/datum/admin_secret_item/admin_secret/launch_shuttle/execute(var/mob/user)
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@@ -10,15 +10,15 @@
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if(!.)
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return
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var/list/valid_shuttles = list()
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for (var/shuttle_tag in shuttle_controller.shuttles)
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if (istype(shuttle_controller.shuttles[shuttle_tag], /datum/shuttle/ferry))
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for (var/shuttle_tag in SSshuttle.shuttles)
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if (istype(SSshuttle.shuttles[shuttle_tag], /datum/shuttle/autodock/ferry))
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valid_shuttles += shuttle_tag
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var/shuttle_tag = input(user, "Which shuttle do you want to launch?") as null|anything in valid_shuttles
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if (!shuttle_tag)
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return
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var/datum/shuttle/ferry/S = shuttle_controller.shuttles[shuttle_tag]
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var/datum/shuttle/autodock/ferry/S = SSshuttle.shuttles[shuttle_tag]
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if (S.can_launch())
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S.launch(user)
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log_and_message_admins("launched the [shuttle_tag] shuttle", user)
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